Rails!

Blocks, Creepers, Zombies, and Diamonds.
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Jimer Lins
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Rails!

Post by Jimer Lins » Tue Apr 07, 2015 7:32 pm

I saw someone built a massive rail line out to a village in the east. I'll link it up to the Spawnpoint Station system soon, but nice work!

I'm continuing my work on the Grand Central Station for Mesa de Venganza. :)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Maizan
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Re: Rails!

Post by Maizan » Wed Apr 08, 2015 11:30 am

Hey jimer. I very much like your destination selector system. How do you handle cart return? Is it a pezz dispenser or drop collection attached to a dropper?
___
Sorry, got nothin.

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Jimer Lins
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Re: Rails!

Post by Jimer Lins » Wed Apr 08, 2015 2:58 pm

When a cart comes into the station it runs over a powered activator rail that ejects the passenger. The cart then goes into a small passage that leads up to a cactus placed behind a hopper. The cactus damages the cart, it falls into the hopper and goes into a dispenser.

When a person hits a destination, it also sends a signal to the dispenser, which pumps a cart out and it stops ready to be boarded.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Whiteness
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Re: Rails!

Post by Whiteness » Thu Apr 09, 2015 3:41 am

Thanks! Once I got that far I got distracted by the star wars humble bundle.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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