Operation Rescue Ko Thread (Chapter 3 dungeon)
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So Leet is moving into the hall and trying to shoot Soldier 2
1d20[19]+1(scoundrel base attack)+1 Point Blank shot+2 for dexterity+1for Cuspar's born leader=24 hit
Damage is 3d6[2,6,5]+1(level)=14
Soldier 2 is dead.
----
Cuspar takes a shot at Soldier 3 who was next to Soldier 2 and misses.
----
Jax then Tony Plush
1d20[19]+1(scoundrel base attack)+1 Point Blank shot+2 for dexterity+1for Cuspar's born leader=24 hit
Damage is 3d6[2,6,5]+1(level)=14
Soldier 2 is dead.
----
Cuspar takes a shot at Soldier 3 who was next to Soldier 2 and misses.
----
Jax then Tony Plush
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
I am going to be unavailable from about 3:30 to midnight on so here are my intentions.
I will move to the square to the north of Soldier 2 and to the east of Soldier 3. I will use Force Slam facing south-west which should catch Soldier 3, Sith 1 and Soldier 4.
Use the Force (1d20)9+8=17
Damage: (4d6) 4,5,6,4 = 19 and they are prone.
Until tomorrow, would you run my character Pat?
I will move to the square to the north of Soldier 2 and to the east of Soldier 3. I will use Force Slam facing south-west which should catch Soldier 3, Sith 1 and Soldier 4.
Use the Force (1d20)9+8=17
Damage: (4d6) 4,5,6,4 = 19 and they are prone.
Until tomorrow, would you run my character Pat?
Spelt chick it fur putties!
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Sith candidate 1 and 3 are dead. Soldier 3 and 4 are prone and badly hurt.Gandolfini wrote:I am going to be unavailable from about 3:30 to midnight on so here are my intentions.
I will move to the square to the north of Soldier 2 and to the east of Soldier 3. I will use Force Slam facing south-west which should catch Soldier 3, Sith 1 and Soldier 4.
Use the Force (1d20)9+8=17
Damage: (4d6) 4,5,6,4 = 19 and they are prone.
Until tomorrow, would you run my character Pat?
The map should be something like this. The lines of movement are not intended to convey the actual path taken, rather to indicate who is/was where up to this point.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
GDI Gando, that's like right where I was going to throw my grenade!!
Ok, Tony is going to move down to the square right behind Jax and then I'm holding action (ie. I'm waiting for more targets to appear with the hopes of being able to grenade a group of them)
Ok, Tony is going to move down to the square right behind Jax and then I'm holding action (ie. I'm waiting for more targets to appear with the hopes of being able to grenade a group of them)
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
You could shoot the prone soldier at your feet.Furiel wrote:GDI Gando, that's like right where I was going to throw my grenade!!
Ok, Tony is going to move down to the square right behind Jax and then I'm holding action (ie. I'm waiting for more targets to appear with the hopes of being able to grenade a group of them)
Spelt chick it fur putties!
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
I could but why waste an attack on that? When he stands up, assuming he isn't trained in acrobatics, any adjacent character gets an attack of opportunity. So why spend an attack when I can kill him for free on his action?Gandolfini wrote:You could shoot the prone soldier at your feet.Furiel wrote:GDI Gando, that's like right where I was going to throw my grenade!!
Ok, Tony is going to move down to the square right behind Jax and then I'm holding action (ie. I'm waiting for more targets to appear with the hopes of being able to grenade a group of them)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Soldier 7 moves to the square directly south of the 8 icon (6 squares and does an autofire attack on the the four square set of jax, tony and the two blank squares next to them.
1d20[17]+5-5(autofire penalty)=17
Tony will take half damage and Jax will take full damage.
3d8[1,8,5]=14 or Jax and 7 for Tony. (If I am reading the rules on autofire right you cannot block autofire only evade it with the Evasion talent in the Scoundrel Survivor talent tree which neither of you have).
1d20[17]+5-5(autofire penalty)=17
Tony will take half damage and Jax will take full damage.
3d8[1,8,5]=14 or Jax and 7 for Tony. (If I am reading the rules on autofire right you cannot block autofire only evade it with the Evasion talent in the Scoundrel Survivor talent tree which neither of you have).
