The Taris Event Chapter 2

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Re: The Taris Event Chapter 2

Post by Gandolfini » Fri Mar 18, 2011 12:12 pm

Blackferne wrote:
Gandolfini wrote:Wailer enters the ship and heads to the bridge where T3 is located.

"Hey Slick. In the data we received from the port master, did it list where Avalon had originated?"
The Avalon had apparently last been per the dock records in Corellia.
Using his holoprojector, holorecorder and ship communcations, can Slick route a call through the local holonet station from inside the ship or do I need to walk to the public holonet station to make a call?
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Re: The Taris Event Chapter 2

Post by Furiel » Fri Mar 18, 2011 2:17 pm

My action remains basically the same as what I listed above. I make sure I'm between Syric and Dood and since Syric attacked I perform a grab attack on Syric to immobilize him and and the conflict.

Taking my roll from the previous post as well
Grab attack: 17+6-5 = 18 total

That should hit so Syric is Grabbed, he can't move, he can only attack unarmed or with light weapons, he takes a -2 to those attack rolls, he can break free by spending a standard action.

Enough Syric, it's over!! Let him go or you're going to have to fight me first and we both know that won't end well for you. Now tell me, CALMLY, what this is all about and why it smell like someone defecated in the air ducts.
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Re: The Taris Event Chapter 2

Post by Dood » Fri Mar 18, 2011 2:17 pm

For clarification purposes, what exactly has happened so far?

Dood came in, stared down Syric and SOD, SOD told him to kneel, he kicked Syric in an indeterminate location....and then what?

The posts after that all seems predicated on Dood doing his yelling at Syric and SOD, except we're in combat now with Syric being able to immediately react to Dood's assault, meaning that the timeline is all screwy - at least for me.

Did I still launch into my diatribe? Cause without Syric on the ground, I doubt I do so.

Without the shouting do Eli and Klak still show up?

I'm assuming that none of Klak's post about hitting the droid happened either. Is that correct?
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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 2:29 pm

@ Gando. considering the proximity of the ship to the public terminal Slick is pretty sure you could do that.

@ Dood

Timeline so far:
1. Dood came in and stared down Sod and Syric
2. You feinted an attack on SOD but kicked Syric.
3. Initiative was being rolled and you yelled a brief statement at the droid.
4. You won initiative and started to storm off to the cockpit which opened up an opportunity attack to anyone wanting to take it.
5. Eli has grappled Syric
6. Whiteness is next with his normal attack/decision
7. Klak gets his punch into SOD breaking it.
8. Your turn should you want it.
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Re: The Taris Event Chapter 2

Post by Whiteness » Fri Mar 18, 2011 2:52 pm

"No one asked you to intervene dipshit, now get the fuck off of me"

Syric draws his ion pistol and shoots Eli.

Attack Roll(1d20)+5: 18,+5 Total:23
Damage Roll(3d6)+2: 6,4,5,+2 Total:17/2(ion) = 8.5
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Gandolfini » Fri Mar 18, 2011 3:04 pm

Slick, record and send this message to Master Jada.

"Master Jada, current mesa on Lok and has discover information regard da likein kidnappers. A prisoner transport ship call da Avalon left Lok da day after Jounville was captur claim da thesa has a bounty anda prisoner frozen in carbonita. Thesa destination was list as Kril’Dor and thesa has comein in from Corelia. Thesa ship was register to Saltori Merchant Services based out o Bryx and captain by Marc Pson’t. Saltori is bas out of Bryx with rumor ties toda Kunga crime ring . Marc Pson’t isa republic navy veteran da was hir by Saltori after he retir from service. Der is no known connection between Kril’Dor and Saltori. Mesa head to bryx to rendezvous with da other and follow dis lead. Wailer out."

Now record this message voice only and send it to So Leet on Bryx.

"So leet, missa hope dis finds yousa in bombad health. Missa hear yousa might be on Bryx. If so yousa should look up a friend of missa, Captain Marc Pson’t of da Avalon. He might has a frozen pork chop for yousa."

Now let's see if there is some cargo available for Bryx.
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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 3:06 pm

@ the brawl

Eli is now shot for 8 points of ion damage and is at 32 HP.

Klak throws a punch at Sod breaking it.

Sod is now broken.

Dood's turn.

Current positions (look at pg 82 in star ship manual for map of the ship). Eli, Syric and Sod are next to the table in the center of the ship with Klak, Dood is now in the cockpit with So Leet. Cuspar and Bulwark are in the starboard bunks.

Syric is at 20HP
Dood is at 23 HP
Eli is at 32 HP
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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 3:11 pm

@ Wailer

Slick transmits the messages out to the various parties. When the USS Barfight drops out of hyperspace they will get your message.

Slick says initial checks show no cargo shipments headed out. Apparently it isn't harvest time on Lok.
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Re: The Taris Event Chapter 2

Post by Gandolfini » Fri Mar 18, 2011 3:13 pm

Blackferne wrote:@ Wailer

Slick transmits the messages out to the various parties. When the USS Barfight drops out of hyperspace they will get your message.

