How the game will work

Grab your 20 sided die and players handbook. A forum dedicated to forum based games. D&D, classic board games, or even games of your own design.
User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm
Re: How the game will work

Post by Jimer Lins » Thu Feb 27, 2014 6:19 am

Jimer rolls [dice]0[/dice] to slap someone.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: How the game will work

Post by Jimer Lins » Thu Feb 27, 2014 6:20 am

So, the first question I have is- are we required to use this?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: How the game will work

Post by Blackferne » Thu Feb 27, 2014 7:45 am

At this point I'd so no to the required to use this. But if I suspect manipulation of die I may ask everyone to start.

A big thanks to Takanudo for being the dicemod man.

Testing
[dicestring]100d20[/dice]
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: How the game will work

Post by Blackferne » Thu Feb 27, 2014 7:46 am

Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: How the game will work

Post by Jimer Lins » Thu Feb 27, 2014 8:47 am

I like rolling my own dice on my desk but if you make the call no problem.

Sent from my HTC6500LVW using Tapatalk
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: How the game will work

Post by Maizan » Thu Feb 27, 2014 1:03 pm

Testing this with tapatalk
/[dicetotal,string]2d6+8+1d4[/dice]
[dicetotal,string]2d6+8+1d4[/dice]

Sent from my Windows8 phone using Tapatalk
Last edited by Maizan on Thu Feb 27, 2014 1:31 pm, edited 2 times in total.
___
Sorry, got nothin.

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: How the game will work

Post by Whiteness » Thu Feb 27, 2014 1:09 pm

[dice]3[/dice]


[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: How the game will work

Post by Blackferne » Thu Feb 27, 2014 1:26 pm

from tapatalk

Sent from my ME301T using Tapatalk
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: How the game will work

Post by Blackferne » Thu Feb 27, 2014 1:27 pm



Sent from my ME301T using Tapatalk
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: How the game will work

Post by Maizan » Thu Feb 27, 2014 1:31 pm

Maizan wrote:Testing this with tapatalk
/[dicetotal,string]2d6+8+1d4[/dice]
[dicetotal,string]2d6+8+1d4[/dice]

Sent from my Windows8 phone using Tapatalk
[dice]0[/dice]
___
Sorry, got nothin.

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: How the game will work

Post by Maizan » Thu Feb 27, 2014 1:40 pm

"[dice]2d6[/dice]"

Sent from my Windows8 phone using Tapatalk
___
Sorry, got nothin.

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: How the game will work

Post by Whiteness » Thu Feb 27, 2014 3:02 pm

[dice]0[/dice]




[dice]2[/dice]



Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: How the game will work

Post by Jimer Lins » Thu Feb 27, 2014 3:03 pm

[dice]1d20[/dice] even if it works from tapatalk it's really hard to type all the brackets.

Sent from my HTC6500LVW using Tapatalk
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: How the game will work

Post by Whiteness » Thu Feb 27, 2014 3:05 pm

Jimer Lins wrote:[dice]0[/dice] even if it works from tapatalk it's really hard to type all the brackets.

Sent from my HTC6500LVW using Tapatalk
I don't know how tapatalk works, but there is a 'dice' button in the reply window.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: How the game will work

Post by Whiteness » Thu Feb 27, 2014 3:05 pm

haha, my quoting Jimer's tapatalk roll made it work
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: How the game will work

Post by Furiel » Thu Feb 27, 2014 3:08 pm

[dice]2d8+4+2d6[/dice]

[dice]0[/dice]

[dice]1[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: How the game will work

Post by Jimer Lins » Thu Feb 27, 2014 3:09 pm

Whiteness wrote:
Jimer Lins wrote:[dice]26571:0[/dice] even if it works from tapatalk it's really hard to type all the brackets.

Sent from my HTC6500LVW using Tapatalk
I don't know how tapatalk works, but there is a 'dice' button in the reply window.
With tapatalk it's a different reply window. It uses the PHPBB API directly, I believe.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: How the game will work

Post by Furiel » Thu Feb 27, 2014 3:09 pm

Hrm....looks like the mod doesn't like it when you have to roll multiple dice types in one roll...that makes sneak attack rolls kinda inconvenient...

[dice]2d8+2d6+4[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: How the game will work

Post by Maizan » Thu Feb 27, 2014 4:13 pm

Tapatalk looks like it is inserting a \ backslash before each [ and dropping the = equals sign.

Sent from my Windows8 phone using Tapatalk
___
Sorry, got nothin.

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: How the game will work

Post by Maizan » Thu Feb 27, 2014 4:14 pm

Maizan wrote:Tapatalk looks like it is inserting a backslash before each [ and dropping the = equals sign.

Sent from my Windows8 phone using Tapatalk
And that is a php thing i believe.
___
Sorry, got nothin.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: How the game will work

Post by Blackferne » Thu Feb 27, 2014 4:26 pm

[dice]1d20[/dice]

Sent from my SCH-I405 using Tapatalk 2
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: How the game will work

Post by Blackferne » Thu Feb 27, 2014 4:27 pm

Blackferne wrote:[dice]0[/dice]

Sent from my SCH-I405 using Tapatalk 2
Still can't get it to work from tapatalk.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: How the game will work

Post by Staris » Thu Feb 27, 2014 5:10 pm

A possible alternative though still requires honesty would be using http://www.wizards.com/dnd/dice/dice.htm. I did verify that the page works on my phone and will add that I've been using this for a while to remove my midas touch on the die.

User avatar
Takanudo
Scribe
Posts:136
Joined:Tue Jun 22, 2010 10:28 pm
Location:San Diego
Contact:

Re: How the game will work

Post by Takanudo » Thu Feb 27, 2014 5:14 pm

Furiel wrote:Hrm....looks like the mod doesn't like it when you have to roll multiple dice types in one roll...that makes sneak attack rolls kinda inconvenient...

[dice]2d8+2d6+4[/dice]
Blackferne wrote:Still can't get it to work from tapatalk.
I'll take a look at getting these issues fixed this weekend.

-Takanudo (wants to hear any other improvement you would like to see)
Image

User avatar
Takanudo
Scribe
Posts:136
Joined:Tue Jun 22, 2010 10:28 pm
Location:San Diego
Contact:

Re: How the game will work

Post by Takanudo » Fri Feb 28, 2014 2:13 am

Furiel wrote:Hrm....looks like the mod doesn't like it when you have to roll multiple dice types in one roll...that makes sneak attack rolls kinda inconvenient...

[dice]2d8+2d6+4[/dice]
Hey Furiel, quick question: How should roll results with different dice types displayed?

Maybe something like this:

Furiel rolled 2d8+2d6+4 and got a total of 20:
d8: 2, 7
d6: 1, 6

Or would you guys prefer a result that looks more the like the wizards.com dice roller? I don't have much experience with D&D myself, so your input would be invaluable.

-Takanudo (actually picked by the D&D player's handbook yesterday)
Image

Post Reply