The Taris Event Chapter 2

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Re: The Taris Event Chapter 2

Post by Blackferne » Mon Mar 21, 2011 8:08 pm

Cuspar 100 on red to place
Eli 100 on blue to place

You guys settle into a large lounge like area with low tables and large comfy leather chairs with a huge window overlooking the track. The lounge has plenty of vid screens showing various angles of the track and the swoop bikes burst off into the Echo course. (the complex has 3 different courses based on some moveable walls and tubes).

Blue Swoop gets and maintains a steady lead through the entire race finishing first.
Green Swoop trails by 3 seconds for second place.
Yellow Swoop comes in third with a time 6 seconds after the Blue swoop.
The rest of pack comes in a tight pack with White arriving fourth at 8 seconds after the lead. Purple and Orange tie for fifth at 9 seconds after the lead and not much further behind Red comes in last at 10 seconds after the lead.

Eli bet 100 to place his balance is +75cr and Cuspar drops another 100.
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Re: The Taris Event Chapter 2

Post by Blackferne » Mon Mar 21, 2011 8:30 pm

@ Dood and Bulwark

You guys watch from a rocky crag and scout out the patrol patterns. You watch for probably an hour or so and realize these guys are not screwing around. Imagining the villa in the center of a circle, for the area withing a 2,000 meter radius you see 3 man (including droid) patrols going clockwise and counter clockwise at 250m intervals. This means any given spot of land on the way to the villa has a patrol coming within 125m periodically. And the frequency of the patrols means you have a patrol coming by every 5 minutes on the most loosely guarded portions. Any given patrol appears to check in via comm every 10 minutes, and you notice flood lights up on the wall which you can quickly figure out keeps the area around the villa out 100m properly lit at night.
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Re: The Taris Event Chapter 2

Post by Reese » Mon Mar 21, 2011 8:44 pm

Klak takes the new bottle from Syric and looks at So Leet

"Alright kid have you found anything yet? I know we are out in public, but you are uncharacteristically quiet right now."

Klak leans against a desk, clearly the ale is of appropriate strength. He turns back to Syric and asks

"So anything good? Im hoping to get everyone gathered back to the ship and find out how we are getting further to finding...Porkchop...soon. The kid here is not turning much up that I can tell"

Klak remains looking around. So far he had not noticed any strange happenings. Now with a prayer to Alvis or 3 his eyes began to become clear as the sobriety was battled off. He looked around, maybe he had missed something.
Perception: (1d20)+7: 11,+7, Total:18
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Re: The Taris Event Chapter 2

Post by Arrican » Mon Mar 21, 2011 9:48 pm

Is nobody reading me uploading information to the ships database and looking for potential explosives?
This space cadet cerean thing is making me think I'm not doing enough. :-P

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Re: The Taris Event Chapter 2

Post by Whiteness » Mon Mar 21, 2011 10:32 pm

Arrican wrote:Is nobody reading me uploading information to the ships database and looking for potential explosives?
This space cadet cerean thing is making me think I'm not doing enough. :-P
You sent that tidbit to just Dood, and he wasn't at the ship :-P
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Arrican » Mon Mar 21, 2011 10:37 pm

Arrican wrote:Quick question concerning my "use computer" checks, you are using them as gather information rolls right? I'm assuming so based on the information you've been giving me but I just want to double check.

I take all the information I've gathered so far and forward it to the ships computer so the rest of the crew knows about it.


I also want to make some discreet inquiries concerning the purchase of some explosives, either detonite or standard explosive charges. I'd like 2-3 detonite or 2 explosive charges. And enough timers to go along with whatever amount I purchase.

If needed I'll hack the system to show that Aderbrent has some ties to construction work, and I'm the demolitions expert. Use computer +18.
Really? Not trying to be a smart ass, but really...

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Re: The Taris Event Chapter 2

Post by Gandolfini » Mon Mar 21, 2011 10:41 pm

Arrican wrote:
Arrican wrote:Quick question concerning my "use computer" checks, you are using them as gather information rolls right? I'm assuming so based on the information you've been giving me but I just want to double check.

I take all the information I've gathered so far and forward it to the ships computer so the rest of the crew knows about it.


I also want to make some discreet inquiries concerning the purchase of some explosives, either detonite or standard explosive charges. I'd like 2-3 detonite or 2 explosive charges. And enough timers to go along with whatever amount I purchase.