Slick says initial checks show no cargo shipments headed out. Apparently it isn't harvest time on Lok.
Then we launch and head to Bryx.
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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 3:18 pm

Gandolfini wrote:
Blackferne wrote:@ Wailer

Slick transmits the messages out to the various parties. When the USS Barfight drops out of hyperspace they will get your message.

Slick says initial checks show no cargo shipments headed out. Apparently it isn't harvest time on Lok.
Then we launch and head to Bryx.
The Pussy Wagon takes off and after escaping orbit from Lok launches into Hyperspace for Bryx

Slick Use computer 1d20+13=5+13 18 You make the jump successfully.
Travel Time 1d6x3=6x3=18 days travel time. You will arrive on Bryx Feb 2nd. For informational purposes the USS Barfight will arrive on Bryx Jan 21st. Needless to say I can't have you land on Bryx in a separate timeline until they do their stuff so unfortunately you will be having a boring stretch for a while.
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Re: The Taris Event Chapter 2

Post by Dood » Fri Mar 18, 2011 5:07 pm

Dood draws his holdout pistol and takes cover behind one of the seats.
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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 5:09 pm

Furiel is up.
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Re: The Taris Event Chapter 2

Post by Furiel » Fri Mar 18, 2011 5:22 pm

Eli shows a flash of shock on his face, then his face is set in grim menace as he lets go of Syric, cocks his fist and blasts Syric in the face.

Reflex defense 18 Att +6 HPs: 32/40
Attack roll on Syric 1d20+6: 12+6=18 total
Damage: 2d6+4: 7+4 = 11 total
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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 5:27 pm

Hit lands on Syric bringing his HP down to 9 of 24 max.

Syric's turn.
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Re: The Taris Event Chapter 2

Post by Whiteness » Fri Mar 18, 2011 5:48 pm

The blow to the head gives Syric a moment of clarity that shines through his whiskey fueled rage and gives him a second wind. He's not sure why Eli hit him, he thought he had been brawling with the Bothan, but he realizes he is no match for the angry pugilist, even with his barroom brawling experience, and the shot from the ion pistol has just angered him further. Syric draws his heavy blaster pistol and begins to withdraw towards the port dormitory.

"You're not worth the effort, now stay the fuck out of my business the next time I get in a friendly scuffle"

HP +6
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 5:56 pm

Syric now has 15 HP and is moving to the port dormitory backwards I assume to prevent attacks of opportunity.

It is Klak's turn and I believe he said he was going to the cargo hold to shovel shit.

I am assuming Dood is still crouched behind a chair watching.

So we are back to Eli.
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Re: The Taris Event Chapter 2

Post by Furiel » Fri Mar 18, 2011 6:09 pm

Full defense just in case he starts shooting up the joint

Put the blaster away before I take it from you and stick it where the sun don't shine and why don't you tell me what the frack that was all about.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 6:12 pm

And we are back to Whiteness.
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Re: The Taris Event Chapter 2

Post by Whiteness » Fri Mar 18, 2011 6:23 pm

Syric holsters his ion pistol but leaves his blaster out, his moment of clearheadedness gone and replaced by a dull ache from the strike he received.

"Why don't you come pry it from my hands. I don't answer to you, go ask the furball if you want a story." as he continues to backup towards the dormitory.


Fight Defensively: +10 dodge bonus due to Acrobatics and choosing to not make any attacks until next turn
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 6:25 pm

Klak has withdrawn so now combat is only

Dood, Eli and Syric with Dood's turn being up.
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The Taris Event Chapter 2

Post by Arrican » Fri Mar 18, 2011 6:29 pm

So grabs the droid and drags him to the garage to get to work on him.
*grumbling* "Stupid small brained folk always resorting to violence and brutish behavior. Let's see what I can do with this bad boy."
mechanics +11 to repair the droid.
If successful another mechanics check to see about improving his logic mods (ie making it slightly smarter and more wise) to ensure we don't have any miscommunications.

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Re: The Taris Event Chapter 2

Post by Dood » Fri Mar 18, 2011 6:32 pm

Can he do that? Didn't he just walk into combat?
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The Taris Event Chapter 2

Post by Arrican » Fri Mar 18, 2011 6:36 pm

I'm assuming combat is over since the only real combatants were Syric and Eli. They have split out of this room. And it's not like the droid was right in the middle of the room. Also my actions are not threatening to anyone.

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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 6:39 pm

Arrican wrote:So grabs the droid and drags him to the garage to get to work on him.
*grumbling* "Stupid small brained folk always resorting to violence and brutish behavior. Let's see what I can do with this bad boy."
mechanics +11 to repair the droid.
If successful another mechanics check to see about improving his logic mods (ie making it slightly smarter and more wise) to ensure we don't have any miscommunications.
This will be done post combat but I'm assuming you are taking 20 since time is a constraint on the mechanics or use computer reprogramming.

SOD will be fixed and you have increased its ability to process commands. It still is however very dumb.
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Re: The Taris Event Chapter 2

Post by Dood » Fri Mar 18, 2011 6:46 pm

Dood gets up and clicks on the ship's intercom (assuming there is one).

OK, everyone got their licks in...I think we've all had enough. Put your guns away and someone meet me in the lav so that we can fix that bloody toilet.
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