Operation Rescue Ko Thread (Chapter 3 dungeon)

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Tue May 03, 2011 4:08 pm

I hide and use second wind.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 4:08 pm

Whitey that is accurate except foe Soldier 11 being in 2 places. He is not at P13.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Tue May 03, 2011 4:19 pm

Cuspar wrote:I hide and use second wind.
You should come on down by Tony P, that's going to be a hostile free zone in a few seconds game time... :twisted:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 4:31 pm

Or go to Jax where there are no more hostiles.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Tue May 03, 2011 5:33 pm

Syric draws his Heavy Blaster Pistol (free action) and then attacks Soldiers 7 and 8. No one throws a grenade at me and gets away with it!

+7-5=+2
Attack Soldier 7: Roll(1d20)+2: 13,+2 Total:15
Damage: Roll(3d8)+2: 3,5,8,+2 Total:18

Attack Soldier 8: Roll(1d20)+2: 20,+2 Total:22
Roll(4d6)+2: 1,2,2,3,+2 Total:10*2= 20

[Fortune's Favor gives me another standard action when I crit]

Energized by the hit he gave Soldier 8, Syric shoots Soldier 2 as well.
(+7-5 shooting into Melee = +2)
Attack Roll(1d20)+2: 13,+2 Total:15
Roll(3d8)+2: 1,8,7,+2 Total:18
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Bulwark » Tue May 03, 2011 5:35 pm

Showoff

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Tue May 03, 2011 5:40 pm

:rave:
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Tue May 03, 2011 5:42 pm

Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Tue May 03, 2011 5:49 pm

So? I could have gotten a second kill or make two assists.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Tue May 03, 2011 6:01 pm

FWIW, I am hiding under my clothing in the fetal position. (J/K - I am against a wall out of LOS for any enemies.)
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Tue May 03, 2011 6:08 pm

Whiteness wrote:So? I could have gotten a second kill or make two assists.
And if Soldier 8 now throws his second grenade because he lived, and he crits with it you, Cuspar, So Leet and Klak could all die. Just kinda an old gamer rule of thumb is that when your choice is to kill 1 or wound 2 the better option is to kill 1.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 6:12 pm

Furiel wrote:Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
Um by my understanding he shot soldier 7 who had 5 hps getting the kill and then shellacked soldier 8 for 20 pts and then hit Soldier 2 (next to Bulwark) for 18 killing him. So that is 2 kills and an assist on Soldier 8.

Soldiers 7 and 2 are dead. Soldier 8 is badly hurt.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Tue May 03, 2011 6:14 pm

Blackferne wrote:
Furiel wrote:Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
Um by my understanding he shot soldier 7 who had 5 hps getting the kill and then shellacked soldier 8 for 20 pts and then hit Soldier 2 (next to Bulwark) for 18 killing him. So that is 2 kills and an assist on Soldier 8.

Soldiers 7 and 2 are dead. Soldier 8 is badly hurt.
My bad, I didn't think 2 was hurt so he would still be up.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 6:17 pm

Furiel wrote:
Blackferne wrote:
Furiel wrote:Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
Um by my understanding he shot soldier 7 who had 5 hps getting the kill and then shellacked soldier 8 for 20 pts and then hit Soldier 2 (next to Bulwark) for 18 killing him. So that is 2 kills and an assist on Soldier 8.

Soldiers 7 and 2 are dead. Soldier 8 is badly hurt.
My bad, I didn't think 2 was hurt so he would still be up.
Well the grenade scenario is viable for Soldier 8 and soldier 2, the only difference is if he had killed soldier 8 there might have been a chance Jax could have moved to have done something, but he was so deep in Room 2 I doubt he could have intervened in a way to kill Soldier 2.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Tue May 03, 2011 6:19 pm

What are the HP's for these soldiers? I keep mixing them up with the Ref Def so I initialy thought I might kill soldier 8 until Furiel pointed it out.

Also, if I had just fudged it a bit and switched the pistols I used I could have had 3 kills :shifty:
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Tue May 03, 2011 6:20 pm

Blackferne wrote:
Furiel wrote:
Blackferne wrote:
Furiel wrote:Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
Um by my understanding he shot soldier 7 who had 5 hps getting the kill and then shellacked soldier 8 for 20 pts and then hit Soldier 2 (next to Bulwark) for 18 killing him. So that is 2 kills and an assist on Soldier 8.

