LPDnD: We Come From the Land of the Ice and Snow!

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Mon Jun 30, 2014 5:05 pm

In preparing for a fight Stavis will take a moment to Glimpse the Future. Effect Roll a d20 three times and keep the highest roll. Once before the end of the encounter you can use this roll to replace a d20 roll of an ally within 10 squares of you.

Roll(1d20)+0:
14,+0
Total:14

Roll(1d20)+0:
5,+0
Total:5

Roll(1d20)+0:
19,+0
Total:19

Highest: 19

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jun 30, 2014 5:07 pm

Blackferne wrote:The northern one was able to move directly on top of you so it would be able to ram. The other is at ranged but not close enough to board.
It was? I tried to plot it so they would end up next to us, not on top of us. Did I screw something up?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jun 30, 2014 5:08 pm

Battle map
https://docs.google.com/drawings/d/1Rty ... sp=sharing

Notes:
Boats are various shades of red and brown.
The bright green squares are where the masts are. They each have a series of HP, and defenses. If enough damage is down to a mast it is busted and the ship will loses speed.

The light green squares are where their ship ram has lodged itself into your ship. This has some HP and defenses and can be cut off or destroyed. It will allow you to move free once done.

Key:
green heart-victae
Green lightning- Tony
Dark green circle Spintik
Yellow smiley- Trinal
Blue Smiley- Stavis
Yellow star- Ham'mon
Purple Moon- Syric
Yellow Triangle Vlad
Yellow Donut- Viggo
Generic Blue circle- the other crew members.
Red- Baddies.

Heroes are up first.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jun 30, 2014 5:09 pm

Jimer Lins wrote:
Blackferne wrote:The northern one was able to move directly on top of you so it would be able to ram. The other is at ranged but not close enough to board.
It was? I tried to plot it so they would end up next to us, not on top of us. Did I screw something up?
Yep, you done messed up. This will be fun though! Yarrr matey's thar be scallywags and land lubbers on the open sea!
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jun 30, 2014 5:21 pm

All right, then this is how it goes.

Trinal uses his "Energetic Flight" power, which lets him move his full speed flying until the end of his next turn.

He moves to the square with the small blue smiley face and drops down into the middle of the boat.

He casts Thunder Leap: D20+11 vs Fort, targeting C, D, G and H. Damage is 2d6+10.

Damage roll: 7+10=17

Attacks:

C: 17+11=28
D: 15+11=26
G: 12+11=23
H: 8+11=19

He flies through the air, and lands on top of J.

Secondary attack: d20+11 vs fort, damage 2d6+10, targets B, C, J, F and G. Trinal's using his Thunderwave staff daily power to knock prone instead of push.

Damage roll: 3+10=13

Attacks:

B: 4+11=15
C: 3+11=14
J: 17+11=28
F: 5+11=16
G: 17+11=28

Anyone who is hit on that round takes an additional 4 points of damage (1d8) and is knocked prone.

Spending an action point, Trinal casts Burning Spray into the back of the boat. It will burn B, F and the aft mast. damage is 1d8+9

Damage: 3+9=12

Attacks (vs reflex)

B: 12+11=23
F: 8+11=19
Mast: 12+11=23
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jun 30, 2014 5:23 pm

It would be most welcome if ranged attacks could be directed at those immediately around me, if they weren't knocked down.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Mon Jun 30, 2014 6:04 pm

Stavis will look to see if the enemy ships rail is low enough for him to blunder someone over the rail.

Perception Roll(1d20)+11:
15,+11
Total:26

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jun 30, 2014 6:12 pm

Oh, carp. That last attack (Burning Spray) should have covered A and E also.

Here's the attack rolls for them:

d20+11 vs Reflex:

A: 14+11=25
E: 19+11=30
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jun 30, 2014 6:13 pm

OOC: Heh, I think I just attacked everyone in the boat.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jun 30, 2014 6:13 pm

@ stavis You could make someone blunder but as the final fall would be into water they would get a saving throw at a penalty.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Mon Jun 30, 2014 6:15 pm

I'm just waiting to see if Trinal the one man army has left any need for me to jump across.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jun 30, 2014 6:18 pm

Whiteness wrote:I'm just waiting to see if Trinal the one man army has left any need for me to jump across.
*flex*

(actually, I'm sure I caused a lot of havoc, but unless I miss my guess they're going to be tough)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Mon Jun 30, 2014 6:20 pm

Am I able to run across either of the light green squares or would my jump have to clear them as well?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jun 30, 2014 6:25 pm

Oh, and I guess my first attack with Thunder Leap would have hit the fore mast, so for completeness: d20+11 vs fort: 19+11=30 vs the mast.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jun 30, 2014 6:25 pm

Damage has been added, no one is bloodied, teh ones with yellow outlines are prone.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Mon Jun 30, 2014 7:02 pm

Seeing Trinal leading the charge Syric quickly follows suit, charging forward and leaping across to the enemy ship. Upon reaching the deck he presses on and slashes wildly, at both men and mast.

Move: Mighty Sprint +4 to move, +5 to Atheltic check
Jump
[dice]0[/dice]

Demoralizing Strike Augment 2, Vs AC, close burst 1, target H, D and Mast
Fighter multiclass attack bonus +1

Damage
[dice]1[/dice]

Attack vs H
[dice]2[/dice]

Attack vs D
[dice]3[/dice]

Attack vs Mast
[dice]4[/dice]


edit: All that were hit receive -4 to defenses until end of my next turn
Last edited by Whiteness on Mon Jun 30, 2014 7:05 pm, edited 1 time in total.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Mon Jun 30, 2014 7:04 pm

That jump cleared 6.6 squares (33 ft) horizontally and 8.25 ft vertically.

Air Syric is in the house
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Maizan » Mon Jun 30, 2014 8:04 pm

Spintik will move around the mask to the bow of the boat. (if the white square above me is suppose to be brown, I will move there instead)

Spintik hunters quary on H
Spintik will do Two Fanged Strike on H (2 arrows, 1[w]+dex per. if both hit add +wis mod to dam)
1st arrow
if hit
2nd arrow
if hit
if both arrows hit +2
Hunters Query on H (if hit)
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Maizan » Mon Jun 30, 2014 8:09 pm

[ooc]Stavis, may i use "Glimpse the Future" on my 2nd arrow to do an extra 15 points damage to H. If not, no worries.[ooc]
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jun 30, 2014 8:15 pm

that "white" (actually light green) square is where the two ships are currently linked via their ram.

It can be used as a bridge or whatever. It has HP and can be attacked as well to free your ship.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Mon Jun 30, 2014 8:20 pm

When I didn't get an answer as to if I could run across them I decided to put my faith in Kord and leap!
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Mon Jun 30, 2014 8:23 pm

Maizan wrote:[ooc]Stavis, may i use "Glimpse the Future" on my 2nd arrow to do an extra 15 points damage to H. If not, no worries.[ooc]
[OOC Yes unless Joun says I've taken too long to respond.]

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jun 30, 2014 8:36 pm

you can apply it as you see fit.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Mon Jun 30, 2014 9:12 pm

[OOC than its applied to the second shot.]

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Maizan » Mon Jun 30, 2014 11:52 pm

Staris wrote:
Maizan wrote:[ooc]Stavis, may i use "Glimpse the Future" on my 2nd arrow to do an extra 15 points damage to H. If not, no worries.[ooc]
[OOC Yes unless Joun says I've taken too long to respond.]
It is also good until end of encounter. So you can safe if for a crit miss on someones roll too...
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