The Taris Event Chapter 2

Grab your 20 sided die and players handbook. A forum dedicated to forum based games. D&D, classic board games, or even games of your own design.
User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:
Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 4:34 am

Bulwark wrote:Bulwark moves next to the window to get some cover and pulls out the stock on his carbine. Gritting his teeth, he fires a shot at Bot 6 and mutters, "I really hate droids."

(1+ from level bonus, +1 base attack, +3 dex bonus,+1 from Point Blank Shot, +1 from Cuspar's born leader)
Attack Roll:
Roll(1d20)+7: 12,+7 Total:19

(1+ from level bonus, +1 from Point Blank Shot)
Damage Roll: Roll(3d8)+2: 4,3,5,+2 Total:14

[OOC: if Bot 6 is more than 150 meters (30 squares) away, remove the point blank bonus)
Your shot lands. It recoils a bit but is still standing.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 4:37 am

Furiel wrote:[OOC: looks like I might be needing your shirt Reese]

I would assume considering the volume of blaster fire that has gone through the window toward the MK2 droid that that window is either open or not there anymore...in which case it's time to take the most direct route.

"Cover me you 3, I'll draw the droid fire so the rest of you can get them outta here!"

Going full defensive and moving 6 squares, likely including a diving roll through the window.

HP 40 (Threshold 14) FortD 14 RefD 30 WillD 15, Speed 6, atk +2, Dex +4

Acrobatics roll for going through the window: 1d20+10: 16+10=26

So I would say I successfully dove through the window and rolled up to my feet and am now standing in the courtyard area, full defense with my club in hand.
I am assuming that means you went through the window on the north side of the building and are now near three droids one of which is the Mark II in defensive stance correct? If that is correct you are now within melee range of Mark II, Sith Bots 7 and 8.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: The Taris Event Chapter 2

Post by Furiel » Sat Apr 02, 2011 4:39 am

Blackferne wrote:
Furiel wrote:[OOC: looks like I might be needing your shirt Reese]

I would assume considering the volume of blaster fire that has gone through the window toward the MK2 droid that that window is either open or not there anymore...in which case it's time to take the most direct route.

"Cover me you 3, I'll draw the droid fire so the rest of you can get them outta here!"

Going full defensive and moving 6 squares, likely including a diving roll through the window.

HP 40 (Threshold 14) FortD 14 RefD 30 WillD 15, Speed 6, atk +2, Dex +4

Acrobatics roll for going through the window: 1d20+10: 16+10=26

So I would say I successfully dove through the window and rolled up to my feet and am now standing in the courtyard area, full defense with my club in hand.
I am assuming that means you went through the window on the north side of the building and are now near three droids one of which is the Mark II in defensive stance correct? If that is correct you are now within melee range of Mark II, Sith Bots 7 and 8.
That is exactly where I would be. :twisted: :lightsaber:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 4:41 am

Sith Robot 9 takes double movement to get to behind the building and makes no attacks.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 4:55 am

Dood wrote:I know it's not yet my turn, but for the sake of keeping things moving, I'm assuming I can do the "Tell me what your basic goals are and I'll take care of it."

Dood's basic goal is to locate a position where he can get cover and hopefully utilize the snipe ability of the stealth skill (SWSE Rulebook, Page 73, paragraph 5).

Use carbine blaster, try not to die.
I'm assuming you want to hide. So the first step is to create a small diversion and then hide. It is a deception skill chek (you have a +3 modifier vs a DC 15. If that is successful you successfully create a diversion. Then you will need to roll a stealth check +15 vs a DC 15 in order to successfully hide.

Deception check 1d20[17]+3=20 you throw a very expensive vase across the room shattering it into pieces. The droids tracking scopes follow that for a split second.

Stealth check 1d20[6]+15=21 You have successfully dove behind a couch. you are currently hidden. Your bravery in this situation will be recorded in the journals of history since you will likely be the only survivor. Good job.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 5:04 am

Gandolfini wrote:Eli's plan sounds as good as any I heard yet.

HP 40 (Threshold 14) FortD 14 RefD 18 WillD 15, Speed 6, atk +3(+4 lightsaber), Dex +3

Swift Action: Lightsaber in right hand. Do not light.

