How the game will work

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Furiel
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Re: How the game will work

Post by Furiel » Fri Feb 28, 2014 2:25 am

Basically like that yeah, just need the total with the option to see what the actual dice were because it should only be needed when rolling damage and only then under certain situations.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: How the game will work

Post by Blackferne » Fri Feb 28, 2014 2:37 am

I think he could just do something like

[dice]0[/dice] + [dice]1[/dice] +4 and we can add it up in the next post.
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Jimer Lins
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Re: How the game will work

Post by Jimer Lins » Fri Feb 28, 2014 5:00 am

Wait, you're writing this yourself, Tak? Nice.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Takanudo
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Re: How the game will work

Post by Takanudo » Fri Feb 28, 2014 6:57 am

Jimer Lins wrote:Wait, you're writing this yourself, Tak? Nice.
I just updated the abandoned dice mod Joun tried to install so that it works with the latest version of phpBB. But I'm happy to improve on it so that it meets your needs.

-Takanudo (thinks it has been a fun exercise)
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Maizan
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Re: How the game will work

Post by Maizan » Fri Feb 28, 2014 12:00 pm

Sweet. Thanks Taka.

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Furiel
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Re: How the game will work

Post by Furiel » Fri Feb 28, 2014 9:44 pm

trying a dicemod experiment here

[dice]2[/dice]

[dice]0[/dice]

[dice]1[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Furiel
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Re: How the game will work

Post by Furiel » Fri Feb 28, 2014 9:47 pm

[dice]0[/dice]

[dice]1[/dice]

[dice]2[/dice]

[dice]3[/dice]

[dice]4[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Whiteness
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Re: How the game will work

Post by Whiteness » Mon Mar 03, 2014 12:04 am

test

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]13[/dice]
[dice]14[/dice]
[dice]15[/dice]
[dice]16[/dice]
[dice]17[/dice]
[dice]18[/dice]
[dice]19[/dice]
Last edited by Whiteness on Wed Mar 19, 2014 6:32 pm, edited 2 times in total.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Maizan
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Re: How the game will work

Post by Maizan » Tue Mar 04, 2014 1:12 am

[dicetotal,string]1d100[/dice]
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Maizan
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Re: How the game will work

Post by Maizan » Tue Mar 04, 2014 1:13 am

[dicetotal,string]1d99[/dice]
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Whiteness
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Re: How the game will work

Post by Whiteness » Tue Mar 04, 2014 3:29 am

[dice]0[/dice]

edit
edit2
Last edited by Whiteness on Fri Mar 07, 2014 12:01 am, edited 2 times in total.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Takanudo
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Re: How the game will work

Post by Takanudo » Wed Mar 05, 2014 5:58 am

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Takanudo
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Re: How the game will work

Post by Takanudo » Wed Mar 05, 2014 6:18 am

The dicemod has a "real dice" option that can be set in the ACP. It was set to allow only 4, 6, 8, 10, 12, and 20 sided dice. I just added 100 sided die. The "real dice" option can be disabled if you guys want to be able to roll anything.

Here are some other options in the ACP you may want to be aware of:
  • You can roll up to 19 of the same die. So this will not work:
    [dice]20d20[/dice]
    Let me know if this should be increased.
  • You are limited to 20 dice tags per post. This can also be increased
There is also an option to limit the number of mathematical operations in a dice throw, but it doesn't seem to be working. I've added it to my list of things to fix. I think the intent is allow things like 1d20+1-2. I'm going to try to get it to allow things like 1d20+1d6+1-2. I'll try to get it fixed this weekend. I looked into getting the dicemod to work with Tapatalk. It's going to be a little involved. It looks like I'm going to have to write a dice mod for the tapatalk mod. I'd like to refactor the dicemod code a bit before I try adding it to tapatalk.

