Operation Rescue Ko Thread (Chapter 3 dungeon)
I hide and use second wind.
Cuspar
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Whitey that is accurate except foe Soldier 11 being in 2 places. He is not at P13.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
You should come on down by Tony P, that's going to be a hostile free zone in a few seconds game time...Cuspar wrote:I hide and use second wind.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Or go to Jax where there are no more hostiles.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Syric draws his Heavy Blaster Pistol (free action) and then attacks Soldiers 7 and 8. No one throws a grenade at me and gets away with it!
+7-5=+2
Attack Soldier 7: Roll(1d20)+2: 13,+2 Total:15
Damage: Roll(3d8)+2: 3,5,8,+2 Total:18
Attack Soldier 8: Roll(1d20)+2: 20,+2 Total:22
Roll(4d6)+2: 1,2,2,3,+2 Total:10*2= 20
[Fortune's Favor gives me another standard action when I crit]
Energized by the hit he gave Soldier 8, Syric shoots Soldier 2 as well.
(+7-5 shooting into Melee = +2)
Attack Roll(1d20)+2: 13,+2 Total:15
Roll(3d8)+2: 1,8,7,+2 Total:18
+7-5=+2
Attack Soldier 7: Roll(1d20)+2: 13,+2 Total:15
Damage: Roll(3d8)+2: 3,5,8,+2 Total:18
Attack Soldier 8: Roll(1d20)+2: 20,+2 Total:22
Roll(4d6)+2: 1,2,2,3,+2 Total:10*2= 20
[Fortune's Favor gives me another standard action when I crit]
Energized by the hit he gave Soldier 8, Syric shoots Soldier 2 as well.
(+7-5 shooting into Melee = +2)
Attack Roll(1d20)+2: 13,+2 Total:15
Roll(3d8)+2: 1,8,7,+2 Total:18
Spoiler:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
So? I could have gotten a second kill or make two assists.
Spoiler:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
FWIW, I am hiding under my clothing in the fetal position. (J/K - I am against a wall out of LOS for any enemies.)
Cuspar
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
And if Soldier 8 now throws his second grenade because he lived, and he crits with it you, Cuspar, So Leet and Klak could all die. Just kinda an old gamer rule of thumb is that when your choice is to kill 1 or wound 2 the better option is to kill 1.Whiteness wrote:So? I could have gotten a second kill or make two assists.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Um by my understanding he shot soldier 7 who had 5 hps getting the kill and then shellacked soldier 8 for 20 pts and then hit Soldier 2 (next to Bulwark) for 18 killing him. So that is 2 kills and an assist on Soldier 8.Furiel wrote:Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
Soldiers 7 and 2 are dead. Soldier 8 is badly hurt.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
My bad, I didn't think 2 was hurt so he would still be up.Blackferne wrote:Um by my understanding he shot soldier 7 who had 5 hps getting the kill and then shellacked soldier 8 for 20 pts and then hit Soldier 2 (next to Bulwark) for 18 killing him. So that is 2 kills and an assist on Soldier 8.Furiel wrote:Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
Soldiers 7 and 2 are dead. Soldier 8 is badly hurt.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Well the grenade scenario is viable for Soldier 8 and soldier 2, the only difference is if he had killed soldier 8 there might have been a chance Jax could have moved to have done something, but he was so deep in Room 2 I doubt he could have intervened in a way to kill Soldier 2.Furiel wrote:My bad, I didn't think 2 was hurt so he would still be up.Blackferne wrote:Um by my understanding he shot soldier 7 who had 5 hps getting the kill and then shellacked soldier 8 for 20 pts and then hit Soldier 2 (next to Bulwark) for 18 killing him. So that is 2 kills and an assist on Soldier 8.Furiel wrote:Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
Soldiers 7 and 2 are dead. Soldier 8 is badly hurt.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
What are the HP's for these soldiers? I keep mixing them up with the Ref Def so I initialy thought I might kill soldier 8 until Furiel pointed it out.
Also, if I had just fudged it a bit and switched the pistols I used I could have had 3 kills
Also, if I had just fudged it a bit and switched the pistols I used I could have had 3 kills
Spoiler:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Hopefully Soldier 8 won't do the grenade thing...especially considering he already see's his death in Tony's eyesBlackferne wrote:Well the grenade scenario is viable for Soldier 8 and soldier 2, the only difference is if he had killed soldier 8 there might have been a chance Jax could have moved to have done something, but he was so deep in Room 2 I doubt he could have intervened in a way to kill Soldier 2.Furiel wrote:My bad, I didn't think 2 was hurt so he would still be up.Blackferne wrote:Um by my understanding he shot soldier 7 who had 5 hps getting the kill and then shellacked soldier 8 for 20 pts and then hit Soldier 2 (next to Bulwark) for 18 killing him. So that is 2 kills and an assist on Soldier 8.Furiel wrote:Too bad for him, and well all of us, he'll only get 1 kill for all that as both Soldier's 2 and 8 were unhurt and he didn't do enough damage to kill either of them in 1 shot, so 3 shots...only 1 kill.
Soldiers 7 and 2 are dead. Soldier 8 is badly hurt.
As it was foretold to him
By Tony
About 2 seconds ago game time
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
I am interpreting Cuspar's "press against a wall in such a way he is not LOS with any enemies" and second wind move as he is moving to N4 so as not to be able to be shot at or have a grenade thrown at him. And his second wind gives him 6 hps (25/4 rounded down) to bring his total to 9hps
I am interpreting Syric's move as the visual accompaniment to The white Stripes song "Seven Nation Army".