Move Action: Tumble through window to end up next to Mk II
Acrobatics [1d20] 13+9=22

Combat Action: Stick my hand through the force field and Force Lightning. Use a Force Point.
Use the Force [1d20] + [1d6] + 7: 20+5+7=32
Damage [8d6]: 6+4+2+5+1+6+2+5=31x2(crit)=62 (and move -2 down condition track)

Dark Side point: +1
The Mark II droid stammers back. It looks like that did a wallop of damage. Damage plus the force lightning have moved it 3 steps down the condition track. Currently it is operating at a -5.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 5:17 am

Mark I Sith bot 10 shoots at Wailer.

1d20[19]+4=23 That is a hit. (the order to be in defensive stance doesn't apply til next round.

Damage is 3d8+2=[5,8,8]+2=23

That reduces your HP to 17 and moves you down the condition track -1. You are eligible to take a second wind on your next turn.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 5:19 am

Goon 5 shoots at Mark I Sith bot 9 (rear side of the house.

1d20[9]+3=12 Miss.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 5:33 am

Goon 3 Shoots out the window at the Mark I Sith bot 7

1d20[12]+4=16 Hit. 3d6 damage= [6,6,5]=17 Sith bot 7 is hurt badly.
-----
Mark I Sith Bot 5
Shoots at Wailer. 1d20[12]+4=16 Miss against your Ref Def of 17 (since you are one down on the condition track).
------
Mark I Sith Bot 1
Shoots at Wailer. 1d20[12]+4=16 Miss against your Ref Def of 17 (since you are one down on the condition track).
-------
Mark I Sith Bot 3
Shoots at Wailer. 1d20[19]+4=23. Hit Damage is 3d8+2=[7,4,3]+2=16. That reduces you down to 1 hp and moves you down the condition track another step.
-------
Mark I Sith Bot 6
Shoots at Wailer. 1d20[16]+4=20 Hit against your Ref Def of 16. Damage is 3d8+2[2,3,2]+2=9. You are at 0 hp and -5 on the condition track. You are unconscious. If you are not healed, nor receive a coup de grace attack within the next 10 rounds you will make a constitution check to see if you regain consciousness. Please refer to page 147-148 for more details on your condition.
----------

It is So Leets turn.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

Arrican
Deacon
Posts:369
Joined:Fri May 28, 2010 8:27 pm

Re: The Taris Event Chapter 2

Post by Arrican » Sat Apr 02, 2011 4:15 pm

So Leet draws (move action)his ion pistol and turns to the nearest window where the biggest threat (boss droid is) and takes a shot with his ion pistol.
Standard Action
18+6 (1+ from level bonus, +1 base attack, +2 dex bonus,+1 from Point Blank Shot, +1 from Cuspar's born leader) = 24
8+4+5 = 17 points of Ion Damage on the boss droid.
Swift Action
And he falls prone to get below the edge of the window to get out of line of sight.

HP 22 (Threshold 13) FortD 13 RefD 16 WillD 18, Speed 6, atk +1, Dex +3

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 4:29 pm

The Mark II droid takes the shot and staggers a bit, but is still standing.

Start of the next round. Here is where everyone is in their initiative order.

Mark I Sith Bot 4: By front door in the courtyard. No damage
Cuspar: Inside house against wall
Goon 4: dead
Mark I Sith Bot 2: By front door in the Courtyard. No Damage
Mark I Sith Bot 8: By north window adjacent to the Mark 2 droid, wailer and Eli. No Damage
Mark II Sith Bot: By north window Adjacent to Wailer, Eli and Mark I Sith Bot 8. Heavily damaged.
Syric: Inside house
Ra'Wen: Inside house
Mark I Sith Bot 7: By north window adjacent to Eli and Wailer. Heavily damaged.
Klak: Inside house behind cover
Ro'Talth: Inside house.
Bulwark: Inside house aiming out front window
Eli: North of House adjacent to Mark II Sith Bot, Wailer, Mark I Sith Bot's 7 and 8. No Damage
Goon 2: dead
Mark I Sith Bot 9: Rear of house. No Damage
Dood: Hiding inside
Wailer: By north of house prone, unconscious. Adjacent to 3 Sith bots and Eli
Mark I Sith Bot 10:In the courtyard looking at north side of the house. No Damage
Goon 5: Rear of House
Goon 3: Dead
Mark I Sith Bot 5: In the courtyard looking at north side of the house. No Damage
Mark I Sith Bot 1: In the courtyard looking at north side of the house. No Damage
Goon 1: Dead
Mark I Sith Bot 3: In the courtyard looking at north side of the house. No Damage
Mark I Sith Bot 6: In the courtyard looking at north side of the house. Significantly damaged
So Leet: Prone inside the house.

