Operation Rescue Ko Thread (Chapter 3 dungeon)

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Mon May 02, 2011 8:17 pm

Arrican wrote:Sorry for the delay. I was going to do something evil.
So leet steps into the door way and takes a shot at the most injured person.
Gm if you don't mind.
We're still waiting for a damage report after Tony's grenade, otherwise Soldier 4 is the closest injured person, and you would have to move up next to Jax to avoid the shooting into melee penalty.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Mon May 02, 2011 8:27 pm

Whiteness wrote:
Arrican wrote:Sorry for the delay. I was going to do something evil.
So leet steps into the door way and takes a shot at the most injured person.
Gm if you don't mind.
We're still waiting for a damage report after Tony's grenade, otherwise Soldier 4 is the closest injured person, and you would have to move up next to Jax to avoid the shooting into melee penalty.
I don't think So Leet has that issue, IIRC he's got precise shot. The most injured person would be Soldier 4 and he should be able to get a shot from anywhere in the hallway as long as he moves up to columns 2 or 3. I would also guess So Leet would be more inclined to help Jax than me judging by previous comments.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Mon May 02, 2011 8:30 pm

Furiel wrote:I don't think So Leet has that issue, IIRC he's got precise shot. The most injured person would be Soldier 4 and he should be able to get a shot from anywhere in the hallway as long as he moves up to columns 2 or 3. I would also guess So Leet would be more inclined to help Jax than me judging by previous comments.
Yeah, I forgot he had precise shot.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Mon May 02, 2011 8:37 pm

Arrican wrote:Sorry for the delay. I was going to do something evil.
So leet steps into the door way and takes a shot at the most injured person.
Gm if you don't mind.
So Leet Moves to I3 (ie follow tony's spread rule) and fires at Soldier 4

1d20[17]+3 for dexterity +1 for base attack+1 for point blank+2 for Prototype Heavy Blaster Pistol bonus=24

Hit.

I'm not rolling damage because the soldier only had 2 hp and he would definitely kill him.

Soldier 4 is dead.
----
Bulwark told me "I'm in meetings the rest of the afternoon. For my turn(s) just move me forward and either autofire on injured NPCs or normal shot at NPCs with full health. +9 to hit +2 damage."

So... Bulwark moves to K5 and shoots at Soldier 2.

1d20[6]+9=15 is a hit.
3d8[4,8,1]+2=15 damage.
--------------

Engineer 2 draws his baton out and waits.

--------

Cuspar will use his fishtix battle bonus(swift action) on everyone in LOS which applies to everyone now because he is moving to I3.(Move action) And he attacks Soldier 5

1d20 [13]+1 base attack +1 dexterity +1 battle bonus +2 from his prototype blaster=18

Hit

Damage 3d8[5,3,3]+1=12
Soldier 5 is dead
-------------
Soldier 6 (16)
Attacks Tony
1d20[2]+5-1(cond. track)=6 miss

--------
Soldier 5 (15) Dead

--------
Soldier 9 (14)
Move to C8
--------
Soldier 3 (14)
Attacks Jax
1d20[8]+5-1=12 miss

---------
Up Next:
Syric (13) (Loc: )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)
Jax (29)(Loc: N2)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 6 (16)(Loc: C2)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)

DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD----Sith Candidate 1 (12)(Loc: )
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Mon May 02, 2011 8:50 pm

Blackferne wrote:--------

Cuspar will use his fishtix battle bonus(swift action) on everyone in LOS which applies to everyone now because he is moving to I3.(Move action) And he attacks Soldier 5

1d20 [13]+1 base attack +1 dexterity +1 battle bonus +2 from his prototype blaster=18

Hit

Damage 3d8[5,3,3]+1=12
Soldier 5 is dead
Apparently we've learned the Cuspar key to combat, have someone else roll for him :rave:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Mon May 02, 2011 9:10 pm

Image

Syric moves to I2 and attacks Soldier 6.

Roll(1d20)+7: 19,+7 Total:26

Damage Roll(4d6)+2: 5,6,4,5,+2 Total:22
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Mon May 02, 2011 9:55 pm

Soldier 6 is dead.
--------
Soldier 8 moves 6 squares to C5 and throws a frag grenade to the top left corner of the square Tony is in. That means if I am reading all this right the blast radius will include Tony, Syric, Cuspar and So Leet.
1d20[4]+5=9
That is a miss which still deals half damage
4d6[2,6,2,1]/2 rounded down is 5.
Syric, Tony, So Leet and Cuspar all take 5 points of damage.
---------------
Soldier 7 targets the same square with a frag grenade
1d20[10]+5-1condition track penalty=14
Full hit Cuspar
Half Hit Tony, Syric, and So Leet
4d6[3,5,5,4]=17
Cuspar takes 17 points of damage and moves 1 down the condition track. He should be at 3 hit points left and is eligible to use the second wind ability (and I'd recommend he do that)

Tony, Syric, and So Leet all take 8 points of damage (13 total each in the past two grenade attacks)
--------
Engineer 1 draws baton

----------
Soldier 11 moves to K14

-------------------------


Up Next:
Jax (29)(Loc: N2)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)


DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Sith Candidate 1 (12)(Loc: )
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Tue May 03, 2011 2:14 am

Move to O5 and single attack Soldier 3.

1d20[13]+7=20

Damage 2d8[5,3]+4=12
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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Tue May 03, 2011 2:58 am

Furiel wrote:
Blackferne wrote:--------

Cuspar will use his fishtix battle bonus(swift action) on everyone in LOS which applies to everyone now because he is moving to I3.(Move action) And he attacks Soldier 5

1d20 [13]+1 base attack +1 dexterity +1 battle bonus +2 from his prototype blaster=18

Hit

Damage 3d8[5,3,3]+1=12
Soldier 5 is dead
Apparently we've learned the Cuspar key to combat, have someone else roll for him :rave:
[OOC: IRL Cuspar is loaded and very very happy!!! Thanks for the roll, and catch you guys tomorrow!!!]
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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Tue May 03, 2011 2:59 am

Blackferne wrote:Soldier 6 is dead.
--------
Soldier 8 moves 6 squares to C5 and throws a frag grenade to the top left corner of the square Tony is in. That means if I am reading all this right the blast radius will include Tony, Syric, Cuspar and So Leet.
1d20[4]+5=9
That is a miss which still deals half damage
4d6[2,6,2,1]/2 rounded down is 5.
Syric, Tony, So Leet and Cuspar all take 5 points of damage.
---------------
Soldier 7 targets the same square with a frag grenade
1d20[10]+5-1condition track penalty=14
Full hit Cuspar
Half Hit Tony, Syric, and So Leet
4d6[3,5,5,4]=17
Cuspar takes 17 points of damage and moves 1 down the condition track. He should be at 3 hit points left and is eligible to use the second wind ability (and I'd recommend he do that)

Tony, Syric, and So Leet all take 8 points of damage (13 total each in the past two grenade attacks)
--------
Engineer 1 draws baton

----------
Soldier 11 moves to K14

-------------------------


Up Next:
Jax (29)(Loc: N2)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)


DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Sith Candidate 1 (12)(Loc: )
I will do that ASAP.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 4:10 am

Up Next:

Soldier 2 (24)(Loc:L5)
Shoots at Bulwark
1d20[20]+5-1(cond track)=24 critical hit

3d8[2,1,1]x2=8 points of damage.
---------------------------------------------------
Soldier Commander (23)(Loc: L14)
Moves to J10 and fires at Klak with a blaster carbine
1d20[11]+10=21 Hit
Damage 3d8[6,5,8]+2=21
Klak is moved down one position on the condition track.

----------------------------------------
Soldier 12 (22)(Loc: I17)
Fires at Bulwark
1d20[3]+5=8 miss
------------------------------
Soldier 13 (22)(Loc: J14)
Fires at Klak
1d20[9]+5=14 Miss

----------------------------------
Next Up

Klak (21) (Loc: J1)
Tony (21)(Loc: G3)
Soldier 10(21)(Loc: B8)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Soldier 9 (14)(Loc:C8)
Soldier 3 (14)(Loc: O6)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C11)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: P13)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: L14)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)


DEAD----Soldier 1 (8)(Loc: )
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD----Sith Candidate 1 (12)(Loc: )
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Reese » Tue May 03, 2011 5:55 am

[ooc: what is the result of moving down condition track? Not by the book.] 

Klak stands at J1 and aims at Soldier Commander

HP 25, Speed 6, FortD 17, RefD 19, WillD 13

Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1
Roll(1d20)+8: 18,+8 Total:26

Damage (3d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(4d8)+4: 6,6,4,1,+4 Total:21
This... I Command!

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Tue May 03, 2011 6:26 am

Gandolfini wrote:Move to O5 and single attack Soldier 3.

1d20[13]+7=20

Damage 2d8[5,3]+4=12
With this attack (if it hit) Soldier 3 has taken 32 points of damage. Should he still be up?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Tue May 03, 2011 1:37 pm

Reese wrote:[ooc: what is the result of moving down condition track? Not by the book.] 
[OOC: Basically you are -1 to everything except damage. So -1 to hit, -1 to skill checks and -1 to all defenses.]
[Also OOC: I find it ironic that Bulwark gets critted for 8 pts of damage, then Reese gets his ass handed to him on a regular shot]

Moving on...

Tony moves to D3
Swift action to switch to Autofire mode
Spend force point
Autofire squares B8, B9, C8 and C9

HP 34, Speed 6, FortD 17, RefD 20, WillD 16

Force point: 1d6: 1
Autofire attack: 1d20+9+1-5: 19+9+1-5=24
Damage: 3d10+4: 9+8+3+4=24 (that better kill them both)

Tony looks Soldier 8 right in the eye: "You're next son"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Bulwark » Tue May 03, 2011 2:12 pm

is that a wall at K6 or a pit?

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 2:47 pm

Gandolfini you are right Soldier 3 is dead.
Tony kills soldiers 9 and 10
Bulwark that is a pit. Should someone go into the pit it is a 7m fall and they can come back up with the stairs around E8.

I left my worksheet at home (I have a gdoc copy but need to refigure out who is wounded soldier wise and for how much so it willl be a short while before I can continue 1-2hrs max assuming work isn;t too nuts)
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Tue May 03, 2011 3:02 pm

Blackferne wrote:Gandolfini you are right Soldier 3 is dead.
Tony kills soldiers 9 and 10
Bulwark that is a pit. Should someone go into the pit it is a 7m fall and they can come back up with the stairs around E8.

I left my worksheet at home (I have a gdoc copy but need to refigure out who is wounded soldier wise and for how much so it willl be a short while before I can continue 1-2hrs max assuming work isn;t too nuts)
In the southern wing the only 2 left alive are Soldier's 7 and 8. Soldier 7 ate a grenade for 17 damage so he's down that many plus -1 on cond track. Soldier 8 is unhurt. Soldier 7 has not moved and Soldier 8 is in the square directly south (ie begging for someone to use autofire to put them both out of our collective misery)

I haven't been paying attention to the rest yet because my section isn't secure...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 3:28 pm

Okay my sheet is caught up. Also in the Core Combat section of the Gdoc character sheets there is a Current HP square and for those affected I have put down -1 on condition track.


Klak hit the Soldier Commander pretty badly.
Tony got his two guys.
---------------------------------
Up next

So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: K14)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: J10)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)



DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Sith Candidate 1 (12)(Loc: )
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 3:37 pm

I need to go now through and make sure locations are right for units.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Arrican » Tue May 03, 2011 3:37 pm

So Leet is taking a shot at the Commander, he's feeling very confident due to his recent kills.
1d20 [19]+1 base attack +2 dexterity +1 battle bonus +2 from his prototype blaster=23
3d8 = 7,4,1 = 12+1 = 13+1 (heroic level, I keep forgetting that shit) = 14

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 3:46 pm

The Soldier Commander is still standing but looking bad.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Tue May 03, 2011 3:47 pm

Image

I think this is accurate.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 3:48 pm

Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)
Cuspar (18)(Loc: I3)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: K14)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier Commander (23)(Loc: J10)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)


DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Sith Candidate 1 (12)(Loc: )
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Bulwark » Tue May 03, 2011 3:58 pm

Bulwark spends 2 swift actions to go back to full condition (feat) then shoots at the commander.

To hit:
d20(16)+9 : 25

Damage:
3d8(5,5,4)+2 : 16

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Tue May 03, 2011 4:07 pm

The Soldier Commander drops.
----------------------------
Engineer 2 waits

----------------------------

Cuspar (18)(Loc: I3)
Syric (13) (Loc:I2 )
Soldier 8 (12)(Loc: C5)
Soldier 7 (11)(Loc: D5)
Eng 1 (10)(Loc: N14)
Soldier 11 (9)(Loc: K14)
Jax (29)(Loc: O5)
Soldier 2 (24)(Loc:L5)
Soldier 12 (22)(Loc: I17)
Soldier 13 (22)(Loc: J14)
Klak (21) (Loc: J1)
Tony (21)(Loc: D3)
So Leet (20)(Loc: I3)
Bulwark (20)(Loc: K5)
Eng 2 (20)(Loc: N16)


DEAD----Soldier 1 (8)(Loc: )
DEAD----Soldier 3 (14)(Loc: O6)
DEAD---Soldier 4 (21)(Loc: )
DEAD---Soldier 5 (15)(Loc: )
DEAD---Soldier 6 (16)(Loc: C2)
DEAD---Soldier 9 (14)(Loc:C8)
DEAD----Soldier 10(21)(Loc: B8)
DEAD----Soldier Commander (23)(Loc: J10)
DEAD----Sith Candidate 1 (12)(Loc: )
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

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