Operation Rescue Ko Thread (Chapter 3 dungeon)

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Furiel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Sat Apr 30, 2011 1:57 am

Whiteness wrote:Although Syric would like one of the pistols, he begrudgingly accepts the pistol from Cuspar, holstering his other pistols.

Is there any way to see how much charge is left?
I'm not dictating how the loot is distributed, I'm just making suggestions based on people's skills and current effectiveness. If you want something speak up.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Sat Apr 30, 2011 3:16 am

Furiel wrote:
Whiteness wrote:Although Syric would like one of the pistols, he begrudgingly accepts the pistol from Cuspar, holstering his other pistols.

Is there any way to see how much charge is left?
I'm not dictating how the loot is distributed, I'm just making suggestions based on people's skills and current effectiveness. If you want something speak up.
No, I have no problem with it, it's what I would done. Syric would want the 'better' pistol but agrees with Tony's suggestion...and hopes for a better drop later.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Sat Apr 30, 2011 3:37 am

[OOC: honestly, that pistol is PERFECT for Cusp. It makes me drastically more useful in combat. It's almost like the GM INVENTED it for me!]
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Bulwark » Sat Apr 30, 2011 5:33 am

Reese wrote:Klak says "Thanks Lieutenant" and takes the blaster carbine. (I assume I can replace it's stock with my retractable stock?).
ooc: I believe carbines have a retractible stock by default. However, they count as a pistol unless you spend a full move unfolding the stock.

IC:
"I wouldn't mind a detonator or 2. It may come in handy."

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Sat Apr 30, 2011 6:39 pm

Bulwark wrote:
Reese wrote:Klak says "Thanks Lieutenant" and takes the blaster carbine. (I assume I can replace it's stock with my retractable stock?).
ooc: I believe carbines have a retractible stock by default. However, they count as a pistol unless you spend a full move unfolding the stock.

IC:
"I wouldn't mind a detonator or 2. It may come in handy."
"For now I think I'd prefer that they be carried by personell that I know have the proper military training to use them. Once I know you have the right training to use them sure, but for now I'd prefer Horny and I hold them until I can personally train you all on their use.

Are we ready to move on?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Sat Apr 30, 2011 11:00 pm

Assuming that everyone is healed to maximum health and condition and assuming you are exiting the old map to the corridor to the right here is the next map and I'm prerolling initiative for everyone.

Image

Jax (29)
Soldier 2 (24)
Soldier Commander (23)
Soldier 12 (22)
Soldier 13 (22)
Klak (21)
Tony (21)
Soldier 10 (21)
Soldier 4 (21)
So Leet (20)
Bulwark (20)
Eng 2 (20)
Cuspar (18)
Soldier 6 (16)
Soldier 5 (15)
Soldier 9 (14)
Soldier 3 (14)
Syric (13)
Sith Candidate 1 (12)
Soldier 8 (12)
Soldier 7 (11)
Eng 1 (10)
Soldier 11 (9)
Soldier 1 (8)

You are not an eligible target until you step onto 1J or 1I and for movement purposes that counts as your starting square.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Sun May 01, 2011 12:00 am

I'm going to suggest that I take room 2 to the north while the rest take the central corridor and the rooms to the south.

Jax moves to N2.

Force Slam (1d20)14+8=22

damage 4d6(5,3,6,6)=20
Spelt chick it fur putties!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Sun May 01, 2011 12:53 am

Gandolfini wrote:I'm going to suggest that I take room 2 to the north while the rest take the central corridor and the rooms to the south.

Jax moves to N2.

Force Slam (1d20)14+8=22

damage 4d6(5,3,6,6)=20
I assume you are aiming the force slam to get all 3 in room 2?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Sun May 01, 2011 1:34 am

Gandolfini wrote:I'm going to suggest that I take room 2 to the north while the rest take the central corridor and the rooms to the south.
"Ok Ginger, Horny you got the two ahead, I'll secure our southern flank. Everyone else clean up our scraps."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Sun May 01, 2011 1:52 am

Blackferne wrote:
Gandolfini wrote:I'm going to suggest that I take room 2 to the north while the rest take the central corridor and the rooms to the south.

Jax moves to N2.

Force Slam (1d20)14+8=22

damage 4d6(5,3,6,6)=20
I assume you are aiming the force slam to get all 3 in room 2?
yes
Spelt chick it fur putties!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Mon May 02, 2011 1:36 am

by Blackferne » Sat Apr 30, 2011 7:53 pm
So if the GM doesn't make a move for over 24 hours do the players get to take over the NPCs?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Arrican » Mon May 02, 2011 2:30 am

Furiel wrote:
Bulwark wrote:
Reese wrote:Klak says "Thanks Lieutenant" and takes the blaster carbine. (I assume I can replace it's stock with my retractable stock?).
ooc: I believe carbines have a retractible stock by default. However, they count as a pistol unless you spend a full move unfolding the stock.

IC:
"I wouldn't mind a detonator or 2. It may come in handy."
"For now I think I'd prefer that they be carried by personell that I know have the proper military training to use them. Once I know you have the right training to use them sure, but for now I'd prefer Horny and I hold them until I can personally train you all on their use.

Are we ready to move on?"
Ooc: I think I'm better at using them than both of you if it falls under mechanics skill like all other explosives. Haven't read up on them too much.

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Mon May 02, 2011 3:02 am

Arrican wrote:
Furiel wrote:
Bulwark wrote:
Reese wrote:Klak says "Thanks Lieutenant" and takes the blaster carbine. (I assume I can replace it's stock with my retractable stock?).
ooc: I believe carbines have a retractible stock by default. However, they count as a pistol unless you spend a full move unfolding the stock.

IC:
"I wouldn't mind a detonator or 2. It may come in handy."
"For now I think I'd prefer that they be carried by personell that I know have the proper military training to use them. Once I know you have the right training to use them sure, but for now I'd prefer Horny and I hold them until I can personally train you all on their use.

Are we ready to move on?"
Ooc: I think I'm better at using them than both of you if it falls under mechanics skill like all other explosives. Haven't read up on them too much.
OOC: rules say they they work just like grenades, so they take an attack role, and do more damage, with a larger radius, on a timer unlike frag grenades, so that would make Klak and I the best qualified as we have the highest base attacks
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Mon May 02, 2011 4:31 am

Jax kills Sith Candidate 1

Soldier 3 and 4 are badly hurt.

--------

Soldier 2 (24)
Shouts "INTRUDERS FROM SECTOR 1C"
Moves to L5
--------
Soldier Commander (23)
Moves to L14
-------------
Soldier 12 (22)
Moves to I17
------------
Soldier 13 (22)
Moves to J14
---------------
Up next
Klak (21)
Tony (21)
Soldier 10 (21)
Soldier 4 (21)
So Leet (20)
Bulwark (20)
Eng 2 (20)
Cuspar (18)
Soldier 6 (16)
Soldier 5 (15)
Soldier 9 (14)
Soldier 3 (14)
Syric (13)
DEAD-----Sith Candidate 1 (12)
Soldier 8 (12)
Soldier 7 (11)
Eng 1 (10)
Soldier 11 (9)
Soldier 1 (8)
Jax (29)
------------------

Sorry for the delay sleep has been hecticly weird for me this weekend.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Mon May 02, 2011 2:05 pm

Image
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Mon May 02, 2011 3:15 pm

WHAT SORCERY IS THIS WHITEY???!?!?

Also good job.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Mon May 02, 2011 4:03 pm

[OOC: with the Canadian election today, I will not be on here pretty much at all - Pat, if people are waiting on me for more than 15 minutes, can you control my squid?]
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Mon May 02, 2011 4:13 pm

Cuspar wrote:[OOC: with the Canadian election today, I will not be on here pretty much at all - Pat, if people are waiting on me for more than 15 minutes, can you control my squid?]
....how long does it take to vote in Canada? Is it a metric ballot?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Reese » Mon May 02, 2011 4:14 pm

Klak stands at J1 and aims at Soldier 1.

HP 46, Speed 6, FortD 17, RefD 19, WillD 13

Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1,
Roll(1d20)+8: 13,+8 Total:21

Damage (3d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(4d8)+4: 4,8,6,5,+4 Total:27
This... I Command!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Mon May 02, 2011 4:16 pm

Blackferne wrote:
Cuspar wrote:[OOC: with the Canadian election today, I will not be on here pretty much at all - Pat, if people are waiting on me for more than 15 minutes, can you control my squid?]
....how long does it take to vote in Canada? Is it a metric ballot?
In Socialist Canada the ballot votes you. Politely.
Spelt chick it fur putties!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Mon May 02, 2011 4:17 pm

Soldier 1 is dead.

Tony is up
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Mon May 02, 2011 4:25 pm

Blackferne wrote:
Cuspar wrote:[OOC: with the Canadian election today, I will not be on here pretty much at all - Pat, if people are waiting on me for more than 15 minutes, can you control my squid?]
....how long does it take to vote in Canada? Is it a metric ballot?
[OOC: preoccupied with news coverage of the election. I'll be on here during the day, but as soon as I leave, it's rum and anti-socialist prayers until bedtime.]
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Mon May 02, 2011 4:31 pm

Tony moves from I1 to G3 and throws a frag grenade to the line between D3 and D4. 2 sqaure radius burst should catch all 3 soldiers 5, 6 and 7

HP 47, Speed 6, FortD 17, RefD 20, WillD 16

Attack roll: 1d20+6: 9+6= 15

Damage: 4d6: 6+2+3+6= 17 damage (crap, was hoping to kill em all in 1 shot)
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Mon May 02, 2011 4:55 pm

Soldier 10 (21)
Double moves to get to B8

--------
Soldier 4 (21)
Attacks Jax
1d20[1]+5-1(damage condition)
Miss.
-------
Up Next:


So Leet (20)
Bulwark (20)
Eng 2 (20)
Cuspar (18)
Soldier 6 (16)
Soldier 5 (15)
Soldier 9 (14)
Soldier 3 (14)
Syric (13)
DEAD----Sith Candidate 1 (12)
Soldier 8 (12)
Soldier 7 (11)
Eng 1 (10)
Soldier 11 (9)
DEAD----Soldier 1 (8)
Jax (29)
Soldier 2 (24)
Soldier Commander (23)
Soldier 12 (22)
Soldier 13 (22)
Klak (21)
Tony (21)
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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Arrican » Mon May 02, 2011 7:17 pm

Sorry for the delay. I was going to do something evil.
So leet steps into the door way and takes a shot at the most injured person.
Gm if you don't mind.

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