---------
Soldier 8 (12)(Loc: C5)
Realizing the end is near is going to aid Soldier 11's attack on Syric. (Page 151 core rule book)
attack vs Ref Def 10. If successful will give Soldier 11 +2 on his next attack roll on Syric
1d20[12]+5-1(condition track)=16 so Soldier 11 gets a +2 bonus to his attack on Syric.
"That's for killing Chucky you bastard! You better kill him Ray!" He screams.
---------
Eng 1 (10)(Loc: N14)
Moves to J12
----------------
Soldier 11 (9)(Loc: K14)
Moves to J9 Fires at Syric
1d20[15]+5+2(the aid another attack)=22
Hit
Damage 3d8[1,8,5]=14
This reduces Syric to 2 HP and down 1 on the condition track
---------------------
Next Up:
Jax (29)(Loc: O5)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: N4)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Eng 1 (10)(Loc: J12)
Soldier 11 (9)(Loc: J9)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 2 (24)(Loc:L5)
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Soldier 7 (11)(Loc: D5)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Soldier Commander (23)(Loc: J10)
DEAD----Sith Candidate 1 (12)(Loc: )
I am interpreting Syric's move as the visual accompaniment to The white Stripes song "Seven Nation Army".
---------
Soldier 8 (12)(Loc: C5)
Realizing the end is near is going to aid Soldier 11's attack on Syric. (Page 151 core rule book)
attack vs Ref Def 10. If successful will give Soldier 11 +2 on his next attack roll on Syric
1d20[12]+5-1(condition track)=16 so Soldier 11 gets a +2 bonus to his attack on Syric.
"That's for killing Chucky you bastard! You better kill him Ray!" He screams.
---------
Eng 1 (10)(Loc: N14)
Moves to J12
----------------
Soldier 11 (9)(Loc: K14)
Moves to J9 Fires at Syric
1d20[15]+5+2(the aid another attack)=22
Hit
Damage 3d8[1,8,5]=14
This reduces Syric to 2 HP and down 1 on the condition track
---------------------
Next Up:
Jax (29)(Loc: O5)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: N4)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Eng 1 (10)(Loc: J12)
Soldier 11 (9)(Loc: J9)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 2 (24)(Loc:L5)
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Soldier 7 (11)(Loc: D5)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Soldier Commander (23)(Loc: J10)
DEAD----Sith Candidate 1 (12)(Loc: )
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
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Dungeon Master of the Tabletop Forum
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Whitey the Soldiers have 22 hps. The Sith Candidates have 19. Everyone in this place except you guys and Ko(your rescue target as you found out a week ago) can be found in the Threats to the Galaxy rulebook. The Sith Candidates are "the reborn" with a different lore appropriate name.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
That's some amazing teamwork between Soldiers 8 and 11...
Spoiler:
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Soldier 12 (22)(Loc: I17)
Shoots at Bulwark
1d20[4]+5=9
Miss
----------
Soldier 13 (22)(Loc: J14)
Shoots at Bulwark
1d20[9]+5=14
Miss
-------------------------
Up Next:
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: N4)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Eng 1 (10)(Loc: J12)
Soldier 11 (9)(Loc: J9)
Jax (29)(Loc: O5)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 2 (24)(Loc:L5)
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Soldier 7 (11)(Loc: D5)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Soldier Commander (23)(Loc: J10)
DEAD----Sith Candidate 1 (12)(Loc: )
Shoots at Bulwark
1d20[4]+5=9
Miss
----------
Soldier 13 (22)(Loc: J14)
Shoots at Bulwark
1d20[9]+5=14
Miss
-------------------------
Up Next:
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: N4)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Eng 1 (10)(Loc: J12)
Soldier 11 (9)(Loc: J9)
Jax (29)(Loc: O5)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 2 (24)(Loc:L5)
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Soldier 7 (11)(Loc: D5)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Soldier Commander (23)(Loc: J10)
DEAD----Sith Candidate 1 (12)(Loc: )
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Bulwark does his best "Neo dodging bullets while doing backflips" imitation.Blackferne wrote:Soldier 12 (22)(Loc: I17)
Shoots at Bulwark
1d20[4]+5=9
Miss
----------
Soldier 13 (22)(Loc: J14)
Shoots at Bulwark
1d20[9]+5=14
Miss
----------
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Something like this?Bulwark wrote:Bulwark does his best "Neo dodging bullets while doing backflips" imitation.Blackferne wrote:Soldier 12 (22)(Loc: I17)
Shoots at Bulwark
1d20[4]+5=9
Miss
----------
Soldier 13 (22)(Loc: J14)
Shoots at Bulwark
1d20[9]+5=14
Miss
----------
Spelt chick it fur putties!
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Klak stands at J1 and aims at Soldier 12
HP 25, Speed 6, FortD 17, RefD 19, WillD 13
Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1
Roll(1d20)+8: 15,+8 Total:23
Damage (4d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(4d8)+4: 6,2,5,5,+4 Total:22
HP 25, Speed 6, FortD 17, RefD 19, WillD 13
Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1
Roll(1d20)+8: 15,+8 Total:23
Damage (4d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(4d8)+4: 6,2,5,5,+4 Total:22
This... I Command!
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
HP 34, Speed 6, FortD 17, RefD 20, WillD 16
Tony uses a swift action to switch back to semi-auto
Attack Soldier 8: 1d20+9: 6+9=15
Damage: moot cuz he's got less than my minimum damage left in hps
Move to I4
Tony uses a swift action to switch back to semi-auto
Attack Soldier 8: 1d20+9: 6+9=15
Damage: moot cuz he's got less than my minimum damage left in hps
Move to I4
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel