We're still waiting for a damage report after Tony's grenade, otherwise Soldier 4 is the closest injured person, and you would have to move up next to Jax to avoid the shooting into melee penalty.Arrican wrote:Sorry for the delay. I was going to do something evil.
So leet steps into the door way and takes a shot at the most injured person.
Gm if you don't mind.
Operation Rescue Ko Thread (Chapter 3 dungeon)
Spoiler:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
I don't think So Leet has that issue, IIRC he's got precise shot. The most injured person would be Soldier 4 and he should be able to get a shot from anywhere in the hallway as long as he moves up to columns 2 or 3. I would also guess So Leet would be more inclined to help Jax than me judging by previous comments.Whiteness wrote:We're still waiting for a damage report after Tony's grenade, otherwise Soldier 4 is the closest injured person, and you would have to move up next to Jax to avoid the shooting into melee penalty.Arrican wrote:Sorry for the delay. I was going to do something evil.
So leet steps into the door way and takes a shot at the most injured person.
Gm if you don't mind.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Yeah, I forgot he had precise shot.Furiel wrote:I don't think So Leet has that issue, IIRC he's got precise shot. The most injured person would be Soldier 4 and he should be able to get a shot from anywhere in the hallway as long as he moves up to columns 2 or 3. I would also guess So Leet would be more inclined to help Jax than me judging by previous comments.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
So Leet Moves to I3 (ie follow tony's spread rule) and fires at Soldier 4Arrican wrote:Sorry for the delay. I was going to do something evil.
So leet steps into the door way and takes a shot at the most injured person.
Gm if you don't mind.
1d20[17]+3 for dexterity +1 for base attack+1 for point blank+2 for Prototype Heavy Blaster Pistol bonus=24
Hit.
I'm not rolling damage because the soldier only had 2 hp and he would definitely kill him.
Soldier 4 is dead.
----
Bulwark told me "I'm in meetings the rest of the afternoon. For my turn(s) just move me forward and either autofire on injured NPCs or normal shot at NPCs with full health. +9 to hit +2 damage."
So... Bulwark moves to K5 and shoots at Soldier 2.
1d20[6]+9=15 is a hit.
3d8[4,8,1]+2=15 damage.
--------------
Engineer 2 draws his baton out and waits.
--------
Cuspar will use his fishtix battle bonus(swift action) on everyone in LOS which applies to everyone now because he is moving to I3.(Move action) And he attacks Soldier 5
1d20 [13]+1 base attack +1 dexterity +1 battle bonus +2 from his prototype blaster=18
Hit
Damage 3d8[5,3,3]+1=12
Soldier 5 is dead
-------------
Soldier 6 (16)
Attacks Tony
1d20[2]+5-1(cond. track)=6 miss
--------
Soldier 5 (15) Dead
--------
Soldier 9 (14)
Move to C8
--------
Soldier 3 (14)
Attacks Jax
1d20[8]+5-1=12 miss
---------
Up Next:
Syric (13) (Loc: )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)
Jax (29)(Loc: N2)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 6 (16)(Loc: C2)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)
DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD----Sith Candidate 1 (12)(Loc: )
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Apparently we've learned the Cuspar key to combat, have someone else roll for himBlackferne wrote:--------
Cuspar will use his fishtix battle bonus(swift action) on everyone in LOS which applies to everyone now because he is moving to I3.(Move action) And he attacks Soldier 5
1d20 [13]+1 base attack +1 dexterity +1 battle bonus +2 from his prototype blaster=18
Hit
Damage 3d8[5,3,3]+1=12
Soldier 5 is dead
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Syric moves to I2 and attacks Soldier 6.
Roll(1d20)+7: 19,+7 Total:26
Damage Roll(4d6)+2: 5,6,4,5,+2 Total:22
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Soldier 6 is dead.
--------
Soldier 8 moves 6 squares to C5 and throws a frag grenade to the top left corner of the square Tony is in. That means if I am reading all this right the blast radius will include Tony, Syric, Cuspar and So Leet.
1d20[4]+5=9
That is a miss which still deals half damage
4d6[2,6,2,1]/2 rounded down is 5.
Syric, Tony, So Leet and Cuspar all take 5 points of damage.
---------------
Soldier 7 targets the same square with a frag grenade
1d20[10]+5-1condition track penalty=14
Full hit Cuspar
Half Hit Tony, Syric, and So Leet
4d6[3,5,5,4]=17
Cuspar takes 17 points of damage and moves 1 down the condition track. He should be at 3 hit points left and is eligible to use the second wind ability (and I'd recommend he do that)
Tony, Syric, and So Leet all take 8 points of damage (13 total each in the past two grenade attacks)
--------
Engineer 1 draws baton
----------
Soldier 11 moves to K14
-------------------------
Up Next:
Jax (29)(Loc: N2)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)
DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Sith Candidate 1 (12)(Loc: )
--------
Soldier 8 moves 6 squares to C5 and throws a frag grenade to the top left corner of the square Tony is in. That means if I am reading all this right the blast radius will include Tony, Syric, Cuspar and So Leet.
