Amateur Hour is over folks...

Blocks, Creepers, Zombies, and Diamonds.
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Cuspar
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Amateur Hour is over folks...

Post by Cuspar » Tue Feb 17, 2015 5:57 pm

The stuff you guys make blows my mind, but this? This is another level.

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Blackferne
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Re: Amateur Hour is over folks...

Post by Blackferne » Tue Feb 17, 2015 6:37 pm

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Jounville Blackferne
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Bulwark
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Re: Amateur Hour is over folks...

Post by Bulwark » Tue Feb 17, 2015 9:31 pm

So, I read his post twice, but I'm not I follow what the command blocks are doing. I understand the "lets build a minecraft world that looks like Zelda", but is the lab just tracking which screen the player is in and then teleporting him to the correct dungeon? Looks like overkill for that.

Also, Cuspar, we can't do that because our server doesn't have command blocks :)

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Jimer Lins
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Re: Amateur Hour is over folks...

Post by Jimer Lins » Wed Feb 18, 2015 3:20 pm

I read up some more on it- the command blocks system is scanning all the areas of the world and only activating screens that players are on- so when you walk into a screen, the monsters spawn, the doors do what they should, etc. This means it's not running the whole world at once.

Also, they have a start, run and stop/reset system. It's not completed, they apparently have a long way to go but it's very cool.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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