Jounville Blackferne
Archbishop of the Church of Alvis
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Deflect works on autofire (page 41). 1/2 damage if the Use the Force beats the attack. Could you roll since I can't right now?Blackferne wrote:Soldier 7 moves to the square directly south of the 8 icon (6 squares and does an autofire attack on the the four square set of jax, tony and the two blank squares next to them.
1d20[17]+5-5(autofire penalty)=17
Tony will take half damage and Jax will take full damage.
3d8[1,8,5]=14 or Jax and 7 for Tony. (If I am reading the rules on autofire right you cannot block autofire only evade it with the Evasion talent in the Scoundrel Survivor talent tree which neither of you have).
Spelt chick it fur putties!
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
1d20[15]+8=23. You reduce your damage by half. So Tony and Jax both took 7 points of damage.Gandolfini wrote:Deflect works on autofire (page 41). 1/2 damage if the Use the Force beats the attack. Could you roll since I can't right now?Blackferne wrote:Soldier 7 moves to the square directly south of the 8 icon (6 squares and does an autofire attack on the the four square set of jax, tony and the two blank squares next to them.
1d20[17]+5-5(autofire penalty)=17
Tony will take half damage and Jax will take full damage.
3d8[1,8,5]=14 or Jax and 7 for Tony. (If I am reading the rules on autofire right you cannot block autofire only evade it with the Evasion talent in the Scoundrel Survivor talent tree which neither of you have).
-----------
Soldier 4 stands up and also does an autofire attack on teh same 4 squares.
1d20[6]+5-1(condition track)-5(autofire penalty)=5
Jax and tony take half damage.
3d8[6,4,7]=17/2=8.
Jax will use deflect at a -5 penalty (pg 41 rules about multiple use) 1d20[17]+8-5=20
Jax takes no additional damage and Tony loses 8 more hit points.
--------
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Soldier 4 can't user autofire on me because he can't hit target one of the squares, from where he is standing he can't target the square to my west because he has no LoS on it...
EDIT: Ok maybe not can't but it seems dicey that he should be able to target a square that if I was standing in it I would be getting cover from the wall...
EDIT: Ok maybe not can't but it seems dicey that he should be able to target a square that if I was standing in it I would be getting cover from the wall...
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Soldier 5 moves to the square SE of Jax and does a normal attack at Jax.
1d20[6]+5=11 miss.
----
Soldier 6 moves to the same square and attacks Jax
1d20[17]+5=22 Hit
Jax will attempt to deflect the shot at a -10 penalty
1d20[15]+8-10=13
3d8[3,7,1]=11 points of damage
-------
Sith Candidate 2 moves to the square 2 west of engineer 1
--------
Syrics turn.
To give a summary on enemies:
soldier 3 is on the ground badly hurt west of jax
Soldier 4 is standing where he is on the map and badly hurt
Sith Candidate 2 is two squares west and 3 squares noth of the number 8 marker
Engineer 1 is 1 square east and 3 squares north of the number 8 marker
Engineer 2 is 1 square east and 2 squares north of the number 8 marker
Soldier 7 is directly south of the number 8 marker
Soldiers 5 and 6 are on the square SW of Jax.
1d20[6]+5=11 miss.
----
Soldier 6 moves to the same square and attacks Jax
1d20[17]+5=22 Hit
Jax will attempt to deflect the shot at a -10 penalty
1d20[15]+8-10=13
3d8[3,7,1]=11 points of damage
-------
Sith Candidate 2 moves to the square 2 west of engineer 1
--------
Syrics turn.
To give a summary on enemies:
soldier 3 is on the ground badly hurt west of jax
Soldier 4 is standing where he is on the map and badly hurt
Sith Candidate 2 is two squares west and 3 squares noth of the number 8 marker
Engineer 1 is 1 square east and 3 squares north of the number 8 marker
Engineer 2 is 1 square east and 2 squares north of the number 8 marker
Soldier 7 is directly south of the number 8 marker
Soldiers 5 and 6 are on the square SW of Jax.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
So i don't get my delayed action then?
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
I have the image up in MS paint and was using the draw line feature to determine LOS for the square directly north of Jax (which is where I understood you to be). There are soem corners where it is clipped on the wall, but his back corner could touch your back corner in a straight line pretty easily.Furiel wrote:Soldier 4 can't user autofire on me because he can't hit target one of the squares, from where he is standing he can't target the square to my west because he has no LoS on it...
EDIT: Ok maybe not can't but it seems dicey that he should be able to target a square that if I was standing in it I would be getting cover from the wall...
Jounville Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Oh I'm sorry take that before Sith Candidate 2 movesFuriel wrote:So i don't get my delayed action then?
Then Syric.
Jounville Blackferne
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Archbishop of the Church of Alvis
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Syric moves down to the square just west of Soldier 1's corpse.
Use Swift Action to catch a second wind, +11 to HP = 21total
Use Swift Action to start Recover (2 swift actions remaining)
Use Swift Action to catch a second wind, +11 to HP = 21total
Use Swift Action to start Recover (2 swift actions remaining)
Spoiler:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Ok, grenade, 2 square burst effect so I'm going to lob it into the square that is 2 south of soldiers 5 and 6 so they'll get hit but Jax won't.
I swear to god I didn't fake it: 1d20+6: 20+6=26
Damage 4d6 x2 for the crit: (5+5+4+2)x2= 32
Apparently I like to crit the first time I use a weapon
And my init is now I go last :/
I swear to god I didn't fake it: 1d20+6: 20+6=26
Damage 4d6 x2 for the crit: (5+5+4+2)x2= 32
Apparently I like to crit the first time I use a weapon
And my init is now I go last :/
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
@Tony Plush
Soldiers 5 and 6 are dead.
I hope you are happy. With all the murder and death you are doing. Murderer.
Soldiers 5 and 6 are dead.
I hope you are happy. With all the murder and death you are doing. Murderer.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Quite. It's like the Boss always says, "If we show up at your door, you did something to bring us there."Blackferne wrote:@Tony Plush
Soldiers 5 and 6 are dead.
I hope you are happy. With all the murder and death you are doing. Murderer.
And I have to keep up with Jax somehow.
![Lightsaber :lightsaber:](./images/smilies/lightsaber.gif)
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Bulwark is up then engineer 1 who is probably crapping himself then Klak, Engineer 2, soldier 3, then So Leet
Jounville Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Bulwark notices that Jax and Plushy and right next to each other. He sets his carbine to autofire and ...I mean, Bulwark takes aim at soldier3 and fires.
GM can you roll for me? +9 to hit and +2 to damage.
GM can you roll for me? +9 to hit and +2 to damage.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
1d20[5]+9=14 which is enough to hit.Bulwark wrote:Bulwark notices that Jax and Plushy and right next to each other. He sets his carbine to autofire and ...I mean, Bulwark takes aim at soldier3 and fires.
GM can you roll for me? +9 to hit and +2 to damage.
Even if you rolled all 1s he would die so soldier 3 is dead.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Bulwark wrote:Bulwark notices that Jax and Plushy and right next to each other. He sets his carbine to autofire and ...I mean, Bulwark takes aim at soldier3 and fires.
GM can you roll for me? +9 to hit and +2 to damage.
![Shun :shun:](./images/smilies/icon_shun.gif)
Spelt chick it fur putties!
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Engineer 1 moves to the square soldier 2 was on and attacks Jax with his baton.
1d20[19]+2=21
That should be a hit IIRC. 2d6 dmg [1,3]=4 points of damage.
---
Klak is next followed by engineer 2.
1d20[19]+2=21
That should be a hit IIRC. 2d6 dmg [1,3]=4 points of damage.
---
Klak is next followed by engineer 2.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
We had to wait 17 hours for that?Blackferne wrote:Engineer 1 moves to the square soldier 2 was on and attacks Jax with his baton.
1d20[19]+2=21
That should be a hit IIRC. 2d6 dmg [1,3]=4 points of damage.
---
Klak is next followed by engineer 2.
![Woe :woe:](./images/smilies/emo.gif)
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Blackferne
- Archbishop
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Well I had to address a certain mage raider who I found out doesn't do AoE on adds. Not the lava parasites, not the poison bombs, not the abberations on Maloriak. Seriously to illustrate the point she was out DPSed by a certain discipline priest on the Maloriak abberations by a ratio of 3:1.Furiel wrote:We had to wait 17 hours for that?Blackferne wrote:Engineer 1 moves to the square soldier 2 was on and attacks Jax with his baton.
1d20[19]+2=21
That should be a hit IIRC. 2d6 dmg [1,3]=4 points of damage.
---
Klak is next followed by engineer 2.
So yeah my bad.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum