Battle for Upper Middle Lower Earthlike Place

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Jimer Lins
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Jimer Lins » Sun Jul 13, 2014 6:57 am

Blackferne wrote:Currently waiting on movements. I believe I'm just missing Jimer.
Sent my moves via IM.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Blackferne » Sun Jul 13, 2014 8:41 pm

Slept in late due to allergies hell

Okay map updated.

Congrats I saw numerous situations which I had not really accounted for. :woe:

Moves as submitted:
Spoiler:
Year 3 moves:

Reese: Moves -
2 Borl army to Dornt
7 Borl army to Carg
2 Crimson Bay navy to Erasa
this will end poorly

dood-
F Heart Sea to Garto
The rest of hte units. I have no clue. I'm way outnumbered by everyone.

So, fuck it.

All units bordering Neep go to Neep. Olk, Quisto, South Quisto Sea.

Units in Pest all move to Olk.

------------
Whitey:
Move 1 Navy - Neep to Qulsto
Move 2 Army - Neep to Qulsto

Move 2 Army - Garto to Dornt
Move 2 Army - Erasa to Dornt

Hold 1 Army - Lystra
Move 1 Army - Lystra to Garto

Move 3 Army - Mortaus to Erasa
Move 3 Army - Mortaus to Neep
Move 3 Army - Mortaus to Lystra
Hold 1 Army - Mortaus

Hold 1 Navy - Mortaus
Move 1 Navy - Mortaus to Azure Coast

Jimer-
My navy in Yellow Coast Sea moves to Zodiac bay, 3 armies in Insla move to Hissel, and 1 army from Frot moves to Hissel.


The issue was most evident in a situation like Neep and Quisto's armed forces essentially trading places. Since moves are simultaneous and I didn't do a "armies attacking each other's zone default to X" type rule I decided to process moves as intended. While that is the most glaring example of armies passing it isn't the only example.

List of hotspots with rolls needed:

Dornt
Whitey 4 armies(roll 5 or 6) vs Reese 5 armies (Roll 4,5, or 6)

Erasa
Reese 2 navies (roll 4,5, or 6) vs Whitey (roll 4,5, or 6)

Garto
Dood 1 navy (roll 4,5, or 6) vs Whitey 1 army (Roll 4, 5, or 6)

Neep
Dood 7 armies and 2 navies (roll 5 or 6 for armies, and 456 for navies) vs Whitey 3 armies(roll 4,5, or 6)

Quisto is captured for Whitey

When doing your rolls you NEED to indicate which rolls are for which units AND in which zones. Before the first rolls indicate if you intend to concede the battle and retreat.
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Dood » Sun Jul 13, 2014 11:29 pm

Units in Pest all move to Olk.
This isn't reflected on the map.
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Dood » Sun Jul 13, 2014 11:31 pm

Also, 2 armies and 2 navies withdraw from Neep to Quisto, where I'm assuming we'll have combat*


*I acknowledge that I am not a good person
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Sun Jul 13, 2014 11:52 pm

I will not concede on any front.

Let me know when to roll.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Mon Jul 14, 2014 12:03 am

Dood wrote:Also, 2 armies and 2 navies withdraw from Neep to Quisto, where I'm assuming we'll have combat*


*I acknowledge that I am not a good person
I don't know if you can break up units to withdraw and you may have to withdraw to Olk.

possibly?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Blackferne » Mon Jul 14, 2014 1:07 am

I'm going to allow him to break up the retreat and as he has control of the zone. But clearly I need to figure out a better way to handle such scenarios.
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Blackferne » Mon Jul 14, 2014 1:09 am

And dood that map TOTALLY reflected the perst to Olk move. You were clearly seeing it incorrectly before.

:shifty:
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Dood » Mon Jul 14, 2014 5:47 am

OK, so, 5 armies in Neep:

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]

2 Fleets in Quisto
[dice]5[/dice]
[dice]6[/dice]

2 Armies in Quisto
[dice]7[/dice]
[dice]8[/dice]
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Dood » Mon Jul 14, 2014 5:51 am

Oh, and 1 fleet in Garto

[dice]0[/dice]
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Mon Jul 14, 2014 12:50 pm

3 armies in Neep
[dice]0[/dice]

[dice]1[/dice]

[dice]2[/dice]

Fleet in Quisto
[dice]3[/dice]

Armies in Quisto
[dice]4[/dice]

[dice]5[/dice]

Army in Garto
[dice]6[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Mon Jul 14, 2014 12:51 pm

Neep:
My troops all gone
Dood's troops untouched
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Mon Jul 14, 2014 12:52 pm

Quisto:
All my troops gone
Dood loses one unit
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Mon Jul 14, 2014 12:52 pm

Garto:
mutual destruction
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Blackferne » Mon Jul 14, 2014 3:06 pm

Mp updated.

Still need Reese v Whitey to resolve itself.
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Mon Jul 14, 2014 3:12 pm

I am ready for combat!
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Reese » Mon Jul 14, 2014 4:04 pm

Lord Jareth pauses in packing his goblins up....what's that? A small baby? I shall name you Babe and treat you to a show!

Lord Jareth of Tightpantsia does not pull out, he thrusts at Whitey (also a great porn)

The Battle for Erasa -

Navy #1 in Erasa
[dice]0[/dice]

Navy #2 in Erasa
[dice]1[/dice]

The Battle for Dornt

Army #1
[dice]2[/dice]

Army #2
[dice]3[/dice]

Army #3
[dice]4[/dice]

Army #4
[dice]5[/dice]

Army #5
[dice]6[/dice]
This... I Command!

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Reese » Mon Jul 14, 2014 4:09 pm

Lord Jareth continue packing his shit up, "Fuck this place."

(WHAT THE F MAN?)
This... I Command!

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Mon Jul 14, 2014 4:15 pm

Erasa
[dice]0[/dice]

[dice]1[/dice]

[dice]2[/dice]

Dornt
[dice]3[/dice]

[dice]4[/dice]

[dice]5[/dice]

[dice]6[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Reese » Mon Jul 14, 2014 4:18 pm

Lord Jareth orders his remaining fleet in Erasa to retreat to the Crimson Sea and watches for what the attacking armies in Dornt intend to do.
This... I Command!

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Mon Jul 14, 2014 4:21 pm

We've both lost a unit in Dornt, right?

Never giveup, never surrender!
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Reese » Mon Jul 14, 2014 4:22 pm

Whiteness wrote:We've both lost a unit in Dornt, right?

Never giveup, never surrender!
Yes, as I understand the rules, your 6 hits me and my 4 defends against you. So it would be your 3 and my 4. And if you intend to fight, I intend to defend.
This... I Command!

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Blackferne » Mon Jul 14, 2014 4:43 pm

Map updated. Dornt is last battle raging.
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Re: Battle for Upper Middle Lower Earthlike Place

Post by Whiteness » Mon Jul 14, 2014 4:43 pm

Dornt:
[dice]0[/dice]

[dice]1[/dice]

[dice]2[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Battle for Upper Middle Lower Earthlike Place

Post by Reese » Mon Jul 14, 2014 5:25 pm

The Defense of Dornt

Army #1
[dice]0[/dice]

Army #2
[dice]1[/dice]

Army #3
[dice]2[/dice]

Army #4
[dice]3[/dice]
This... I Command!

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