1d20[4]+5=9
That is a miss which still deals half damage
4d6[2,6,2,1]/2 rounded down is 5.
Syric, Tony, So Leet and Cuspar all take 5 points of damage.
---------------
Soldier 7 targets the same square with a frag grenade
1d20[10]+5-1condition track penalty=14
Full hit Cuspar
Half Hit Tony, Syric, and So Leet
4d6[3,5,5,4]=17
Cuspar takes 17 points of damage and moves 1 down the condition track. He should be at 3 hit points left and is eligible to use the second wind ability (and I'd recommend he do that)
Tony, Syric, and So Leet all take 8 points of damage (13 total each in the past two grenade attacks)
--------
Engineer 1 draws baton
----------
Soldier 11 moves to K14
-------------------------
Up Next:
Jax (29)(Loc: N2)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)
DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Sith Candidate 1 (12)(Loc: )
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Move to O5 and single attack Soldier 3.
1d20[13]+7=20
Damage 2d8[5,3]+4=12
1d20[13]+7=20
Damage 2d8[5,3]+4=12
Spelt chick it fur putties!
Operation Rescue Ko Thread (Chapter 3 dungeon)
[OOC: IRL Cuspar is loaded and very very happy!!! Thanks for the roll, and catch you guys tomorrow!!!]Furiel wrote:Apparently we've learned the Cuspar key to combat, have someone else roll for himBlackferne wrote:--------
Cuspar will use his fishtix battle bonus(swift action) on everyone in LOS which applies to everyone now because he is moving to I3.(Move action) And he attacks Soldier 5
1d20 [13]+1 base attack +1 dexterity +1 battle bonus +2 from his prototype blaster=18
Hit
Damage 3d8[5,3,3]+1=12
Soldier 5 is dead
Cuspar
Operation Rescue Ko Thread (Chapter 3 dungeon)
I will do that ASAP.Blackferne wrote:Soldier 6 is dead.
--------
Soldier 8 moves 6 squares to C5 and throws a frag grenade to the top left corner of the square Tony is in. That means if I am reading all this right the blast radius will include Tony, Syric, Cuspar and So Leet.
1d20[4]+5=9
That is a miss which still deals half damage
4d6[2,6,2,1]/2 rounded down is 5.
Syric, Tony, So Leet and Cuspar all take 5 points of damage.
---------------
Soldier 7 targets the same square with a frag grenade
1d20[10]+5-1condition track penalty=14
Full hit Cuspar
Half Hit Tony, Syric, and So Leet
4d6[3,5,5,4]=17
Cuspar takes 17 points of damage and moves 1 down the condition track. He should be at 3 hit points left and is eligible to use the second wind ability (and I'd recommend he do that)
Tony, Syric, and So Leet all take 8 points of damage (13 total each in the past two grenade attacks)
--------
Engineer 1 draws baton
----------
Soldier 11 moves to K14
-------------------------
Up Next:
Jax (29)(Loc: N2)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)
DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Sith Candidate 1 (12)(Loc: )
Cuspar
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Up Next:
Soldier 2 (24)(Loc:L5)
Shoots at Bulwark
1d20[20]+5-1(cond track)=24 critical hit
3d8[2,1,1]x2=8 points of damage.
---------------------------------------------------
Soldier Commander (23)(Loc: L14)
Moves to J10 and fires at Klak with a blaster carbine
1d20[11]+10=21 Hit
Damage 3d8[6,5,8]+2=21
Klak is moved down one position on the condition track.
----------------------------------------
Soldier 12 (22)(Loc: I17)
Fires at Bulwark
1d20[3]+5=8 miss
------------------------------
Soldier 13 (22)(Loc: J14)
Fires at Klak
1d20[9]+5=14 Miss
----------------------------------
Next Up
Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Sith Candidate 1 (12)(Loc: )
Soldier 2 (24)(Loc:L5)
Shoots at Bulwark
1d20[20]+5-1(cond track)=24 critical hit
3d8[2,1,1]x2=8 points of damage.
---------------------------------------------------
Soldier Commander (23)(Loc: L14)
Moves to J10 and fires at Klak with a blaster carbine
1d20[11]+10=21 Hit
Damage 3d8[6,5,8]+2=21
Klak is moved down one position on the condition track.
----------------------------------------
Soldier 12 (22)(Loc: I17)
Fires at Bulwark
1d20[3]+5=8 miss
------------------------------
Soldier 13 (22)(Loc: J14)
Fires at Klak
1d20[9]+5=14 Miss
----------------------------------
Next Up
Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Sith Candidate 1 (12)(Loc: )
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
[ooc: what is the result of moving down condition track? Not by the book.]
Klak stands at J1 and aims at Soldier Commander
HP 25, Speed 6, FortD 17, RefD 19, WillD 13
Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1
Roll(1d20)+8: 18,+8 Total:26
Damage (3d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(4d8)+4: 6,6,4,1,+4 Total:21
Klak stands at J1 and aims at Soldier Commander
HP 25, Speed 6, FortD 17, RefD 19, WillD 13
Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1
Roll(1d20)+8: 18,+8 Total:26
Damage (3d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(4d8)+4: 6,6,4,1,+4 Total:21
This... I Command!
