Operation Rescue Ko Thread (Chapter 3 dungeon)

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 8:21 pm

Bulwark wrote:Bulwark takes a full turn action to run up next to the last guy just in case everyone else misses and he gets a chance to shoot next turn.
Okay you are just south of jax now.

Klak is up.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Fri Apr 29, 2011 8:38 pm

@Sith Candidate
You should surrender now.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 8:42 pm

"I doubt you take prisoners heretic?" He replies with a spit.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Fri Apr 29, 2011 8:46 pm

Blackferne wrote:"I doubt you take prisoners heretic?" He replies with a spit.
I bet he's wrong. I'm quite willing to bet Jax would be willing to take him prisoner.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 8:55 pm

Reese says he will move to be in range so now Sith Apprentice is surrounded by Jax, Bulwark and Klak.

Next up So Leet Cuspar and then Jax.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Fri Apr 29, 2011 8:55 pm

Blackferne wrote:"I doubt you take prisoners heretic?" He replies with a spit.
Continue to doubt if you wish to join the others.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Arrican » Fri Apr 29, 2011 8:58 pm

"Really? At this point what do you have to lose? Quick painful blaster death, slow torturous death by well, torture... and we both know these very proper Jedi folk would never do that to you. C'mon at least give someone a chance to rescue you, they might even make a Holomovie out of it."
Holding my action and watching any additional entrances to our area to not be surprised.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Bulwark » Fri Apr 29, 2011 9:03 pm

"Did I mention that we have cookies? You like cookies, right?"

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 9:04 pm

Cuspar then Jax.
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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Fri Apr 29, 2011 9:18 pm

Away from computer. Can I shoot anyone without a penalty with a 6 square move?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Fri Apr 29, 2011 9:19 pm

Cuspar wrote:Away from computer. Can I shoot anyone without a penalty with a 5 square move?
No, you cannot, he is effectively surrounded, if you shoot at him no matter where you move you wil have a -5 penalty
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Fri Apr 29, 2011 9:21 pm

If I shoot, I get my normal plus 3 and then subtract 5 right? If I miss do o hit you guys? Or is there any way I hit one of you?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 9:22 pm

Furiel wrote:
Cuspar wrote:Away from computer. Can I shoot anyone without a penalty with a 5 square move?
No, you cannot, he is effectively surrounded, if you shoot at him no matter where you move you wil have a -5 penalty
He can't move and shoot this turn anyway because of the sith position.
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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Fri Apr 29, 2011 9:24 pm

If there's no way for me to shoot him (which I'd prefer), I stay where I am and yell "You're lucky I'm constrained by the geometry of this world... BITCH!"
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 9:25 pm

And now we are to Jax.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Fri Apr 29, 2011 9:28 pm

Jax shrugs Your choice.

Attack 1d20[11]+2=13
Attack 1d20[15]+2=17

Damage 2d8[8,7]15+4=19
Damage 2d8[8,4]12+4=16
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 9:33 pm

And the Sith candidate falls. Combat for this sector is over. Please feel free to explore/rest/heal/argue or shoot each other as you see fit.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 9:36 pm

"Scorecard Updated"
Tony Plush 10 kills 3 assists
Jax 9 kills 2 assists
Klak 6 kills 1 assists
Bulwark 4 kills 3 assists
Syric 3 kills 5 assists
Cuspar 2 kill 1 assist
So Leet 3 kill
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Gandolfini » Fri Apr 29, 2011 9:41 pm

Search and loot the area?
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 9:47 pm

Where soldiers 5 and 6 were before they ran out to their grenade induced death is a power generator.

In the storage areas marked 4-7 you find:
Marker 4: 2 heavy blaster pistols that are +2 to your attack roll.
Marker 5: 4 thermal detonators (standard not modified)
Marker 6: 1 blaster carbine which does an additional die of damage.
Marker 7: A crate of stims. The stim effect as listed in the manifold will increase your reflex defense by 1 for 5 rounds. There are 5 stim shots.
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Furiel » Fri Apr 29, 2011 11:20 pm

Is that generator one of the locations we need to rig with explosives?

Loot distribution suggestions:
Hvy pistols to Brainiac and Fishstix as they need the most help hitting
Extra damage Carbine to Horny
2 Thermal Detonators to me and 2 to Horny

The "crate " of stims, how many are in the crate? If that 5 1shot sims, or multiple 5 shot stims?

And at the end before we move on...

"Nice work all, but one reminder, we are not here to make friends with them, we are here to rescue Ko and blow the base. Taking prisoners will only slow us down and jepordize the mission as they will betray us later guaranteed. Do not hesitate to pull the trigger next time."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Blackferne » Fri Apr 29, 2011 11:34 pm

Each shot lasts 5 rounds

There are 5 shots

It is a small crate.
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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Cuspar » Fri Apr 29, 2011 11:43 pm

I'll give Syric the 4d6 concealable blaster and take one of those +2 to attacks! That'd be great!
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Re: Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Whiteness » Sat Apr 30, 2011 12:16 am

Although Syric would like one of the pistols, he begrudgingly accepts the pistol from Cuspar, holstering his other pistols.

Is there any way to see how much charge is left?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Operation Rescue Ko Thread (Chapter 3 dungeon)

Post by Reese » Sat Apr 30, 2011 12:45 am

Klak says "Thanks Lieutenant" and takes the blaster carbine. (I assume I can replace it's stock with my retractable stock?).
This... I Command!

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