Operation Rescue Ko Thread (Chapter 3 dungeon)
- Blackferne
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Here is the map of the section we are talking about. You guys (minus Dood of course) are just above it in the section above.
"Scorecard"
Tony Plush 7 kills 3 assists
Klak 6 kills 3 assists
Jax 5 kills no assists
Bulwark 3 kills 2 assists
Syric 2 kills 5 assists
Cuspar 1 kill 1 assist
So Leet 1 kill
Kill is last damage done to kill a person. Assists are any damage done to that person before hand. Syric and Klak made a pretty good pairing actually, if the initiative was different they would have easily flipped on the kill/assist counts.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
That's just like a Jedi to not help anyone.Blackferne wrote: Jax 5 kills no assists
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
You forgot the most damage taken stat - which I believe Cuspar is leading
Although he has yet to spend any time tanking the floor so that's good I guess.
Although he has yet to spend any time tanking the floor so that's good I guess.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
"Ok, let's take a quick break, bandage up and figure out our plan for the next section."
Tony pulls out his datapad with the map So Leet got us earlier pulled up.
"So we are here" Tony says pointing to the room we are in "once we head south the key point in this section is here" Tony says pointing to the intersection where Soldier2 is currently marked at. "That intersection opens in all directions, if you walk out into the intersection once the shooting starts you'll be a sitting duck to attacks from 4 different angles. So, who wants first crack at making our battle plan for this section?"
Tony pulls out his datapad with the map So Leet got us earlier pulled up.
"So we are here" Tony says pointing to the room we are in "once we head south the key point in this section is here" Tony says pointing to the intersection where Soldier2 is currently marked at. "That intersection opens in all directions, if you walk out into the intersection once the shooting starts you'll be a sitting duck to attacks from 4 different angles. So, who wants first crack at making our battle plan for this section?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Gandolfini
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
I'm not so sure. I went from 48 to 19.Furiel wrote:You forgot the most damage taken stat - which I believe Cuspar is leading
Although he has yet to spend any time tanking the floor so that's good I guess.
Spelt chick it fur putties!
- Gandolfini
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
It is just like a Jedi to finish what he starts.Bulwark wrote:That's just like a Jedi to not help anyone.Blackferne wrote: Jax 5 kills no assists
Anyone else get two kills in one shot? Bueller? Bueller?
Spelt chick it fur putties!
- Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Initiative list
Sith Candidate 2=29
Syric 20+3=23
Soldier 2=23
Bulwark 13+9=22
Engineer 1=21
Sith Candidate 1=20
Sith Candidate 3=20
Klak 10+9=19
Engineer 2=19
Soldier 3=18
So Leet 13+3=16
Cuspar 8+6=14
Jax 4+9=13
T-Plush 2+10=12
Soldier 1=12
Soldier 7=12
Soldier 4=11
Soldier 5=11
Soldier 6=6
Sith Candidate 2=29
Syric 20+3=23
Soldier 2=23
Bulwark 13+9=22
Engineer 1=21
Sith Candidate 1=20
Sith Candidate 3=20
Klak 10+9=19
Engineer 2=19
Soldier 3=18
So Leet 13+3=16
Cuspar 8+6=14
Jax 4+9=13
T-Plush 2+10=12
Soldier 1=12
Soldier 7=12
Soldier 4=11
Soldier 5=11
Soldier 6=6
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Are we strategizing or fighting? What is the ref def for the soldiers?
Spoiler:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Not yet, but I have grenades so that could change at any momentGandolfini wrote:It is just like a Jedi to finish what he starts.Bulwark wrote:That's just like a Jedi to not help anyone.Blackferne wrote: Jax 5 kills no assists
Anyone else get two kills in one shot? Bueller? Bueller?
And we can strategize right now Whitey, I'm assuming we would take 1 minute to make a quick plan while bandaging up and distributing loot.
Sold Ref def is 15
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Effectively it is your move and you can strategize with everyone, but combat will start on your action.Whiteness wrote:Are we strategizing or fighting? What is the ref def for the soldiers?
Core stats of concern
Soldiers ref def is 15 (22Hp)
Sith Candidates ref def is 12 (19hp)
Engineers ref def is 16 (12 hp)
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
- Gandolfini
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
And we are at full health and condition, right?
Spelt chick it fur putties!
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Bulwark holsters his carbine and picks up the sithified carbine. He checks the settings and swaps in a fresh power pack.
"If we set up a fire base at the north end of the hall, we may be able to draw some of them out. Or, at the very least, pin them down as we approach en mass."
"If we set up a fire base at the north end of the hall, we may be able to draw some of them out. Or, at the very least, pin them down as we approach en mass."
- Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Yes. Though do to your recent injury there is a small blood stain on your robe.Gandolfini wrote:And we are at full health and condition, right?
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
"I like you're thinking Hayseed. We force them through a chokepoint at the bottom of the hallway and gun em down as they approach. Anyone got any better ideas or suggestions?"Bulwark wrote:Bulwark holsters his carbine and picks up the sithified carbine. He checks the settings and swaps in a fresh power pack.
"If we set up a fire base at the north end of the hall, we may be able to draw some of them out. Or, at the very least, pin them down as we approach en mass."
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Gandolfini
- Priest
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
This would give them time to call reinforcements and overwhelm us with numbers. Our current strategy is doing well.Furiel wrote:"I like you're thinking Hayseed. We force them through a chokepoint at the bottom of the hallway and gun em down as they approach. Anyone got any better ideas or suggestions?"Bulwark wrote:Bulwark holsters his carbine and picks up the sithified carbine. He checks the settings and swaps in a fresh power pack.
"If we set up a fire base at the north end of the hall, we may be able to draw some of them out. Or, at the very least, pin them down as we approach en mass."
Spelt chick it fur putties!
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
"Ok, well then why don't you take point then and we'll all follow immediately behind you to provide fire support. You need to get alot closer than the rest of us anyway."Gandolfini wrote:This would give them time to call reinforcements and overwhelm us with numbers. Our current strategy is doing well.Furiel wrote:"I like you're thinking Hayseed. We force them through a chokepoint at the bottom of the hallway and gun em down as they approach. Anyone got any better ideas or suggestions?"Bulwark wrote:Bulwark holsters his carbine and picks up the sithified carbine. He checks the settings and swaps in a fresh power pack.
"If we set up a fire base at the north end of the hall, we may be able to draw some of them out. Or, at the very least, pin them down as we approach en mass."
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
"Oh and 1 more thing, Fishstix, I appreciate your bravery and gameness in a fight, but you're not fully combat trained. Please stick a little closer to Brainiac toward the back. You're taking alot of unnecessary fire that you just don't have the training and experience to avoid and I don't want us to have to carry your corpse out of here.
Ok, I think breaktime is over kids, let's get back to hunting!"
Ok, I think breaktime is over kids, let's get back to hunting!"
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
[ooc: nobody puts Fishstix in a corner!]Furiel wrote:"Oh and 1 more thing, Fishstix, I appreciate your bravery and gameness in a fight, but you're not fully combat trained. Please stick a little closer to Brainiac toward the back. You're taking alot of unnecessary fire that you just don't have the training and experience to avoid and I don't want us to have to carry your corpse out of here.
Ok, I think breaktime is over kids, let's get back to hunting!"
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Syric pulls out a flask and takes a quick sip before passing it to Klak.
"Let's do this"
Syric takes the west path back down towards the path to the new sector.
HP 29 (Threshold 13) FortD 13 RefD 19 WillD 16 Speed 6, atk +2, Dex +3
He draws his Heavy Blaster and Pulse Wave pistols and fires both at the soldier.
Roll(1d20)+6: 18,+6 Total:24 -5 =19
Roll(1d20)+6: 15,+6 Total:21 -5 = 16
Roll(3d8)+2: 4,8,7,+2 Total:21
Roll(2d6)+6: 1,3,+6 Total:10
"Let's do this"
Syric takes the west path back down towards the path to the new sector.
HP 29 (Threshold 13) FortD 13 RefD 19 WillD 16 Speed 6, atk +2, Dex +3
He draws his Heavy Blaster and Pulse Wave pistols and fires both at the soldier.
Roll(1d20)+6: 18,+6 Total:24 -5 =19
Roll(1d20)+6: 15,+6 Total:21 -5 = 16
Roll(3d8)+2: 4,8,7,+2 Total:21
Roll(2d6)+6: 1,3,+6 Total:10
Spoiler:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Syric would have walked out of the narrow hallway just far enough to see and shoot at the soldier.