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
With this attack (if it hit) Soldier 3 has taken 32 points of damage. Should he still be up?Gandolfini wrote:Move to O5 and single attack Soldier 3.
1d20[13]+7=20
Damage 2d8[5,3]+4=12
Spelt chick it fur putties!
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
[OOC: Basically you are -1 to everything except damage. So -1 to hit, -1 to skill checks and -1 to all defenses.]Reese wrote:[ooc: what is the result of moving down condition track? Not by the book.]
[Also OOC: I find it ironic that Bulwark gets critted for 8 pts of damage, then Reese gets his ass handed to him on a regular shot]
Moving on...
Tony moves to D3
Swift action to switch to Autofire mode
Spend force point
Autofire squares B8, B9, C8 and C9
HP 34, Speed 6, FortD 17, RefD 20, WillD 16
Force point: 1d6: 1
Autofire attack: 1d20+9+1-5: 19+9+1-5=24
Damage: 3d10+4: 9+8+3+4=24 (that better kill them both)
Tony looks Soldier 8 right in the eye: "You're next son"
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
is that a wall at K6 or a pit?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Gandolfini you are right Soldier 3 is dead.
Tony kills soldiers 9 and 10
Bulwark that is a pit. Should someone go into the pit it is a 7m fall and they can come back up with the stairs around E8.
I left my worksheet at home (I have a gdoc copy but need to refigure out who is wounded soldier wise and for how much so it willl be a short while before I can continue 1-2hrs max assuming work isn;t too nuts)
Tony kills soldiers 9 and 10
Bulwark that is a pit. Should someone go into the pit it is a 7m fall and they can come back up with the stairs around E8.
I left my worksheet at home (I have a gdoc copy but need to refigure out who is wounded soldier wise and for how much so it willl be a short while before I can continue 1-2hrs max assuming work isn;t too nuts)
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
In the southern wing the only 2 left alive are Soldier's 7 and 8. Soldier 7 ate a grenade for 17 damage so he's down that many plus -1 on cond track. Soldier 8 is unhurt. Soldier 7 has not moved and Soldier 8 is in the square directly south (ie begging for someone to use autofire to put them both out of our collective misery)Blackferne wrote:Gandolfini you are right Soldier 3 is dead.
Tony kills soldiers 9 and 10
Bulwark that is a pit. Should someone go into the pit it is a 7m fall and they can come back up with the stairs around E8.
I left my worksheet at home (I have a gdoc copy but need to refigure out who is wounded soldier wise and for how much so it willl be a short while before I can continue 1-2hrs max assuming work isn;t too nuts)
I haven't been paying attention to the rest yet because my section isn't secure...
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Okay my sheet is caught up. Also in the Core Combat section of the Gdoc character sheets there is a Current HP square and for those affected I have put down -1 on condition track.
Klak hit the Soldier Commander pretty badly.
Tony got his two guys.
---------------------------------
Up next
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: K14)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: J10)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Sith Candidate 1 (12)(Loc: )
Klak hit the Soldier Commander pretty badly.
Tony got his two guys.
---------------------------------
Up next
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: K14)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: J10)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Sith Candidate 1 (12)(Loc: )
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Dungeon Master of the Tabletop Forum
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
I need to go now through and make sure locations are right for units.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
So Leet is taking a shot at the Commander, he's feeling very confident due to his recent kills.
1d20 [19]+1 base attack +2 dexterity +1 battle bonus +2 from his prototype blaster=23
3d8 = 7,4,1 = 12+1 = 13+1 (heroic level, I keep forgetting that shit) = 14
1d20 [19]+1 base attack +2 dexterity +1 battle bonus +2 from his prototype blaster=23
3d8 = 7,4,1 = 12+1 = 13+1 (heroic level, I keep forgetting that shit) = 14
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
The Soldier Commander is still standing but looking bad.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: K14)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: J10)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Sith Candidate 1 (12)(Loc: )
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: K14)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: J10)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Sith Candidate 1 (12)(Loc: )
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Bulwark spends 2 swift actions to go back to full condition (feat) then shoots at the commander.
To hit:
d20(16)+9 : 25
Damage:
3d8(5,5,4)+2 : 16
To hit:
d20(16)+9 : 25
Damage:
3d8(5,5,4)+2 : 16
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
- Contact:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
The Soldier Commander drops.
----------------------------
Engineer 2 waits
----------------------------
Cuspar (18)(Loc: I3)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: K14)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Soldier Commander (23)(Loc: J10)
DEAD----Sith Candidate 1 (12)(Loc: )
----------------------------
Engineer 2 waits
----------------------------
Cuspar (18)(Loc: I3)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: K14)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Soldier Commander (23)(Loc: J10)
DEAD----Sith Candidate 1 (12)(Loc: )
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum