Posts tagged humor
Tak’s Take: Being a Filthy, Filthy Codex Whore
0Does this describe you? You have just finished the last bonus quest on Taris. You are ready to leave that planet and its horde of rahkgouls behind. Suddenly, a persistent itch presents itself at the base of your skull. Something is missing. A quick look at your codex reveals your sense of deficiency. There are things you have not seen, people you have not met, and lore you have not read. If you cannot relate to this feeling, then congratulations, you are most likely a healthy well adjusted individual. Otherwise, you are a filthy, filthy codex whore.
I have only ever played two MMOs: Star Wars: Galaxies and Star Wars: The Old Republic. The games approach exploration in vastly different ways. In the Galaxies sandbox, you had vast open vistas that, while often presenting nothing more than a pretty view, offered the hope of discovery. As a theme park game, The Old Republic often rewards exploration with big red barriers. So I see the codex as Bioware’s attempt to throw us explorer types a bone.
The codex encourages exploring areas on the map where no mission icon exists. It tempts you to take on that champion mob to see what may be hiding behind it. Loot is secondary to discovery. However, the codex can also be maddening. Datacrons, for example, reward exploration with stat bonuses, but require a level of jumping dexterity that I seem to lack. Oh, Super Mario Bros, did I learn nothing from you. It also drives you insane when a codex entry is bugged. I must have travelled the entire map of Ord Mantell five times searching for those last two species entries that were impossible to find.
And yet, my futile attempt to complete the codex entries of Ord Mantell introduced me to my next obsession: completing the world map. It is always fun to see all those little hexagons disappear from my word map once I have visited every area on the planet. The bit of XP I get, does not hurt. Even this has bugs, though. The only way I could complete the world map on Coruscant was to poke my head through the roof of the starport.
Those of us who score a 100 percent explorer on the Bartle Gamer Psychology Quiz will find their options limited in Star Wars: The Old Republic. Thankfully, Bioware has given us a couple of outlets. We have become filthy, filthy codex whores.
Tak’s Take: Smuggling for Fun and Profit
So you want to be a smuggler. Good for you. Smuggling is an exciting and potentially lucrative endeavor. Here is a beginner’s guide to this less than noble profession in four easy steps.
Cloaking is for Pussies
When you first consider entering the exciting world of smuggling, you may have a moment of weakness: cloaking technology. You should avoid this at all costs. I cannot stress this enough. First, a ship capable of cloaking eliminates your light and medium freighters. As we all know, no ship that small has a cloaking device. If you are so wealthy as to be able to buy a ship large enough to carry a cloak, then why the hell are you smuggling in the first place. Besides, using a cloak to sneak past a blockade will lose you a lot of credibility with the smuggling community. Seriously, we will all point and laugh at you. Sack up and get a light freighter.
Nooks and Crannies
Now that we have settled on a light freighter as the ship of choice, it is time to focus on the contours. If you want to be an effective smuggler you are going to need a place to hide your stash. The key is to avoid simple geometric shapes. While your cubes and spheres may be great for hauling around your collective, they tend to make for poor hiding places when you inevitably get boarded. “We are the Borg. We do not know how all that pot got on our ship, officer.” No, the keys to a good smuggling vessel are nooks and crannies. The closer your ship looks like it was designed during an epileptic fit, the closer you are to passing that inspection.
Blasters and Enforcers
Now that you have your ship, it is time to get your gun and someone bigger than you. Your choice of fire arm can mean the difference between walking out of the cantina and being dragged out of the cantina to be thrown in the nearest dumpster. You are going to want something quick on the draw, so stick to a small carbine or a blaster. For the love of Alvis, do not pick a melee weapon. They may be great for prancing around in robes or for a good ol’ fashioned baby seal clubbing, but they won’t do you much good when the guy you double-crossed is on the other side of the hanger bay.
Remember, hokey religions and ancient weapons are no match for a blaster at your side (unless your religion is all about blasters, like The Church of Alvis). You know what else no match is for: a big ass wookiee. What’s better than a big ass wookiee? A big ass wookiee with a life debt is, let me tell ya. Do your best to find the nastiest, foul smelling, so-ugly-his-mama-wouldn’t-kiss-him, bruiser out there, and save his life.
See, simple.
The Crevice that Dare Not Speak its Name
At this point you may think you have everything you need to be a successful smuggler. You would be wrong. Every smuggler reaches a point of last resort; the point where no other hiding place is immediately available. Yes, I am talking about the dirty, dirty business of anal cavity smuggling. Every smuggler must ultimately really on his or her resourcefulness. And nothing says resourcefulness more than being able to cram that balloon up where the sun don’t shine seconds before the authorities break through the hatch. Here are some tips:
- Wrap that thing in something. Nothing kills resale value more than
skipping this step. - Avoid pointy ends. This tip, as it were, speaks for itself.
- Lay off the roughage. ‘Cause, you know, gross.
Mazel Tov
Congratulations, you now have the basic steps to successful smuggling. You have taken your first step into a larger world. One last thing to remember; even I get boarded sometimes. When that bounty hunter comes after you, shoot first.
An Important Imperial PSA
With Beta Closing I went to Nar Shaddaa and picked up the Slave Girl Social gear for Mako for the picture of her below in a cut scene. The idea popped in my head to make a WW2 style anti-VD ad and this is what I came up with.
Remember every time you sleep with your companion you are sleeping with everyone they slept with and since there were 2 million people in Beta that is a lot of people.










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