The Taris Event Chapter 2

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Re: The Taris Event Chapter 2

Post by Dood » Thu Mar 17, 2011 8:15 pm

Blackferne wrote:
Dood wrote:Dood storms out of the lavatory and finds Syric and SOD.

Dood's fur is bushy just about everywhere, and his brow is thoroughly wrinkled - his agitation is obvious. There is a distinctly unpleasant odor following him around. Even though he is seething, Dood doesn't speak. He simply looks from Syric to SOD repeatedly.
"Kneel before SOD" the droid says as cheerfully as you can imagine.
Dood stares at SOD for a second, takes a step toward him, and swiftly kicks Syric in the junk, causing him to drop to his knees.

"Happy?" It isn't clear if Dood is talking to Syric or SOD.

"Now listen to me, you metallic simpleton. Go clean the dewback waste out of the lavatory. Take it to the refuse disposal system and get rid of it there. Then you and your master here can get to work on fixing that toilet."
fFormerly fknown as fDood.

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Re: The Taris Event Chapter 2

Post by Blackferne » Thu Mar 17, 2011 8:18 pm

@ Dood

You have the surprise attack, but need to make an attack roll

And SOD only takes orders from Syric.
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Re: The Taris Event Chapter 2

Post by Furiel » Thu Mar 17, 2011 8:20 pm

Is Eli near or hearing any of this?

Perception is +8 and as I usually trance I'm always aware...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: The Taris Event Chapter 2

Post by Dood » Thu Mar 17, 2011 8:22 pm

Blackferne wrote:@ Dood

You have the surprise attack, but need to make an attack roll

And SOD only takes orders from Syric.
Roll(1d20)+2: 16,+2 Total:18

Honestly I don't think that Dood cares if SOD follows his orders right now or not.
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Re: The Taris Event Chapter 2

Post by Dood » Thu Mar 17, 2011 8:24 pm

Damage Roll (since I was asked for it on IM): Roll(1d4)+1: 3,+1 Total:4
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Re: The Taris Event Chapter 2

Post by Blackferne » Thu Mar 17, 2011 8:25 pm

Furiel wrote:Is Eli near or hearing any of this?

Perception is +8 and as I usually trance I'm always aware...
Yes you can hear Dood screaming from the other room.

Syric's Reflex Defense is 18 minus his Dex modifier since he is flat footed is 15. Dood hits for 1d4+Strength Modifier bludgeoning damage...4.

Now if you guys wish to continue or anyone else wants in please roll initiative.
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Re: The Taris Event Chapter 2

Post by Furiel » Thu Mar 17, 2011 8:31 pm

I'll be following the sound of Dood's elevated voice and Syric's shriek of pain to wherever they are and if there is violence being done then I'm going to intervene with the intent to end it.

Initiative 1d20+4 = 20+4= 24 if needed (hell of a time for my first nat 20)
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
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Re: The Taris Event Chapter 2

Post by Reese » Thu Mar 17, 2011 8:53 pm

Klak was roused by the screams of his friend. He rushed to assist only to be met with the stench of Dewback shit. Not his favorite hangover cure.

He sees Dood kick Syric in an unimaginable location. By Alvis that must have hurt.

Klak runs up and stands between Dood and Syric saying "Wait now. What is this about? You two are my friends and im not letting you fight"

Immediately SOD greets Klak with a "Kneel before SOD". Klak finds the droid to be disagreeable and decides that this altercation must be because of the little egotistical bastard.

For the spat, Initiative: Roll(1d20)+9: 2,+9 Total:11

To stop the combat and given the options he is presented, the hungover Klak punches SOD.
Attack Roll(1d20)+2: 12,+2 Total:14
Damage: Roll(1d4)+2: 3,+2 Total:5 (GM says droid is now broken)

Klak looks down at his hand...now starting to swell from punching the damn fool SOD.
He then looks at his two friends hoping they stop their fight because the annoying droid is dead.

He then look around and smells the mounting shit pile that the droid was supposed to clean up.

Realizing as he clears his hazy head what he has done, Klak says "Fraking hell. By Alvis the droid just pissed me off. I guess im on Dewback shit duty for the rest of the trip"

He slowly slinks off looking for a shovel and a barrel to fill his new role of Ships Doctor / Shit Coordinator.
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Re: The Taris Event Chapter 2

Post by Blackferne » Thu Mar 17, 2011 9:00 pm

So what I'm waiting on for the Shit situation is anyone who is rolling initiative to do so. If you can outline your path for action like

1. Iniative Roll 1d20+bonus
2. If Whitey refuses to roll iniative I will X if White does roll iniative I'll do Y
3. X: delay action until end of round
4. Y. I punc person/Droid ABC attack roll+modifiers dmg roll +modifiers.

And I am assuming regardless of what happens Klak will try and punch the droid thereby breaking it.
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The Taris Event Chapter 2

Post by Arrican » Thu Mar 17, 2011 9:21 pm

I just stay the hell out of the way and grumble about the stench and ponder the repair of the droid.

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Re: The Taris Event Chapter 2

Post by Furiel » Thu Mar 17, 2011 9:26 pm

Initiative still 20+4 = 24

If Syric does not roll initiative:
Eli will physically insert himself between Dood and Syric to ensure there is no more physicallity

"Enough!! We do not need to fight amongst ourselves. We have enough other issues to worry about without fighting amongst ourselves. Now tell me, CALMLY what this is about and we'll find a fair resolution to it. And so help me if anyone takes another swing I swear to Alvis himself that I will drop you myself."