If needed I'll hack the system to show that Aderbrent has some ties to construction work, and I'm the demolitions expert. Use computer +18.
Really? Not trying to be a smart ass, but really...
Adding expression for clarification...
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Re: The Taris Event Chapter 2

Post by Whiteness » Mon Mar 21, 2011 10:58 pm

Arrican wrote:
Arrican wrote:Quick question concerning my "use computer" checks, you are using them as gather information rolls right? I'm assuming so based on the information you've been giving me but I just want to double check.

I take all the information I've gathered so far and forward it to the ships computer so the rest of the crew knows about it.


I also want to make some discreet inquiries concerning the purchase of some explosives, either detonite or standard explosive charges. I'd like 2-3 detonite or 2 explosive charges. And enough timers to go along with whatever amount I purchase.

If needed I'll hack the system to show that Aderbrent has some ties to construction work, and I'm the demolitions expert. Use computer +18.
Really? Not trying to be a smart ass, but really...
...yeah, you forwarded all the information so far, then you inquired about explosives. When you received the information about explosives you said:
I forward this information to Dood.
"Just in case we need to have a diversion, or a quick removal of some large blocks of heavy duty rock. Might not be bad to have on hand."
Syric's the only one that's been back to the ship to get the first information or is the ship forwarding it out to everyone?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Arrican » Mon Mar 21, 2011 11:04 pm

I assumed it would be like outlook, you get a new message or new info is added it goes out to everyone. It makes it easier for us not to have to metagame if we have all the info available to us.

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Re: The Taris Event Chapter 2

Post by Whiteness » Mon Mar 21, 2011 11:07 pm

I'd be happy with that, I just didn't know it was an option. Are we all carrying datapads for this would our commlinks work for it?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Arrican » Mon Mar 21, 2011 11:17 pm

That I'd say is up to the GM.

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Re: The Taris Event Chapter 2

Post by Blackferne » Mon Mar 21, 2011 11:29 pm

commlinks can notify you like a text update.

But to retrieve the information you need a datapad. So assume for this So Leet sent a commlink text blast "@Aderbrent Inc I uploaded infor 4 u. chek it out rite noa kk?"
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Re: The Taris Event Chapter 2

Post by Blackferne » Tue Mar 22, 2011 12:37 am

6pm Jan 21st gametime. Evening activities now until tomorrow morning IRL.
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Re: The Taris Event Chapter 2

Post by Whiteness » Tue Mar 22, 2011 1:43 am

If no one else has returned Syric places his security kit inside his utility belt and ventures out. He first walks by the theater to see if it is open, then continues on to find a seedy cantina. He orders an ale and looks around for anyone that looks like the goons who grabbed Joun or anyone with a similar tattoo.

Perception Roll(1d20)+8: 12,+8 Total:20
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Blackferne » Tue Mar 22, 2011 1:12 pm

Whiteness wrote:If no one else has returned Syric places his security kit inside his utility belt and ventures out. He first walks by the theater to see if it is open, then continues on to find a seedy cantina. He orders an ale and looks around for anyone that looks like the goons who grabbed Joun or anyone with a similar tattoo.

Perception Roll(1d20)+8: 12,+8 Total:20
Theater is not open.

In the seedy cantina you don't see any Gamorreans, but you do see a few people with the sword through the Krayt dragon skull tattoo on their forearm playing a bar game similar to darts.
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Re: The Taris Event Chapter 2

Post by Dood » Tue Mar 22, 2011 1:48 pm

Arrican wrote:I assumed it would be like outlook, you get a new message or new info is added it goes out to everyone.
Yes, totally. It's really easy to read email on these babies.

Image

Just look at that screen man. It's gotta have 12X12 resolution - that's practically retina display, right? :P

Note to the Forehead: You are the only one (AFAIK) with a datapad.

Also I wasn't at a computer from 2pm on last night. So there was approximately 0.00000000000000326% chance that I'd be posting anything.
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Re: The Taris Event Chapter 2

Post by Dood » Tue Mar 22, 2011 1:52 pm

As Dood and Bulwark head back to the Delia, Dood opens up a commchannel to So Leet.