Spoiler:
- Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Soldier 1 is Down! I repeat Soldier 1 is Down!
----------------
Soldier 2 Shouts "Intruder from Section 1B!"
He shoots his blaster carbine at Whiteness.
1d20[15]+5=20 It should hit.
3d8[7,7,5]=19 points of damage
Syric will move one down the condition track and have 10 HP. He is now eligible for second wind should he choose.
-------------
Bulwark is up.
----------------
Soldier 2 Shouts "Intruder from Section 1B!"
He shoots his blaster carbine at Whiteness.
1d20[15]+5=20 It should hit.
3d8[7,7,5]=19 points of damage
Syric will move one down the condition track and have 10 HP. He is now eligible for second wind should he choose.
-------------
Bulwark is up.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Bulwark moves in next to Syric and lines up a shot on Soldier 2.
to hit:
Roll(1d20)+9: 10,+9 Total:19
Damage:
Roll(3d8)+2:3,2,8,+2Total:15
to hit:
Roll(1d20)+9: 10,+9 Total:19
Damage:
Roll(3d8)+2:3,2,8,+2Total:15
- Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Soldier 2 reels back from the attack but is still standing...slightly bent over.
--------
Engineer 1 moves from where he is on the map to the doorway in room 8.. He is inside the doorway near where Soldier 2 is but you wouldn't be able to get line of sight from the hallway.
------
Sith Candidate 1 moves to 2 squares west of Soldier 2.
-----
Sith Candidate 3 double moves to get to the square directly north of Sith Candidate 1.
-----
Klak's turn.
--------
Engineer 1 moves from where he is on the map to the doorway in room 8.. He is inside the doorway near where Soldier 2 is but you wouldn't be able to get line of sight from the hallway.
------
Sith Candidate 1 moves to 2 squares west of Soldier 2.
-----
Sith Candidate 3 double moves to get to the square directly north of Sith Candidate 1.
-----
Klak's turn.
Jounville Blackferne
Archbishop of the Church of Alvis
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Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
- Blackferne
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Klak told me to take his turn.
He will move into the hall to get a view on Soldier 2 and fire his blaster carbine.
1d20[4]+3 base combat+3 Dex bonus +1 Point Blank Shot + 1 Weapon Focus rifle+1 Cuspar's bonus=13
Which just misses.
-------
Engineer 2 moves one square south of Engineer 1.
----
Soldier 3 moves one square diagonally NW of Soldier 2 and fire sat Bulwark.
1d20[2]+5=7 miss.
----
So Leet up.
He will move into the hall to get a view on Soldier 2 and fire his blaster carbine.
1d20[4]+3 base combat+3 Dex bonus +1 Point Blank Shot + 1 Weapon Focus rifle+1 Cuspar's bonus=13
Which just misses.
-------
Engineer 2 moves one square south of Engineer 1.
----
Soldier 3 moves one square diagonally NW of Soldier 2 and fire sat Bulwark.
1d20[2]+5=7 miss.
----
So Leet up.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Sorry this is out of sequence, as I have a lunch meeting... I'll leave two options:
1) If I can't get a shot, I'll basically stay back.
2) If I can get a shot without being in front of everyone, I'll shoot at a soldier - 1st priority would be soldier with most damage, second would be closest one if I can't shoot the injured one for some reason.
HP 25 (Threshold 13) FortD 13 RefD 13 WillD 17 Speed 6, atk +1, Dex +1, Born Leader +1
Draw sith blaster and shoot at whichever soldier it happens to be.
Roll(1d20)+3=5+3=8. I fucking miss again.
1) If I can't get a shot, I'll basically stay back.
2) If I can get a shot without being in front of everyone, I'll shoot at a soldier - 1st priority would be soldier with most damage, second would be closest one if I can't shoot the injured one for some reason.
HP 25 (Threshold 13) FortD 13 RefD 13 WillD 17 Speed 6, atk +1, Dex +1, Born Leader +1
Draw sith blaster and shoot at whichever soldier it happens to be.
Roll(1d20)+3=5+3=8. I fucking miss again.
Cuspar