Soldiers 7 and 2 are dead. Soldier 8 is badly hurt.
My bad, I didn't think 2 was hurt so he would still be up.
Well the grenade scenario is viable for Soldier 8 and soldier 2, the only difference is if he had killed soldier 8 there might have been a chance Jax could have moved to have done something, but he was so deep in Room 2 I doubt he could have intervened in a way to kill Soldier 2.
Hopefully Soldier 8 won't do the grenade thing...especially considering he already see's his death in Tony's eyes
As it was foretold to him
By Tony
About 2 seconds ago game time
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 6:37 pm

I am interpreting Cuspar's "press against a wall in such a way he is not LOS with any enemies" and second wind move as he is moving to N4 so as not to be able to be shot at or have a grenade thrown at him. And his second wind gives him 6 hps (25/4 rounded down) to bring his total to 9hps

I am interpreting Syric's move as the visual accompaniment to The white Stripes song "Seven Nation Army".

---------
Soldier 8 (12)(Loc: C5)
Realizing the end is near is going to aid Soldier 11's attack on Syric. (Page 151 core rule book)

attack vs Ref Def 10. If successful will give Soldier 11 +2 on his next attack roll on Syric

1d20[12]+5-1(condition track)=16 so Soldier 11 gets a +2 bonus to his attack on Syric.
"That's for killing Chucky you bastard! You better kill him Ray!" He screams.
---------
Eng 1 (10)(Loc: N14)
Moves to J12
----------------
Soldier 11 (9)(Loc: K14)
Moves to J9 Fires at Syric
1d20[15]+5+2(the aid another attack)=22
Hit
Damage 3d8[1,8,5]=14

This reduces Syric to 2 HP and down 1 on the condition track

---------------------
Next Up:

Jax (29)(Loc: O5)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: N4)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Eng 1 (10)(Loc: J12)
Soldier 11 (9)(Loc: J9)


DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 2 (24)(Loc:L5)
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Soldier 7 (11)(Loc: D5)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Soldier Commander (23)(Loc: J10)
DEAD----Sith Candidate 1 (12)(Loc: )
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 6:39 pm

Whitey the Soldiers have 22 hps. The Sith Candidates have 19. Everyone in this place except you guys and Ko(your rescue target as you found out a week ago) can be found in the Threats to the Galaxy rulebook. The Sith Candidates are "the reborn" with a different lore appropriate name.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Tue May 03, 2011 7:05 pm

Image

That's some amazing teamwork between Soldiers 8 and 11...
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Tue May 03, 2011 7:08 pm

Double move to J8
Spelt chick it fur putties!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 7:38 pm

Soldier 12 (22)(Loc: I17)
Shoots at Bulwark
1d20[4]+5=9
Miss
----------
Soldier 13 (22)(Loc: J14)
Shoots at Bulwark
1d20[9]+5=14
Miss
-------------------------
Up Next:

Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: N4)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Eng 1 (10)(Loc: J12)
Soldier 11 (9)(Loc: J9)
Jax (29)(Loc: O5)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)


DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 2 (24)(Loc:L5)
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Soldier 7 (11)(Loc: D5)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Soldier Commander (23)(Loc: J10)
DEAD----Sith Candidate 1 (12)(Loc: )
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Bulwark » Tue May 03, 2011 7:45 pm

Blackferne wrote:Soldier 12 (22)(Loc: I17)
Shoots at Bulwark
1d20[4]+5=9
Miss
----------
Soldier 13 (22)(Loc: J14)
Shoots at Bulwark
1d20[9]+5=14
Miss
----------
Bulwark does his best "Neo dodging bullets while doing backflips" imitation.

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Tue May 03, 2011 7:46 pm

Bulwark wrote:
Blackferne wrote:Soldier 12 (22)(Loc: I17)
Shoots at Bulwark
1d20[4]+5=9
Miss
----------
Soldier 13 (22)(Loc: J14)
Shoots at Bulwark
1d20[9]+5=14
Miss
----------
Bulwark does his best "Neo dodging bullets while doing backflips" imitation.
Something like this?

Image
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Reese » Wed May 04, 2011 12:02 am

Klak stands at J1 and aims at Soldier 12

HP 25, Speed 6, FortD 17, RefD 19, WillD 13

Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1
Roll(1d20)+8: 15,+8 Total:23

Damage (4d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(4d8)+4: 6,2,5,5,+4 Total:22
This... I Command!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Wed May 04, 2011 3:06 am

HP 34, Speed 6, FortD 17, RefD 20, WillD 16

Tony uses a swift action to switch back to semi-auto
Attack Soldier 8: 1d20+9: 6+9=15
Damage: moot cuz he's got less than my minimum damage left in hps
Move to I4
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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