"We can discuss your explosive predilections back at the Delia. I haven't exactly had access to anything that would allow me to generate any such letter today anyway."
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Re: The Taris Event Chapter 2

Post by Gandolfini » Tue Mar 22, 2011 2:24 pm

Dood wrote: Yes, totally. It's really easy to read email on these babies.

Image

Just look at that screen man. It's gotta have 12X12 resolution - that's practically retina display, right? :P

Note to the Forehead: You are the only one (AFAIK) with a datapad.

Also I wasn't at a computer from 2pm on last night. So there was approximately 0.00000000000000326% chance that I'd be posting anything.
Just my $.02, when that image was taken the concept of email was know to only a few inside if academia and not the world at large. Also when Lucas told the props department to come up with a handheld communication device, they went to their spare parts bin, grabbed some pvp pipe, a faucet filter and a bicycle handgrip, stuck it together and said "Here you go George. It isn't like some dude is going to point to a picture of this 35 years later as evidence that this is all a comlink can be. It isn't like people will ever be carrying around phones or computers." :wink:

I think they should have the rough capabilities of a modern smartphone but in a smaller package.
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Re: The Taris Event Chapter 2

Post by Whiteness » Tue Mar 22, 2011 2:26 pm

Blackferne wrote:In the seedy cantina you don't see any Gamorreans, but you do see a few people with the sword through the Krayt dragon skull tattoo on their forearm playing a bar game similar to darts.
Syric walks away to use the fresher, and when he comes back chooses a seat close enough to try and overhear any conversation the dart players may be having. Syric hopes to hear anything related to job opportunities with Kunga, the Gamorrean who kidnapped Joun, or any other talk.


Perception: Roll(1d20)+8: 14,+8 Total:22

[ooc - I assumed commlinks were like simple cell phones since the description for a Datapad is essentially a smartphone]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Blackferne » Tue Mar 22, 2011 2:47 pm

Okay again think of your commlinks as cell phones like this:

Image

You can make and receive calls and I'm allowing basic texts(160 characters!). No cameras or anything.

Datapad is this:

Image

Some models have no touch screen and instead have actual buttons.
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Re: The Taris Event Chapter 2

Post by Blackferne » Tue Mar 22, 2011 2:51 pm

Whiteness wrote:
Blackferne wrote:In the seedy cantina you don't see any Gamorreans, but you do see a few people with the sword through the Krayt dragon skull tattoo on their forearm playing a bar game similar to darts.
Syric walks away to use the fresher, and when he comes back chooses a seat close enough to try and overhear any conversation the dart players may be having. Syric hopes to hear anything related to job opportunities with Kunga, the Gamorrean who kidnapped Joun, or any other talk.


Perception: Roll(1d20)+8: 14,+8 Total:22

[ooc - I assumed commlinks were like simple cell phones since the description for a Datapad is essentially a smartphone]
You hear them talking about how Kunga is being paranoid, and how they don't understand why he is still in lock down mode. How they don't like being on such a short leash lately.

Make a stealth check please.
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Re: The Taris Event Chapter 2

Post by Whiteness » Tue Mar 22, 2011 2:57 pm

Stealth: Roll(1d20)+9: 9,+9 Total:18
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Cuspar » Tue Mar 22, 2011 2:58 pm

Before leaving Aerotech, Cuspar and Eli linger around the lounge listening and observing for anything relating to Kunga.

Perception: 7+13=20
Gather information: 5+7=12 [Getting these low rolls out of the way before combat, I hope]
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Re: The Taris Event Chapter 2

Post by Blackferne » Tue Mar 22, 2011 3:01 pm

Whiteness wrote:Stealth: Roll(1d20)+9: 9,+9 Total:18
One of the goons looks in your general direction for a second, and looks you over and then goes back to bitching about guard detail at the compound.
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Re: The Taris Event Chapter 2

Post by Blackferne » Tue Mar 22, 2011 3:03 pm

Cuspar wrote:Before leaving Aerotech, Cuspar and Eli linger around the lounge listening and observing for anything relating to Kunga.

Perception: 7+13=20
Gather information: 5+7=12 [Getting these low rolls out of the way before combat, I hope]
Nothing really about Kunga besides the obvious paranoia he has of late. The place has a lot of pensioners this time of day/week. Plenty of talk about how smart their grandkids are despite their idiot kids raising them wrong.
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