Mob griefing=false conflicts with villagers

Blocks, Creepers, Zombies, and Diamonds.
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Jimer Lins
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Mob griefing=false conflicts with villagers

Post by Jimer Lins » Fri Apr 10, 2015 4:35 pm

Recently we had a request to change the game rule on the server to disable mob griefing- basically preventing creepers, endermen and ghasts from doing damage to blocks- they still attack and do damage to players, but not blocks.

However, we've discovered that when it's disabled, villagers no longer plant or harvest crops.

My question to you lovely folks is this: Should we re-enable mob griefing so villagers can plant and harvest (and therefore reproduce), or leave it disabled?

Discuss. :)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Staris
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Re: Mob griefing=false conflicts with villagers

Post by Staris » Fri Apr 10, 2015 4:49 pm

I would be up for reapplying but I was still going to make sure that I've spider-proofed and then put in golems for anything that needs to be protected whether the griefing was on or not.

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Jimer Lins
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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Fri Apr 10, 2015 4:59 pm

The original request came from Cuspar, who would, I imagine, like to protect his amazing structures, including the Waterfall house, from random creeper attacks.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Jimer Lins
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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Fri Apr 10, 2015 5:06 pm

With villagers, it is possible to manually "feed" them by trading food to them, which will cause them to become "willing".

The reason the mob griefing rule affects villager breeding and farming is that they can't pick things up if mob griefing is disabled. So they can't harvest, and if you throw stuff at them they can't pick it up.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Mob griefing=false conflicts with villagers

Post by Bulwark » Fri Apr 10, 2015 6:10 pm

Jimer Lins wrote:The original request came from Cuspar, who would, I imagine, like to protect his amazing structures, including the Waterfall house, from random creeper attacks.
+1 Creeper explosions, especially when they destroy hard to find blocks, are not fun.

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Re: Mob griefing=false conflicts with villagers

Post by Maizan » Fri Apr 10, 2015 11:19 pm

2 days before the creeper greifing was turned off, 1 jumped down the hole I was working in and blew up about a half days worth of work on my chicken farm and mine cart peze dispenser and it's related wiring. /such is life in the game. Prior to that I had walled and light my town and have not had much grief in a long while, although Rtech had some in the village, which then he repaired as best he cool (Thank you Rtech) .

I am for turning it back on as trading and farming is an important part of my village economy (And I am a lazy bastard and do not want to farm myself)

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Re: Mob griefing=false conflicts with villagers

Post by Bulwark » Sat Apr 11, 2015 2:24 pm

planting crops by hand probably does affect Maizan more than than creeper blowing my stuff up.

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Jimer Lins
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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Sat Apr 11, 2015 3:12 pm

I'd like to hear from Cuspar also.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Sun Apr 12, 2015 9:57 pm

Sent Cusp a PM to ask him to weigh in.

Quick question: For those worried about creepers and static structures, have you considered using cats? Creepers avoid them, so if you tame a few cats and get them to park it around your buildings, creepers won't approach them- it's a thought, anyway.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Mob griefing=false conflicts with villagers

Post by Cuspar » Mon Apr 13, 2015 12:13 am

My reasons are selfish so I can live with turning it back on. I'm building something new and big across the bay from Fallingwater so damage at the house isn't a huge issue. My new structure uses a lot of snow though, but I'll just remove the path to the shore and make it swim access.
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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Mon Apr 13, 2015 1:00 am

Fair enough. Thanks for being understanding, Cusp, and we all appreciate it.

I'll re-enable the game rule for mob griefing this evening. Cusp, let me know if you want some cats.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Mob griefing=false conflicts with villagers

Post by Cuspar » Mon Apr 13, 2015 1:26 am

I would like some cats please!
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Jimer Lins
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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Mon Apr 13, 2015 5:09 am

Mob griefing is ENABLED.

Cusp, we'll need to coordinate a time when you can travel with me to the jungle.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Mob griefing=false conflicts with villagers

Post by Maizan » Mon Apr 13, 2015 11:49 am

Thank you all.
Most appreciated.

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Re: Mob griefing=false conflicts with villagers

Post by Bulwark » Mon Apr 13, 2015 3:53 pm

Jimer Lins wrote:Mob griefing is ENABLED.

Cusp, we'll need to coordinate a time when you can travel with me to the jungle.
I'm tempted to set a big portion of the jungle on fire so I can see the cats easier...but that would probably burn the cats in the process., Win-Win ? :shifty:

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Re: Mob griefing=false conflicts with villagers

Post by Whiteness » Mon Apr 13, 2015 6:03 pm

I never have what I need to catch a cat when I find one :woe:
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Re: Mob griefing=false conflicts with villagers

Post by Staris » Mon Apr 13, 2015 6:28 pm

my bigger problem has been not having enough when I try. I seem to get the greedy ocelots.

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Re: Mob griefing=false conflicts with villagers

Post by Bulwark » Mon Apr 13, 2015 8:16 pm

Staris wrote:my bigger problem has been not having enough when I try. I seem to get the greedy ocelots.
The Mesa Fishmonger hut (next to the portal) has 35 full stacks of fish. That should be plenty

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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Wed Apr 15, 2015 5:40 pm

By the way, I found out last night that I had made a mistake when re-enabling mob griefing, and it was in fact still off. It is now definitively ON. :)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Mob griefing=false conflicts with villagers

Post by Maizan » Wed Apr 15, 2015 10:39 pm

Are you sure. The farmers were farming as of when you first set it.
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Jimer Lins
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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Wed Apr 15, 2015 11:03 pm

Maizan wrote:Are you sure. The farmers were farming as of when you first set it.
Well, I know that last night it was off, but it's definitely on now.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Mob griefing=false conflicts with villagers

Post by Bulwark » Thu Apr 16, 2015 7:28 pm

the giant hole in my blockade runner can attest that mob griefing is working.

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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Thu Apr 16, 2015 7:31 pm

Bulwark wrote:the giant hole in my blockade runner can attest that mob griefing is working.
:(
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Mob griefing=false conflicts with villagers

Post by Maizan » Fri Apr 17, 2015 1:29 am

If it is too much grief. Please turn it off then. I will manage with out village farming.
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Re: Mob griefing=false conflicts with villagers

Post by Jimer Lins » Fri Apr 17, 2015 2:27 am

Nah, I think Bulwark's fine; we've had mob griefing on for almost the entire life of the server. I prefer it on myself; it adds some spice to things.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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