Operation Rescue Ko Thread (Chapter 3 dungeon)

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 6:55 pm

So Leet is moving into the hall and trying to shoot Soldier 2

1d20[19]+1(scoundrel base attack)+1 Point Blank shot+2 for dexterity+1for Cuspar's born leader=24 hit

Damage is 3d6[2,6,5]+1(level)=14

Soldier 2 is dead.

----
Cuspar takes a shot at Soldier 3 who was next to Soldier 2 and misses.

----
Jax then Tony Plush
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Thu Apr 28, 2011 6:58 pm

I am going to be unavailable from about 3:30 to midnight on so here are my intentions.

I will move to the square to the north of Soldier 2 and to the east of Soldier 3. I will use Force Slam facing south-west which should catch Soldier 3, Sith 1 and Soldier 4.

Use the Force (1d20)9+8=17

Damage: (4d6) 4,5,6,4 = 19 and they are prone.

Until tomorrow, would you run my character Pat?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 7:23 pm

Gandolfini wrote:I am going to be unavailable from about 3:30 to midnight on so here are my intentions.

I will move to the square to the north of Soldier 2 and to the east of Soldier 3. I will use Force Slam facing south-west which should catch Soldier 3, Sith 1 and Soldier 4.

Use the Force (1d20)9+8=17

Damage: (4d6) 4,5,6,4 = 19 and they are prone.

Until tomorrow, would you run my character Pat?
Sith candidate 1 and 3 are dead. Soldier 3 and 4 are prone and badly hurt.

The map should be something like this. The lines of movement are not intended to convey the actual path taken, rather to indicate who is/was where up to this point.

Image
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Thu Apr 28, 2011 7:36 pm

GDI Gando, that's like right where I was going to throw my grenade!!

Ok, Tony is going to move down to the square right behind Jax and then I'm holding action (ie. I'm waiting for more targets to appear with the hopes of being able to grenade a group of them)
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Thu Apr 28, 2011 7:46 pm

Furiel wrote:GDI Gando, that's like right where I was going to throw my grenade!!

Ok, Tony is going to move down to the square right behind Jax and then I'm holding action (ie. I'm waiting for more targets to appear with the hopes of being able to grenade a group of them)
You could shoot the prone soldier at your feet.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Thu Apr 28, 2011 7:50 pm

Gandolfini wrote:
Furiel wrote:GDI Gando, that's like right where I was going to throw my grenade!!

Ok, Tony is going to move down to the square right behind Jax and then I'm holding action (ie. I'm waiting for more targets to appear with the hopes of being able to grenade a group of them)
You could shoot the prone soldier at your feet.
I could but why waste an attack on that? When he stands up, assuming he isn't trained in acrobatics, any adjacent character gets an attack of opportunity. So why spend an attack when I can kill him for free on his action? :twisted:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 7:51 pm

Soldier 7 moves to the square directly south of the 8 icon (6 squares and does an autofire attack on the the four square set of jax, tony and the two blank squares next to them.

1d20[17]+5-5(autofire penalty)=17

Tony will take half damage and Jax will take full damage.

3d8[1,8,5]=14 or Jax and 7 for Tony. (If I am reading the rules on autofire right you cannot block autofire only evade it with the Evasion talent in the Scoundrel Survivor talent tree which neither of you have).
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Thu Apr 28, 2011 7:57 pm

Blackferne wrote:Soldier 7 moves to the square directly south of the 8 icon (6 squares and does an autofire attack on the the four square set of jax, tony and the two blank squares next to them.

1d20[17]+5-5(autofire penalty)=17

Tony will take half damage and Jax will take full damage.

3d8[1,8,5]=14 or Jax and 7 for Tony. (If I am reading the rules on autofire right you cannot block autofire only evade it with the Evasion talent in the Scoundrel Survivor talent tree which neither of you have).
Deflect works on autofire (page 41). 1/2 damage if the Use the Force beats the attack. Could you roll since I can't right now?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 8:01 pm

Gandolfini wrote:
Blackferne wrote:Soldier 7 moves to the square directly south of the 8 icon (6 squares and does an autofire attack on the the four square set of jax, tony and the two blank squares next to them.

1d20[17]+5-5(autofire penalty)=17

Tony will take half damage and Jax will take full damage.

3d8[1,8,5]=14 or Jax and 7 for Tony. (If I am reading the rules on autofire right you cannot block autofire only evade it with the Evasion talent in the Scoundrel Survivor talent tree which neither of you have).
Deflect works on autofire (page 41). 1/2 damage if the Use the Force beats the attack. Could you roll since I can't right now?
1d20[15]+8=23. You reduce your damage by half. So Tony and Jax both took 7 points of damage.

-----------
Soldier 4 stands up and also does an autofire attack on teh same 4 squares.

1d20[6]+5-1(condition track)-5(autofire penalty)=5

Jax and tony take half damage.

3d8[6,4,7]=17/2=8.

Jax will use deflect at a -5 penalty (pg 41 rules about multiple use) 1d20[17]+8-5=20

Jax takes no additional damage and Tony loses 8 more hit points.
--------
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Thu Apr 28, 2011 8:12 pm

Soldier 4 can't user autofire on me because he can't hit target one of the squares, from where he is standing he can't target the square to my west because he has no LoS on it...

