Operation Rescue Ko Thread (Chapter 3 dungeon)

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Fri Apr 29, 2011 3:37 pm

Blackferne wrote:Well I had to address a certain mage raider who I found out doesn't do AoE on adds. Not the lava parasites, not the poison bombs, not the abberations on Maloriak. Seriously to illustrate the point she was out DPSed by a certain discipline priest on the Maloriak abberations by a ratio of 3:1.

So yeah my bad.
I was going to ask for a translation before I realized that I wouldn't understand the translation. Now I don't give a damn. :rave:
Spelt chick it fur putties!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 3:43 pm

Gandolfini wrote:
Blackferne wrote:Well I had to address a certain mage raider who I found out doesn't do AoE on adds. Not the lava parasites, not the poison bombs, not the abberations on Maloriak. Seriously to illustrate the point she was out DPSed by a certain discipline priest on the Maloriak abberations by a ratio of 3:1.

So yeah my bad.
I was going to ask for a translation before I realized that I wouldn't understand the translation. Now I don't give a damn. :rave:
To put it in perspective imagine if we had a player made just like Tony Plush who had fewer kills or assists than Cuspar or So Leet at this point.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Bulwark » Fri Apr 29, 2011 3:45 pm

Gandolfini wrote:
Blackferne wrote:Well I had to address a certain mage raider who I found out doesn't do AoE on adds. Not the lava parasites, not the poison bombs, not the abberations on Maloriak. Seriously to illustrate the point she was out DPSed by a certain discipline priest on the Maloriak abberations by a ratio of 3:1.

So yeah my bad.
I was going to ask for a translation before I realized that I wouldn't understand the translation. Now I don't give a damn. :rave:
Translation: He says he doesn't like you.
I don't like you either.
You just watch your self.
We're wanted men.
I have the death sentence in 12 systems.

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Fri Apr 29, 2011 3:48 pm

Bulwark wrote:
Gandolfini wrote:
Blackferne wrote:Well I had to address a certain mage raider who I found out doesn't do AoE on adds. Not the lava parasites, not the poison bombs, not the abberations on Maloriak. Seriously to illustrate the point she was out DPSed by a certain discipline priest on the Maloriak abberations by a ratio of 3:1.

So yeah my bad.
I was going to ask for a translation before I realized that I wouldn't understand the translation. Now I don't give a damn. :rave:
Translation: He says he doesn't like you.
I don't like you either.
You just watch your self.
We're wanted men.
I have the death sentence in 12 systems.
Do I need to get my grandfather to take care of you? :lightsaber:
Spelt chick it fur putties!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 3:54 pm

Gandolfini wrote:
Bulwark wrote: Translation: He says he doesn't like you.
I don't like you either.
You just watch your self.
We're wanted men.
I have the death sentence in 12 systems.
Do I need to get my grandfather to take care of you? :lightsaber:
Are you implying that Ben Kenobi is Anakin's father thus Luke's grandfather?

GODDAMMIT KEEP YOUR BIRTHER CRAP OUT OF MY STAR WARS!
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 4:05 pm

Image

And the initiative list from where we are at.

Klak 10+9=19
Engineer 2=19
So Leet 13+3=16
Cuspar 8+6=14
Jax 4+9=13
T-Plush 2+10=12
Soldier 7=12
Sith Candidate 2=29
Syric 20+3=23
Bulwark 13+9=22
Engineer 1=21
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Fri Apr 29, 2011 4:07 pm

Blackferne wrote:
Furiel wrote:
Blackferne wrote:Engineer 1 moves to the square soldier 2 was on and attacks Jax with his baton.

1d20[19]+2=21

That should be a hit IIRC. 2d6 dmg [1,3]=4 points of damage.
---

Klak is next followed by engineer 2.
We had to wait 17 hours for that?

:woe:
Well I had to address a certain mage raider who I found out doesn't do AoE on adds. Not the lava parasites, not the poison bombs, not the abberations on Maloriak. Seriously to illustrate the point she was out DPSed by a certain discipline priest on the Maloriak abberations by a ratio of 3:1.

So yeah my bad.
I've said it before and I'll say it again, she must have a great rack for Orv to put up with all the fail she brings everywhere else...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Reese » Fri Apr 29, 2011 4:57 pm

Klak aims at Soldier 7 and says "Sorry, time to die."

HP 46, Speed 6, FortD 17, RefD 19, WillD 13

Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1, Long John Silver Sight +1
Roll(1d20)+9: 16,+9 Total:25

Damage (3d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(3d8)+4: 7,8,2,+4 Total:21
This... I Command!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 5:04 pm

Soldier 7 is badly hurt.
---
Engineer 2 runs to the same square as Engineer 1 and swings at Jax as well.
1d20[12]+2=14 miss.