Driver RIP
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 4:33 pm

Mark I Sith Bot 4 shoots at Bulwark (who has a +5 cover bonus)

1d20[5]+4=9 against reflex defense 17+5=22 is a miss.

Cuspar's turn.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

Cuspar
Cardinal
Posts:1499
Joined:Mon Jun 28, 2010 6:53 pm
Location:Canuckia

The Taris Event Chapter 2

Post by Cuspar » Sat Apr 02, 2011 6:46 pm

I stay against the wall but move to the nearest window and carefully peek out. [stealth 1d20+1=2+1=3. That was nice and careful.]

I also draw my holdout pistol (if I still can on this turn.
Cuspar

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 7:11 pm

Mark I Sith Bot 2: By front door in the Courtyard. No Damage
Shoots at Bulwark
1d20[15]+5=20 vs Ref Def 17+5(cover)=22 Miss
--------
Mark I Sith Bot 8: By north window adjacent to the Mark 2 droid, wailer and Eli. No Damage
Coup de Grace attack on Wailer
3d8+2 [8,3,6]+2=19 Wailer is Dead
-------
Mark II Sith Bot: By north window Adjacent to Wailer, Eli and Mark I Sith Bot 8. Heavily damaged.
Spends three swift actions to move up one step on the Condition track. This raises the penalties on attacks and defenses from -5 to -2.

------

Syric is up.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: The Taris Event Chapter 2

Post by Whiteness » Sat Apr 02, 2011 7:59 pm

After his first shot fails to do anything to the dual weilding droid, Syric moves towards the front of the house and shoots at the droid Bulwark had hit.

Attack Roll(1d20)+6: 17,+6 Total:23
Damage Roll(3d6)+2: 4,4,6,+2 Total:16
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 10:15 pm

Whiteness wrote:After his first shot fails to do anything to the dual weilding droid, Syric moves towards the front of the house and shoots at the droid Bulwark had hit.

Attack Roll(1d20)+6: 17,+6 Total:23
Damage Roll(3d6)+2: 4,4,6,+2 Total:16
Your shot hits Mark I Sith Bot 6. It takes a solid chest shot wobbles then falls to the ground powering down.

Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 10:22 pm

Ra'Wen shoots at Mark I Sith Bot 3.

1d20[13]+5=18 vs ref def 18 equals a hit.
3d4=[2,1,1]= 4 points of damage.

Her shot out the window with her small hold out pistol tags the Mark I Sith Bot 3 in the leg doing a little bit of damage.
----

Mark I Sith Bot 7 shoots at Eli

1d20[10]+4-1(condition track]=13 Miss.

----
Klak is up, then Ro'Talth, then Bulwark then Eli.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Reese
Priest
Posts:713
Joined:Mon Jun 28, 2010 6:26 pm
Location:Santa Ana, CA

The Taris Event Chapter 2

Post by Reese » Sat Apr 02, 2011 10:39 pm

Klak pops his head up and shoots his blaster at the Mark II

HP 46 (Threshold 17) FortD 17 RefD 19 WillD 13, Speed 6, atk +2, Dex +3

Attack Roll (1d20)+7: 10,+7 Total:17
2 base attack, 1 Weapon Focus Rifle, 3 Dex, 1 Level

Damage Roll, (3d8)+2: 6,5,6,+2 Total:19
2 Rifle Specialization
- 5 to Enemy Damage Threshold (Devastating Attack)

Klak tries to take cover under the window sill once again
Stealth (1d20)+4: 19,+4 Total:23
This... I Command!