-Takanudo (didn't know you could actually buy 100 sided dice)
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Jimer Lins
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Re: How the game will work

Post by Jimer Lins » Wed Mar 05, 2014 6:38 am

True 100-sided dice are a novelty, almost no one uses them. The term "d100" just refers to any randomizer that generates an even distribution across 100 numbers, such as using 2 d10s and designating one as tens, the other as zeros.

Does the dice mod generate actual dice rolls? I ask because it's important that for things like 3d8 or 2d6 that it get that bell-curve distribution, so it should generate a separate random number for each die before adding them together.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Takanudo
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Re: How the game will work

Post by Takanudo » Wed Mar 05, 2014 5:31 pm

Jimer Lins wrote:Does the dice mod generate actual dice rolls? I ask because it's important that for things like 3d8 or 2d6 that it get that bell-curve distribution, so it should generate a separate random number for each die before adding them together.
It does. There is a for loop from i = 0 to i < number_to_the_left_of_d. Each iteration calls mt_rand(1, number_to_the_right_of_d) and keeps a running total of what is returned. After the loop, modifiers are added to the total.

-Nerdanudo
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Jimer Lins
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Re: How the game will work

Post by Jimer Lins » Wed Mar 05, 2014 5:37 pm

Takanudo wrote:
Jimer Lins wrote:Does the dice mod generate actual dice rolls? I ask because it's important that for things like 3d8 or 2d6 that it get that bell-curve distribution, so it should generate a separate random number for each die before adding them together.
It does. There is a for loop from i = 0 to i < number_to_the_left_of_d. Each iteration calls mt_rand(1, number_to_the_right_of_d) and keeps a running total of what is returned. After the loop, modifiers are added to the total.

-Nerdanudo
Good deal. I figured that was the case, but probability distribution is important for D&D dice rolls, so I thought it'd be good to ask. :)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Maizan
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Re: How the game will work

Post by Maizan » Thu Mar 06, 2014 11:47 pm


edit
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Last edited by Maizan on Thu Mar 13, 2014 12:17 am, edited 1 time in total.
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Maizan
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Re: How the game will work

Post by Maizan » Thu Mar 06, 2014 11:54 pm

Oh I think the mod script is doing an html post which causes the \ to appear when posting with tapatalk.

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Maizan
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Re: How the game will work

Post by Maizan » Thu Mar 13, 2014 12:19 am



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Whiteness
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Re: How the game will work

Post by Whiteness » Wed Mar 19, 2014 8:37 pm

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]13[/dice]
[dice]14[/dice]
[dice]15[/dice]
[dice]16[/dice]
[dice]17[/dice]
[dice]18[/dice]
[dice]19[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Whiteness
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Re: How the game will work

Post by Whiteness » Wed Mar 19, 2014 8:41 pm

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]13[/dice]
[dice]14[/dice]
[dice]15[/dice]
[dice]16[/dice]
[dice]17[/dice]
[dice]18[/dice]
[dice]19[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Whiteness
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Re: How the game will work

Post by Whiteness » Wed Mar 19, 2014 8:41 pm

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]13[/dice]
[dice]14[/dice]
[dice]15[/dice]
[dice]16[/dice]
[dice]17[/dice]
[dice]18[/dice]
[dice]19[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Whiteness
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Re: How the game will work

Post by Whiteness » Wed Mar 19, 2014 8:44 pm

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]13[/dice]
[dice]14[/dice]
[dice]15[/dice]
[dice]16[/dice]
[dice]17[/dice]
[dice]18[/dice]
[dice]19[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Whiteness
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Re: How the game will work

Post by Whiteness » Wed Mar 19, 2014 8:45 pm

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]13[/dice]
[dice]14[/dice]
[dice]15[/dice]
[dice]16[/dice]
[dice]17[/dice]
[dice]18[/dice]
[dice]19[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Whiteness
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Re: How the game will work

Post by Whiteness » Wed Mar 19, 2014 8:46 pm

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]13[/dice]
[dice]14[/dice]
[dice]15[/dice]
[dice]16[/dice]
[dice]17[/dice]
[dice]18[/dice]
[dice]19[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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