----
Next up is So Leet, then Cuspar, then Jax, then T-Pain
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Arrican » Fri Apr 29, 2011 5:25 pm

I'm taking a shot at engineer 2... and yes unfortunately I have precise shot... :-(

1d20[17]+1(scoundrel base attack)+1 Point Blank shot+2 for dexterity+1for Cuspar's born leader=22 (Not sure if I hit, but if I did)

Damage is 3d6[3,4,5]+1(level)=13

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 5:41 pm

Engineer 2 is dead. Long live Engii.....nah fuck him he sucks.

-------

Cuspar is up.
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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Fri Apr 29, 2011 6:19 pm

Is there somewhere I can move to shoot at a Sith candidate and not be out on my own?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Fri Apr 29, 2011 6:34 pm

Where is Soldier 4 in this mess? I don't recall anyone killing him yet, but he's not on the intiative list.

Which can also be taken to mean if soldier 4 is still alive he's seriously hurt and an easy target so I would suggest Fishstix move up by Tony and finish him. :shifty:

EDIT: Realistically until Engineer 1 is dead you can't move to get an angle on the Sith without the Engineer getting a free swing at you...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 6:35 pm

Cuspar wrote:Is there somewhere I can move to shoot at a Sith candidate and not be out on my own?
Nope. Your best options are Soldier 7 from where you are (still in point blank range) he has one hit point and a ref def of 14. Or moving to Tony's square and shooting soldier 4. (3 hp and 14 ref def. Sith candidate is in that corner so there is no move+shoot this turn option for any of you really.

@ Furiel I accidently took him off the initiative list, but he is after Soldier 7 ie will probably be dead before his time.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Fri Apr 29, 2011 7:12 pm

11+3=14!!!

Damage doesn't matter cuz soldier 7 has one hit point!
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 7:16 pm

Cuspar wrote:11+3=14!!!

Damage doesn't matter cuz soldier 7 has one hit point!
Great shot! Don't get cocky kid. Soldier 7 is dead.

Jax then T-Bone. Soldier 4 and Sith Candidate 2 then Syric.

Jax remember Engineer 1 is still next to you.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Fri Apr 29, 2011 7:22 pm

Single attack on Engineer 1.

(1d20)15+7=22

Damage: (2d8) 3,5+4 = 12

If he is down, then move South 5 and West 1 to engage Sith 2.
If he is not down, then I will not move.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 7:29 pm

Gandolfini wrote:Single attack on Engineer 1.

(1d20)15+7=22

Damage: (2d8) 3,5+4 = 12

If he is down, then move South 5 and West 1 to engage Sith 2.
If he is not down, then I will not move.
Dead and done.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Fri Apr 29, 2011 7:39 pm

After considering moving a few squares and sniping the sith I'll just kill Soldier4 instead. After all, he did actually shoot me. :evil:

Aiming....aiming...1d20+10:16+10=26

damage (not that it matters): 3d10+4= 3+5+4+4= 16

And my rolls continue from the live session, I just don't miss, but my damage output continues to be sub-par.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 7:51 pm

Soldier 4 is dead.

----
Sith Candidate 2 will use the Dodge feat against Jax to improve his reflex defense by 1 vs jax.

He will also use Battlestrike Force power
1d20[20]+7=27 (result an addition 3d6 damage)

Attack with lightsaber
1d20[2]+5=7 which is a miss.

Note: This guy probably will not be graduating from the Sith Academy if he somehow manages to survive.
----
Syric then Bulwark then Klak then So Leet
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Fri Apr 29, 2011 7:59 pm

Can Syric see Engineer 1 or any enemy?

Syric takes 2 swift actions to finish Recover and is back to normal on condition track.


If he can see Engineer 1 he will shoot with the heavy blaster
Roll(1d20)+7: 11,+7 Total:18
Damage Roll(3d8)+2: 1,7,8,+2 Total:18

If he can't shoot anyone he will stay where he is for now.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 8:03 pm

Whiteness wrote:Can Syric see Engineer 1 or any enemy?

Syric takes 2 swift actions to finish Recover and is back to normal on condition track.


If he can see Engineer 1 he will shoot with the heavy blaster
Roll(1d20)+7: 11,+7 Total:18
Damage Roll(3d8)+2: 1,7,8,+2 Total:18

If he can't shoot anyone he will stay where he is for now.
The engineers are dead (So Leet killed #2 and Jax killed #1) the only enemy left in this sector is the sith candidate nestled in the corner in room 8.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Fri Apr 29, 2011 8:07 pm

OK, 2 swifts to finish Recover and then move to where it says Jax on the map.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 8:08 pm

And I guess that means we are at Bulwark.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Bulwark » Fri Apr 29, 2011 8:19 pm

Bulwark takes a full turn action to run up next to the last guy just in case everyone else misses and he gets a chance to shoot next turn.

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