I'm not dictating how the loot is distributed, I'm just making suggestions based on people's skills and current effectiveness. If you want something speak up.Whiteness wrote:Although Syric would like one of the pistols, he begrudgingly accepts the pistol from Cuspar, holstering his other pistols.
Is there any way to see how much charge is left?
Operation Rescue Ko Thread (Chapter 3 dungeon)
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
No, I have no problem with it, it's what I would done. Syric would want the 'better' pistol but agrees with Tony's suggestion...and hopes for a better drop later.Furiel wrote:I'm not dictating how the loot is distributed, I'm just making suggestions based on people's skills and current effectiveness. If you want something speak up.Whiteness wrote:Although Syric would like one of the pistols, he begrudgingly accepts the pistol from Cuspar, holstering his other pistols.
Is there any way to see how much charge is left?
Spoiler:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
[OOC: honestly, that pistol is PERFECT for Cusp. It makes me drastically more useful in combat. It's almost like the GM INVENTED it for me!]
Cuspar
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
ooc: I believe carbines have a retractible stock by default. However, they count as a pistol unless you spend a full move unfolding the stock.Reese wrote:Klak says "Thanks Lieutenant" and takes the blaster carbine. (I assume I can replace it's stock with my retractable stock?).
IC:
"I wouldn't mind a detonator or 2. It may come in handy."
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
"For now I think I'd prefer that they be carried by personell that I know have the proper military training to use them. Once I know you have the right training to use them sure, but for now I'd prefer Horny and I hold them until I can personally train you all on their use.Bulwark wrote:ooc: I believe carbines have a retractible stock by default. However, they count as a pistol unless you spend a full move unfolding the stock.Reese wrote:Klak says "Thanks Lieutenant" and takes the blaster carbine. (I assume I can replace it's stock with my retractable stock?).
IC:
"I wouldn't mind a detonator or 2. It may come in handy."
Are we ready to move on?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
- Contact:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Assuming that everyone is healed to maximum health and condition and assuming you are exiting the old map to the corridor to the right here is the next map and I'm prerolling initiative for everyone.
Jax (29)
Soldier 2 (24)
Soldier Commander (23)
Soldier 12 (22)
Soldier 13 (22)
Klak (21)
Tony (21)
Soldier 10 (21)
Soldier 4 (21)
So Leet (20)
Bulwark (20)
Eng 2 (20)
Cuspar (18)
Soldier 6 (16)
Soldier 5 (15)
Soldier 9 (14)
Soldier 3 (14)
Syric (13)
Sith Candidate 1 (12)
Soldier 8 (12)
Soldier 7 (11)
Eng 1 (10)
Soldier 11 (9)
Soldier 1 (8)
You are not an eligible target until you step onto 1J or 1I and for movement purposes that counts as your starting square.
Jax (29)
Soldier 2 (24)
Soldier Commander (23)
Soldier 12 (22)
Soldier 13 (22)
Klak (21)
Tony (21)
Soldier 10 (21)
Soldier 4 (21)
So Leet (20)
Bulwark (20)
Eng 2 (20)
Cuspar (18)
Soldier 6 (16)
Soldier 5 (15)
Soldier 9 (14)
Soldier 3 (14)
Syric (13)
Sith Candidate 1 (12)
Soldier 8 (12)
Soldier 7 (11)
Eng 1 (10)
Soldier 11 (9)
Soldier 1 (8)
You are not an eligible target until you step onto 1J or 1I and for movement purposes that counts as your starting square.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
- Gandolfini
- Priest
- Posts:925
- Joined:Thu May 27, 2010 5:14 pm
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
I'm going to suggest that I take room 2 to the north while the rest take the central corridor and the rooms to the south.
Jax moves to N2.
Force Slam (1d20)14+8=22
damage 4d6(5,3,6,6)=20
Jax moves to N2.
Force Slam (1d20)14+8=22
damage 4d6(5,3,6,6)=20
Spelt chick it fur putties!
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
- Contact:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
I assume you are aiming the force slam to get all 3 in room 2?Gandolfini wrote:I'm going to suggest that I take room 2 to the north while the rest take the central corridor and the rooms to the south.
Jax moves to N2.