If Syric does roll initiative:
I move in-between Dood and Syric and the first one of the two who goes to attack the other I am going to attack with the intent to grapple and pin them, thereby negating their attack. While I'm grappling one I'm staring at whomever I'm not grappling with a look promising I mean every word while yelling at them "Back the frack off or I swear to Alvis when I'm done with him you'll be next!!"

Unarmed attack 1d20+6: 17+6=23
Opposed Str check for the grapple 1d20+2: 14+2=16
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: The Taris Event Chapter 2

Post by Gandolfini » Thu Mar 17, 2011 9:28 pm

Wailer takes his whiskey out on the veranda of the cantina, pulls out his pipe and lights up. He thinks to himself I wonder how the others are doing.
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Re: The Taris Event Chapter 2

Post by Blackferne » Thu Mar 17, 2011 10:01 pm

@Wailer

Slick finishes his searches and goes back to the ship and sends a comm link beep to you indicating his search results will be on the ships computers.

His report outlines the following details. Saltori Merchant Services is specialty logistics company based out of Bryx. It is rumored, but not substantially proven that they have links to the Kunga Crime ring. They are not a publicly traded stock, and posted a yearly profit of 2 million credits last year. The last BoSS survey of the company's fleet shows 14 vessels under its command. The fleet composition varies from salvaged military vessels, transports, and various freighters. Marc Pson't is a Republic Navy veteran. He served in both the Mandalorian Wars and the most recent war against the Sith. He retired and was immediately hired by Saltori Merchant Services initially as consultant, but later assumed operational command of fleet operations. His career with the military was long and he received praise and accolades for his long service, and competency in space faring. He was honorably discharged due to medical reasons regarding his knees and age. He has 3 kids and 10 grandkids mostly livingin the core worlds, and he is estranged from his wife who he was married to for 15 years. The ship itself is the Avalon. It was previously in service from the republic correctional services division from the Ministry of Justice as a prisoner transport before being sold at auction to Saltori Merchant Services at a price of 35,000 credits. The ship is noted to have a Class 3 hyperdrive, a crew of 2 and can hold up to 20 prisoners and 4 additional guards. It has 4 automated double laser cannons upon its last inspection and a tractor beam equipped. And Finally there are no registered bounties posted with in the last calendar year indicating a Jounville Blackferne was properly certified as a bounty target. T3 can go back to previous calendar years if you want a more thorough investigation.
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Re: The Taris Event Chapter 2

Post by Gandolfini » Thu Mar 17, 2011 10:09 pm

As Wailer heads back to the ship, he calls Slick and asks him to research any connection between the planet Kril'Dor and either Saltori or the Kungan Crime ring.
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Re: The Taris Event Chapter 2

Post by Blackferne » Thu Mar 17, 2011 10:13 pm

Gandolfini wrote:As Wailer heads back to the ship, he calls Slick and asks him to research any connection between the planet Kril'Dor and either Saltori or the Kungan Crime ring.
Kril'dor is a large gas planet that has a space station that acts as an operational hub to gas miners in the area. There are no known connections to Saltori or the Kungan Crime Ring.
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Re: The Taris Event Chapter 2

Post by Gandolfini » Thu Mar 17, 2011 10:34 pm

Wailer enters the ship and heads to the bridge where T3 is located.

"Hey Slick. In the data we received from the port master, did it list where Avalon had originated?"
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Re: The Taris Event Chapter 2

Post by Whiteness » Fri Mar 18, 2011 2:23 am

Initiative: Roll(1d20)+3: 15,+3 Total:18
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Whiteness » Fri Mar 18, 2011 2:27 am

Maybe that snot nosed brat at the droid shop was right and he'd drank too much too early, maybe it was the incompent droid, maybe it was the extra liter of whiskey before take off, all Syric knew was that he was fighting drunk and the furball was going to get it.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Dood » Fri Mar 18, 2011 2:56 am

At dinner...

Initiative 1D20 + 10 = 19+10= 29

Sent from my Droid with Tapatakanudo
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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 4:03 am

Combat order:
Dood (29)
Eli (24)
Syric (18)
Klak (11)
SOD (8)

Dood you are up whenever.
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Re: The Taris Event Chapter 2

Post by Dood » Fri Mar 18, 2011 5:09 am

OK, nevermind. Apparently I didn't knock Syric down, which completely eliminates the point of this exercise. So after yelling at the droid, Dood turns to storm off to the cockpit.
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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 5:13 am

Combat Round 1: Dood leaves
Any characters want to take an opportunity attack? (free attack on the bothan.....)
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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 5:15 am

Gandolfini wrote:Wailer enters the ship and heads to the bridge where T3 is located.

"Hey Slick. In the data we received from the port master, did it list where Avalon had originated?"
The Avalon had apparently last been per the dock records in Corellia.
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Re: The Taris Event Chapter 2

Post by Whiteness » Fri Mar 18, 2011 5:25 am

Syric sees an opportunity and swings at the Bothan as he turns to walk away.

Roll(1d20)+1: 19,+1 Total:20
damage: Roll(1d6)+1: 3,+1 Total:4




[ooc - misread combat relfexes]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 2

Post by Blackferne » Fri Mar 18, 2011 5:41 am

Recap so far:
Surprise attack Dood hits Syric for 4 points. Syric is now at 20 HP
Round 1
Dood turns to leave opening himself to an Attack of Opportunity
Syric hits Dood for 4 points of damage. Dood is now at 23 HP
Eli's turn.
The Syric's normal attack
Then Klak
Then SOD.
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