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 10:45 pm

Klak's shot misses the Mark II Sith Bot.

----
Ro'Talth shoots at Mark I Sith Bot 3
1d20[16]+7=23 He lands a hit on the droid.

Damage: 3d8+4= [4,5,8]+4=21

The Sith droid wobbles and appears severely damaged. (-1 on the condition track)

------
Bulwark, then Eli, then Mark I Sith Bot 9
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

Cuspar
Cardinal
Posts:1499
Joined:Mon Jun 28, 2010 6:53 pm
Location:Canuckia

The Taris Event Chapter 2

Post by Cuspar » Sat Apr 02, 2011 11:00 pm

[OOC: did I see anything out the window, or did my roll make it unsafe to look?]
Cuspar

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 11:02 pm

Cuspar wrote:[OOC: did I see anything out the window, or did my roll make it unsafe to look?]
You looked out the window and saw very menacing robots, a fallen Jedi who was still alive at the time, and Eli. Your roll meant that you weren't terribly stealthy and they saw you.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Bulwark
Cardinal
Posts:1740
Joined:Thu May 27, 2010 6:17 pm

Re: The Taris Event Chapter 2

Post by Bulwark » Sat Apr 02, 2011 11:45 pm

"These buckets are starting to piss me off."
Bulwark sets his carbine to full auto and take aim at the courtyard droids (bots 5, 1 and 3)

(1+ from level bonus, +1 base attack, +3 dex bonus,+1 from Point Blank Shot, +1 from Cuspar's born leader, -5 for auto-attack)
Attack Roll:
Roll(1d20)+2:17,+2 Total:19

(1+ from level bonus, +1 from Point Blank Shot)
Damage Roll bot 5:
Roll(3d8)+2:6,7,7,+2Total:22
Damage Roll bot 1:
Roll(3d8)+2:2,7,7,+2Total:18
Damage Roll bot 3:
Roll(3d8)+2:8,6,4,+2Total:20

(ooc: I'm not sure I can use point blank shot with auto-fire, but I didn't see anything in the rules against it)

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sat Apr 02, 2011 11:49 pm

Bulwark wrote:"These buckets are starting to piss me off."
Bulwark sets his carbine to full auto and take aim at the courtyard droids (bots 5, 1 and 3)

(1+ from level bonus, +1 base attack, +3 dex bonus,+1 from Point Blank Shot, +1 from Cuspar's born leader, -5 for auto-attack)
Attack Roll:
Roll(1d20)+2:17,+2 Total:19

(1+ from level bonus, +1 from Point Blank Shot)
Damage Roll bot 5:
Roll(3d8)+2:6,7,7,+2Total:22
Damage Roll bot 1:
Roll(3d8)+2:2,7,7,+2Total:18
Damage Roll bot 3:
Roll(3d8)+2:8,6,4,+2Total:20

(ooc: I'm not sure I can use point blank shot with auto-fire, but I didn't see anything in the rules against it)
You hit all three. Mark 1 Sith Bot 3 drops to the floor and the other two look severely damaged. (meaning they have moved down their damage track)
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: The Taris Event Chapter 2

Post by Furiel » Sun Apr 03, 2011 12:03 am

Time to introduce Mk2 to Mr Rebar club

HPs 40, Threshold 14, FortD 14, RefD 18, WillD 15, Spd 6, BA +2

Force point spent to hit - roll = 3

Attack roll 1d20+7+6 (+4 for weapon finesse, +2 BA, +1 weapon focus, +6 force point)= 14+7+3=24 (OOC- tag, he's it I'm pretty sure)

Force point spent on damage - roll = 6 (YES!!)
Damage 2d6+3+6 (force empowered 1d6, +2 str, +1 level, +6 force point) - 5,3+3+6=17

I'll also shift so that I'm only in melee with 1 bot assuming MK2 finally dropped
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2

Post by Blackferne » Sun Apr 03, 2011 12:27 am

The rebar smashes into the Mark II Sith Bot's armor and causes a spark to fly out.

He turns to look at Eli with glowing red eyes.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

Locked