Force Slam (1d20)14+8=22
damage 4d6(5,3,6,6)=20
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
"Ok Ginger, Horny you got the two ahead, I'll secure our southern flank. Everyone else clean up our scraps."Gandolfini wrote:I'm going to suggest that I take room 2 to the north while the rest take the central corridor and the rooms to the south.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Gandolfini
- Priest
- Posts:925
- Joined:Thu May 27, 2010 5:14 pm
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
yesBlackferne wrote:I assume you are aiming the force slam to get all 3 in room 2?Gandolfini wrote:I'm going to suggest that I take room 2 to the north while the rest take the central corridor and the rooms to the south.
Jax moves to N2.
Force Slam (1d20)14+8=22
damage 4d6(5,3,6,6)=20
Spelt chick it fur putties!
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
So if the GM doesn't make a move for over 24 hours do the players get to take over the NPCs?by Blackferne » Sat Apr 30, 2011 7:53 pm
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Operation Rescue Ko Thread (Chapter 3 dungeon)
Ooc: I think I'm better at using them than both of you if it falls under mechanics skill like all other explosives. Haven't read up on them too much.Furiel wrote:"For now I think I'd prefer that they be carried by personell that I know have the proper military training to use them. Once I know you have the right training to use them sure, but for now I'd prefer Horny and I hold them until I can personally train you all on their use.Bulwark wrote:ooc: I believe carbines have a retractible stock by default. However, they count as a pistol unless you spend a full move unfolding the stock.Reese wrote:Klak says "Thanks Lieutenant" and takes the blaster carbine. (I assume I can replace it's stock with my retractable stock?).
IC:
"I wouldn't mind a detonator or 2. It may come in handy."
Are we ready to move on?"
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
OOC: rules say they they work just like grenades, so they take an attack role, and do more damage, with a larger radius, on a timer unlike frag grenades, so that would make Klak and I the best qualified as we have the highest base attacksArrican wrote:Ooc: I think I'm better at using them than both of you if it falls under mechanics skill like all other explosives. Haven't read up on them too much.Furiel wrote:"For now I think I'd prefer that they be carried by personell that I know have the proper military training to use them. Once I know you have the right training to use them sure, but for now I'd prefer Horny and I hold them until I can personally train you all on their use.Bulwark wrote:ooc: I believe carbines have a retractible stock by default. However, they count as a pistol unless you spend a full move unfolding the stock.Reese wrote:Klak says "Thanks Lieutenant" and takes the blaster carbine. (I assume I can replace it's stock with my retractable stock?).
IC:
"I wouldn't mind a detonator or 2. It may come in handy."
Are we ready to move on?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
- Contact:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Jax kills Sith Candidate 1
Soldier 3 and 4 are badly hurt.
--------
Soldier 2 (24)
Shouts "INTRUDERS FROM SECTOR 1C"
Moves to L5
--------
Soldier Commander (23)
Moves to L14
-------------
Soldier 12 (22)
Moves to I17
------------
Soldier 13 (22)
Moves to J14
---------------
Up next
Klak (21)
Tony (21)
Soldier 10 (21)
Soldier 4 (21)
So Leet (20)
Bulwark (20)
Eng 2 (20)
Cuspar (18)
Soldier 6 (16)
Soldier 5 (15)
Soldier 9 (14)
Soldier 3 (14)
Syric (13)
DEAD-----Sith Candidate 1 (12)
Soldier 8 (12)
Soldier 7 (11)
Eng 1 (10)
Soldier 11 (9)
Soldier 1 (8)
Jax (29)
------------------
Sorry for the delay sleep has been hecticly weird for me this weekend.
Soldier 3 and 4 are badly hurt.
--------
Soldier 2 (24)
Shouts "INTRUDERS FROM SECTOR 1C"
Moves to L5
--------
Soldier Commander (23)
Moves to L14
-------------
Soldier 12 (22)
Moves to I17
------------
Soldier 13 (22)
Moves to J14
---------------
Up next
Klak (21)
Tony (21)
Soldier 10 (21)
Soldier 4 (21)
So Leet (20)
Bulwark (20)
Eng 2 (20)
Cuspar (18)
Soldier 6 (16)
Soldier 5 (15)
Soldier 9 (14)
Soldier 3 (14)
Syric (13)
DEAD-----Sith Candidate 1 (12)
Soldier 8 (12)
Soldier 7 (11)
Eng 1 (10)
Soldier 11 (9)
Soldier 1 (8)
Jax (29)
------------------
Sorry for the delay sleep has been hecticly weird for me this weekend.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
- Contact:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
WHAT SORCERY IS THIS WHITEY???!?!?
Also good job.
Also good job.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
[OOC: with the Canadian election today, I will not be on here pretty much at all - Pat, if people are waiting on me for more than 15 minutes, can you control my squid?]
