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Re: How the game will work

Posted: Sun Mar 30, 2014 9:15 pm
by Takanudo
I just wanted to take a minute to apologize for taking so long to update the dicemod. Work has been crazy and it seems like everytime I try to dedicate some time to work on the mod during the weekend, events conspire against me. However, I have been working on it the past several weekends. I have pretty much re-written the entire thing, which seemed like a good idea at the time. In hindsight, I probably should have just focused on getting the original mod to work with Tapatalk before redesigning it. Anyway, I probably won't finish it today and next weekend is my mom's birthday, so probably not then as well. Again, I apologize.

-Takanudo (feels really bad about this)

Re: How the game will work

Posted: Mon Mar 31, 2014 1:31 pm
by Blackferne
Tak we are very happy with the mod as is. Anything else is just like an extra dollop of icing on an already extra awesome cake. No guilt at all unless you want to give us nerd diabetes.

Re: How the game will work

Posted: Thu Aug 21, 2014 4:29 pm
by Staris
Finally got around to creating a text document to store my effects so I'm not retyping it everytime and noticed that wizzards got an update and looked like the online character builder and such was gone. After doing some searching found how to get to that here http://archive.wizards.com/dnd/tools.aspx.

I was able to find a link for subscribers from updated site so I doubt its going away any time soon but may mean they cancel the service at some point since they aren't currently actively including on the updated site.

Re: How the game will work

Posted: Mon Sep 22, 2014 5:08 pm
by Blackferne
[dice]0[/dice]

test

Re: How the game will work

Posted: Tue Sep 23, 2014 3:56 pm
by Maizan
Updated character sheet
http://1drv.ms/1wJRAvV

Feat: Combat Medic
Encounter: Spikes of the Manticore - More [W] damage
Stats: +1 Wisdom, +1 Strength ( I have become wiser, I now know the "Not Be There" defensive maneuver when someone is trying to hit me)

Re: How the game will work

Posted: Tue Sep 23, 2014 5:58 pm
by Whiteness
I haven't uploaded yet.

Feat: Mantle of Readiness, during surprise rounds and the first nonsurprise round of any encounter, you and each ally who starts their turn within 5 of me gains +2 to speed
Encounter: none, ardents start replacing at-wills at 7 (we don't get regular encounter powers) and I didn't see any that were better than what I had already
Stats: +1 Dex +1 Cha

Re: How the game will work

Posted: Tue Sep 23, 2014 8:24 pm
by Staris
On my laptop the Character Builder does not seem to be willing to print, will try and home after work.

Stats: Dexterity and Intelligence.

Power: Timely Distraction

Feat: Expert Ritualist.

Re: How the game will work

Posted: Tue Sep 23, 2014 8:29 pm
by Jimer Lins
I sent my character sheet to Joun, but a quick rundown: I took the encounter power Spark Form, which lets me shift my speed +2 through enemy squares and damage each one. Should be great for escapes from close encounters.

I also took the feat Durable, which gives me 2 extra healing surges a day. I upped my Charisma and Wisdom (my diplomacy check is now +20)

Re: How the game will work

Posted: Wed Mar 04, 2015 4:16 pm
by Staris
Originally posted in the current board but decided I would post it here, I don't expect a conformation from Joun but I'm betting the dark blue prisoner was the Baroness.

Re: How the game will work

Posted: Wed Mar 04, 2015 4:33 pm
by Jimer Lins
Could be, but we RP'd it with the information we had and did it well, I think.

Re: How the game will work

Posted: Wed Mar 04, 2015 4:41 pm
by Blackferne
I will tell you the dark blue was a mistake in map creation, but upon reflection I thought of a possible story hook for it.

Re: How the game will work

Posted: Wed Mar 04, 2015 4:52 pm
by Staris
Oh not complaining with the direction we went just had to give my idea of what it could have meant.

Re: How the game will work

Posted: Wed Mar 04, 2015 5:21 pm
by Furiel
If we had gone in all swords a swinging I would have probably freed all the other prisoners as well, but the talking option didn't give us that opportunity. But that is what it is.

Re: How the game will work

Posted: Wed Mar 04, 2015 7:04 pm
by Jimer Lins
I try to RP Trinal as a guy who really doesn't want to kill more people than he has to, so he tries to find peaceful options when he can. I hear you, though- I did think about the other prisoners, but didn't want to get distracted and/or bogged down.

Re: How the game will work

Posted: Mon Mar 16, 2015 7:55 pm
by Staris
Since Joun was asking figured it could be helpful if I put everything about the ritual here.

Phantom Steed
You conjure black, ghostly horses. they sniff the air and stamp impatiently as if ready to ride like the wind. Their hooves, manes, and tail trail off into mist.

Level:6
Component Cost 70G
Duration 12 Hours
Category: Exploration
Market Price: 360GP
Time 10 Minutes
Key Skill Arcana

This ritual conjures forth up to eight horselike creatures. Each one is Large and can be ridden by your or any other character you designate during the ritual.

