Mobs in town

Blocks, Creepers, Zombies, and Diamonds.
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Whiteness
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Mobs in town

Post by Whiteness » Sat Feb 21, 2015 5:56 pm

Lately I've seen a lot of mobs in town, any idea why? A creeper blew up the City Hall train entrance when I came up because I couldn't get out of the cart fast enough and I didn't get a chance to fix it yet :woe:
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Staris
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Re: Mobs in town

Post by Staris » Sat Feb 21, 2015 6:01 pm

town isn't fully enclosed and we need to add more torches, any spots that are obvious that need more light I've been adding but I know there are more that needs to be done.

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Bulwark
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Re: Mobs in town

Post by Bulwark » Sat Feb 21, 2015 8:38 pm

Check on top of buildings. That's where I usually see dark spots.

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Whiteness
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Re: Mobs in town

Post by Whiteness » Sat Feb 21, 2015 10:20 pm

I came home and found a skeleton and a zombie in my house last week, the first time since it was built.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Whiteness
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Location:Richmond, VA

Re: Mobs in town

Post by Whiteness » Sat Feb 21, 2015 10:44 pm

We used to have the gates shut all day and had Iron golems walking around, did something change?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Jimer Lins
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Re: Mobs in town

Post by Jimer Lins » Sat Feb 21, 2015 11:53 pm

The iron golems got killed by skeletons outside the walls, so I reset the daylight sensors. They still close at night.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Whiteness
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Re: Mobs in town

Post by Whiteness » Sun Feb 22, 2015 3:38 am

ah, I was just curious
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Maizan
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Re: Mobs in town

Post by Maizan » Sun Feb 22, 2015 12:57 pm

I been in town a few times and seen zombies around Pinkies house. I added a few torches to here roof as it was void of them. I think a few more need to be added.


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