EDIT: Ok maybe not can't but it seems dicey that he should be able to target a square that if I was standing in it I would be getting cover from the wall...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 8:23 pm

Soldier 5 moves to the square SE of Jax and does a normal attack at Jax.

1d20[6]+5=11 miss.

----

Soldier 6 moves to the same square and attacks Jax

1d20[17]+5=22 Hit

Jax will attempt to deflect the shot at a -10 penalty

1d20[15]+8-10=13

3d8[3,7,1]=11 points of damage

-------
Sith Candidate 2 moves to the square 2 west of engineer 1

--------
Syrics turn.

To give a summary on enemies:
soldier 3 is on the ground badly hurt west of jax
Soldier 4 is standing where he is on the map and badly hurt
Sith Candidate 2 is two squares west and 3 squares noth of the number 8 marker
Engineer 1 is 1 square east and 3 squares north of the number 8 marker
Engineer 2 is 1 square east and 2 squares north of the number 8 marker
Soldier 7 is directly south of the number 8 marker
Soldiers 5 and 6 are on the square SW of Jax.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Thu Apr 28, 2011 8:27 pm

So i don't get my delayed action then?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 8:28 pm

Furiel wrote:Soldier 4 can't user autofire on me because he can't hit target one of the squares, from where he is standing he can't target the square to my west because he has no LoS on it...

EDIT: Ok maybe not can't but it seems dicey that he should be able to target a square that if I was standing in it I would be getting cover from the wall...
I have the image up in MS paint and was using the draw line feature to determine LOS for the square directly north of Jax (which is where I understood you to be). There are soem corners where it is clipped on the wall, but his back corner could touch your back corner in a straight line pretty easily.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 8:28 pm

Furiel wrote:So i don't get my delayed action then?
Oh I'm sorry take that before Sith Candidate 2 moves

Then Syric.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Thu Apr 28, 2011 8:37 pm

Syric moves down to the square just west of Soldier 1's corpse.

Use Swift Action to catch a second wind, +11 to HP = 21total
Use Swift Action to start Recover (2 swift actions remaining)
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Thu Apr 28, 2011 8:39 pm

Ok, grenade, 2 square burst effect so I'm going to lob it into the square that is 2 south of soldiers 5 and 6 so they'll get hit but Jax won't.

I swear to god I didn't fake it: 1d20+6: 20+6=26

Damage 4d6 x2 for the crit: (5+5+4+2)x2= 32

Apparently I like to crit the first time I use a weapon

And my init is now I go last :/
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 8:41 pm

@Tony Plush
Soldiers 5 and 6 are dead.

I hope you are happy. With all the murder and death you are doing. Murderer.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Thu Apr 28, 2011 8:43 pm

Blackferne wrote:@Tony Plush
Soldiers 5 and 6 are dead.

I hope you are happy. With all the murder and death you are doing. Murderer.
Quite. It's like the Boss always says, "If we show up at your door, you did something to bring us there."

And I have to keep up with Jax somehow. :lightsaber:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 8:44 pm

Bulwark is up then engineer 1 who is probably crapping himself then Klak, Engineer 2, soldier 3, then So Leet
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Bulwark » Thu Apr 28, 2011 9:10 pm

Bulwark notices that Jax and Plushy and right next to each other. He sets his carbine to autofire and ...I mean, Bulwark takes aim at soldier3 and fires.

GM can you roll for me? +9 to hit and +2 to damage.

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Thu Apr 28, 2011 9:55 pm

Bulwark wrote:Bulwark notices that Jax and Plushy and right next to each other. He sets his carbine to autofire and ...I mean, Bulwark takes aim at soldier3 and fires.

GM can you roll for me? +9 to hit and +2 to damage.
1d20[5]+9=14 which is enough to hit.

Even if you rolled all 1s he would die so soldier 3 is dead.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Fri Apr 29, 2011 3:54 am

Bulwark wrote:Bulwark notices that Jax and Plushy and right next to each other. He sets his carbine to autofire and ...I mean, Bulwark takes aim at soldier3 and fires.

GM can you roll for me? +9 to hit and +2 to damage.
:shun:
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 3:02 pm

Engineer 1 moves to the square soldier 2 was on and attacks Jax with his baton.

1d20[19]+2=21

That should be a hit IIRC. 2d6 dmg [1,3]=4 points of damage.
---

Klak is next followed by engineer 2.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Fri Apr 29, 2011 3:25 pm

Blackferne wrote:Engineer 1 moves to the square soldier 2 was on and attacks Jax with his baton.

1d20[19]+2=21

That should be a hit IIRC. 2d6 dmg [1,3]=4 points of damage.
---

Klak is next followed by engineer 2.
We had to wait 17 hours for that?

:woe:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 3:29 pm

Furiel wrote:
Blackferne wrote:Engineer 1 moves to the square soldier 2 was on and attacks Jax with his baton.

1d20[19]+2=21

That should be a hit IIRC. 2d6 dmg [1,3]=4 points of damage.
---

Klak is next followed by engineer 2.
We had to wait 17 hours for that?

:woe:
Well I had to address a certain mage raider who I found out doesn't do AoE on adds. Not the lava parasites, not the poison bombs, not the abberations on Maloriak. Seriously to illustrate the point she was out DPSed by a certain discipline priest on the Maloriak abberations by a ratio of 3:1.

So yeah my bad.
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