Cuspar
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
- Contact:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
....how long does it take to vote in Canada? Is it a metric ballot?Cuspar wrote:[OOC: with the Canadian election today, I will not be on here pretty much at all - Pat, if people are waiting on me for more than 15 minutes, can you control my squid?]
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Klak stands at J1 and aims at Soldier 1.
HP 46, Speed 6, FortD 17, RefD 19, WillD 13
Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1,
Roll(1d20)+8: 13,+8 Total:21
Damage (3d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(4d8)+4: 4,8,6,5,+4 Total:27
HP 46, Speed 6, FortD 17, RefD 19, WillD 13
Attack (1d20) Base +3, Dex +3, Weapon Focus +1, Point Blank Shot +1,
Roll(1d20)+8: 13,+8 Total:21
Damage (3d8) 1/2 Level +1, Weapon Specialization +2, Point Blank Shot +1, Dev Attack -5 Damage Threshold
Roll(4d8)+4: 4,8,6,5,+4 Total:27
This... I Command!
- Gandolfini
- Priest
- Posts:925
- Joined:Thu May 27, 2010 5:14 pm
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
In Socialist Canada the ballot votes you. Politely.Blackferne wrote:....how long does it take to vote in Canada? Is it a metric ballot?Cuspar wrote:[OOC: with the Canadian election today, I will not be on here pretty much at all - Pat, if people are waiting on me for more than 15 minutes, can you control my squid?]
Spelt chick it fur putties!
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
- Contact:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Soldier 1 is dead.
Tony is up
Tony is up
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
[OOC: preoccupied with news coverage of the election. I'll be on here during the day, but as soon as I leave, it's rum and anti-socialist prayers until bedtime.]Blackferne wrote:....how long does it take to vote in Canada? Is it a metric ballot?Cuspar wrote:[OOC: with the Canadian election today, I will not be on here pretty much at all - Pat, if people are waiting on me for more than 15 minutes, can you control my squid?]
Cuspar
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Tony moves from I1 to G3 and throws a frag grenade to the line between D3 and D4. 2 sqaure radius burst should catch all 3 soldiers 5, 6 and 7
HP 47, Speed 6, FortD 17, RefD 20, WillD 16
Attack roll: 1d20+6: 9+6= 15
Damage: 4d6: 6+2+3+6= 17 damage (crap, was hoping to kill em all in 1 shot)
HP 47, Speed 6, FortD 17, RefD 20, WillD 16
Attack roll: 1d20+6: 9+6= 15
Damage: 4d6: 6+2+3+6= 17 damage (crap, was hoping to kill em all in 1 shot)
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
- Contact:
Re: Operation Rescue Ko Thread (Chapter 3 dungeon)
Soldier 10 (21)
Double moves to get to B8
--------
Soldier 4 (21)
Attacks Jax
1d20[1]+5-1(damage condition)
Miss.
-------
Up Next:
So Leet (20)
Bulwark (20)
Eng 2 (20)
Cuspar (18)
Soldier 6 (16)
Soldier 5 (15)
Soldier 9 (14)
Soldier 3 (14)
Syric (13)
DEAD----Sith Candidate 1 (12)
Soldier 8 (12)
Soldier 7 (11)
Eng 1 (10)
Soldier 11 (9)
DEAD----Soldier 1 (8)
Jax (29)
Soldier 2 (24)
Soldier Commander (23)
Soldier 12 (22)
Soldier 13 (22)
Klak (21)
Tony (21)
Double moves to get to B8
--------
Soldier 4 (21)
Attacks Jax
1d20[1]+5-1(damage condition)
Miss.
-------
Up Next:
So Leet (20)
Bulwark (20)
Eng 2 (20)
Cuspar (18)
Soldier 6 (16)
Soldier 5 (15)
Soldier 9 (14)
Soldier 3 (14)
Syric (13)
DEAD----Sith Candidate 1 (12)
Soldier 8 (12)
Soldier 7 (11)
Eng 1 (10)
Soldier 11 (9)
DEAD----Soldier 1 (8)
Jax (29)
Soldier 2 (24)
Soldier Commander (23)
Soldier 12 (22)
Soldier 13 (22)
Klak (21)
Tony (21)
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Operation Rescue Ko Thread (Chapter 3 dungeon)
Sorry for the delay. I was going to do something evil.
So leet steps into the door way and takes a shot at the most injured person.
Gm if you don't mind.
So leet steps into the door way and takes a shot at the most injured person.
Gm if you don't mind.