Your Arcana check determines the speed of the steeds you conjure and whether they have any special movement capabilities. the steeds have the special movement capabilities associated with our check result and all lower results.

Arcana check Result
19 or lower Speed 10
20-29 Speed 12 Ignore difficult terrain
30-39 Speed 15 Move on water as if it were solid ground
40 or higher 20 Fly (up to 10 squares above the ground)

The Steeds can not attack or affect other creatures or affect other creatures in any way other than to serve as mounts. Each steed's defense scores are equal to its rider's ( or yours, if the steed has no rider). A phantom steed is immune to any effect other than damage.

A steed created by this ritual lasts for 12 hours or until it takes any damage. When the ritual ends, or when the steed is destroyed, the steed fades into nothingness and its rider lands on his or her feet in the steed's space. If a steed is flying when it disappears, the rider descends safely to the ground, landing at the star of his or her next turn.

Re: How the game will work

Posted: Tue May 05, 2015 3:53 pm
by Staris
With the Live fast approaching and those charters being level 10 got me to thinking of how close are we to hitting 9?

We last leveled in September, with four reasonable sized fights, granted we didn't kill all of the slavers, and quite a bit of rping. I do understand that it takes longer to hit the next level but even having squeaked by to level 8 3500 exp would be what we need to level, which I could see us potentially having hit by now or are very close.

I'll understand if the answer is no but at the very least wanted to get an idea of how close we have to go.

Re: How the game will work

Posted: Tue May 05, 2015 4:03 pm
by Blackferne
My goal is to have you guys ding 9 as you enter Silverdeep proper and there is one more interaction before that occurs. And then 10 will happen after you guys get to Aern Bruth, build the arcane gate and return to Waterdeep.

Re: How the game will work

Posted: Tue May 05, 2015 4:07 pm
by Staris
Cool, makes senses.

Re: How the game will work

Posted: Tue May 12, 2015 4:03 pm
by Staris
Picked up Symphony of Misfortune

Area burst 1 within 10 squares
Miss Half Damage
Effect: the burst creates a zone of misfortune that lasts until the end of your next turn. Choose one of the following misfortune effects until the end of your next turn, each enemy that starts its turn within the zone is subject to the effect.

The enemy is slowed.
The Enemy takes psychic damage 4 (Char modifier)
The enemy grants combat advantage to your allies.

Sustain Minor: The zone persists. You can choose a new misfortune effect for the zone when you sustain this power.

Re: How the game will work

Posted: Tue May 12, 2015 7:19 pm
by Jimer Lins
Trinal added a new Daily power: "Reeling Torment"

Attack: +13 vs Will
Damage: 3d8+10
Ranged 10

Hit: Target takes damage as above. At the start of each of the target's turns, I can slide the target 3 squares as a free action (save ends).
Miss: Half damage. At the start of each of the target's turns, I can slide the target 1 square as a free action (save ends).

Re: How the game will work

Posted: Tue May 12, 2015 7:29 pm
by Whiteness
Feast of Despair

Pretty simple, vs Will, 3[W] +cha psychic damage

Until end of the encounter the target takes a -2 penalty to all defenses and whenever it misses with an attack, you or an ally you can see regains 1 power point.

Re: How the game will work

Posted: Tue May 12, 2015 7:45 pm
by Jimer Lins
What's a power point?

Re: How the game will work

Posted: Tue May 12, 2015 8:11 pm
by Whiteness
It's how the psionic classes from PHB3 use encounter powers. As an Ardent I don't get any Encounter powers, I get At Wills that I can augment with 1-2 power points at lower levels. Leveling up I can replace at wills with new ones with varying augment costs.

They also augment my weapon and armor since they came from PHB3, I can use them to trigger the special powers.

Right now I only have 6 points which I mostly use on my At Will that allows for a Close Burst 1 attack, but it costs 2 power points each time. When I had my first chance to replace an At Will at level 7 I declined as they just didn't seem very useful.

Re: How the game will work

Posted: Tue May 12, 2015 8:14 pm
by Jimer Lins
Ah, OK. I don't have PHB3, and didn't know about how psionics worked. Thanks for the info!

Re: How the game will work

Posted: Fri May 15, 2015 12:27 am
by Furiel
Finally got around to leveling Tony to 9.

Took Deadly Positioning as my new daily power
3w+dex damage - if I'm adjacent to the person when I attack I can slide them up to 3 adjacent squares to me PRIOR to the attack
If hit then for the rest of the encounter as long as I am adjacent to them I get to slide them 1 adjacent square PRIOR to my attack

Also interesting fact, they broke DDI and the character builder for Chrome, you have to use IE to access it. Inconvenient since I had my password for that stored in Chrome...

HP: 64 AC 24 Fort 20 Ref 25 Will 20