LPDnD: You'll Never Walk Alone

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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Wed Mar 01, 2017 11:12 pm

Syric will nod to Tony before entering the stockade, taking a quick look for any exits, stairs, cellars or other guard.

Once he is sure that it is just him and the dragonborn, he'll look for a central spot to address them all so he can watch their reactions to what he says.

"Do any of you proud dragonkind want another chance to reclaim your honor?" looking from scaly face to scaly face. "Do any of you honor Gobo?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Thu Mar 02, 2017 5:15 pm

@Syric. There is a tight sprial staircase upstairs to what appears to be a loft like space. There are three cages with Dragonkin. One on your left. The other two on the right. There is also an empty cage. Under each cage is a chest. One of the dragonkin on the right sneers through his muzzle "What do you know of honor chalussa scum!" He starts trashing about and the second on the right hisses at you.
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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Thu Mar 02, 2017 9:06 pm

The cage on the left has a large dragonkin smashing his cage door rather violently.
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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Fri Mar 03, 2017 6:31 am

"I SPIT on the Chulasa, now do you want to be released or not?"

Syric will try to open the chest under the cage furthest away from mr angry scales.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Fri Mar 03, 2017 4:21 pm

The box contains seemingly personal effects. a satchel, a short sword , some boots.

"How do I know this isn't a trick? You wear the uniform of the men with no honor!" he says back angrily.
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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Sat Mar 04, 2017 5:20 am

"Listen, you have exactly two options. You can stay here and be consumed by some evil magic weapon.... or let me free you and come with us to fight the Chulasa. Swear an oath of loyalty to me as long as I'm fighting the Chulasa and I will free you now" Syric says as inspirationally as possible.

Diplomacy + Knack for success (+4)
Roll(1d20)+14:
18,+14
Total:32
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Mon Mar 06, 2017 4:41 pm

"If this is a trick I don't see how it is one. You make a good point about the imminent death. I swear by the flame of Lendys I will fight alongside you until we are free. I am Wyrmtoz and I pledge my aid." He says a little more settled.
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Re: LPDnD: You'll Never Walk Alone

Post by Maizan » Mon Mar 06, 2017 6:14 pm

Blackferne wrote:
Thu Mar 02, 2017 9:06 pm
The cage on the left has a large dragonkin smashing his cage door rather violently.
The Dragonkin in the left had cage settles down and waits to be released. Although you can still easily see the fury in him.
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Re: LPDnD: You'll Never Walk Alone

Post by Jimer Lins » Tue Mar 07, 2017 12:32 am

Blackferne wrote:
Mon Feb 27, 2017 2:59 pm
"You mean yesterday? Today I didn't see them which is why I reported it to you. But yesterday I saw them on the work table after Theos had put them there after doing the morning prep work of laying out materials for the crew." Ashkoral said.

Trinal please make a perception check.
d20=9+4=13
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: You'll Never Walk Alone

Post by Furiel » Tue Mar 07, 2017 4:23 am

Maizan wrote:
Mon Mar 06, 2017 6:14 pm
Blackferne wrote:
Thu Mar 02, 2017 9:06 pm
The cage on the left has a large dragonkin smashing his cage door rather violently.
The Dragonkin in the left had cage settles down and waits to be released. Although you can still easily see the fury in him.
[ooc] Sounds like a trap, best to leave that one there and bring the others...[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: You'll Never Walk Alone

Post by Maizan » Tue Mar 07, 2017 12:10 pm

Furiel wrote:
Tue Mar 07, 2017 4:23 am
Maizan wrote:
Mon Mar 06, 2017 6:14 pm
Blackferne wrote:
Thu Mar 02, 2017 9:06 pm
The cage on the left has a large dragonkin smashing his cage door rather violently.
The Dragonkin in the left had cage settles down and waits to be released. Although you can still easily see the fury in him.
[ooc] Sounds like a trap, best to leave that one there and bring the others...[/ooc]
[ooc - not]Maizan grinds, licks lips ...... mmmm... BBQ Tony. "Step closer little one."[/ooc - not]
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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Tue Mar 07, 2017 1:05 pm

Syric frees Wyrmtoz and looks to the others. "Your oath and you're free"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Tue Mar 07, 2017 4:46 pm

Jimer Lins wrote:
Tue Mar 07, 2017 12:32 am
Blackferne wrote:
Mon Feb 27, 2017 2:59 pm
"You mean yesterday? Today I didn't see them which is why I reported it to you. But yesterday I saw them on the work table after Theos had put them there after doing the morning prep work of laying out materials for the crew." Ashkoral said.

Trinal please make a perception check.
d20=9+4=13
Ashkoral while speaking calmly you notice never quites make eye contact with you or the Major.
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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Tue Mar 07, 2017 4:47 pm

@Syric The second cage on the right "I am Ragescale and I swear upon the scales of my father I shall help you escape this place or die trying."
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Re: LPDnD: You'll Never Walk Alone

Post by Furiel » Tue Mar 07, 2017 5:21 pm

How far away is the stockade from the nearest tents? And are there any lanterns nearby or are they using mostly torches to light the areas around the camp?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Tue Mar 07, 2017 5:25 pm

Syric nods at Ragescale and frees him before heading towards the last.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Jimer Lins » Tue Mar 07, 2017 6:49 pm

Blackferne wrote:
Tue Mar 07, 2017 4:46 pm

Ashkoral while speaking calmly you notice never quites make eye contact with you or the Major.
Trinal makes note of this, but doesn't give any outward sign. However, he does turn on the charm a little, as well as misdirect the guy a bit- so he lowers his guard some.

Smiling, and with an easy manner, he says "Of course, you mean the three that were missing. The rest were still there, right?"

"So Theos was the last one you saw touching them, huh?" Trinal looks at Ashorkal guilelessly. "Has Theos ever caused trouble before?"

Diplomacy, d20+18: 17+18=35
If you prefer Bluff, it's 17+9 for 26.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Tue Mar 07, 2017 7:40 pm

@Trinal "Well yeah the three, I thought that was obvious. Everythign else seemed to be in order. As for Theos he seems a good soldier. I've never had a problem with him personally."
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Re: LPDnD: You'll Never Walk Alone

Post by Jimer Lins » Tue Mar 07, 2017 8:55 pm

"Well, that's good to know. What about Ocruna? He also had access to the materials."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Tue Mar 07, 2017 11:55 pm

To the last dragonborn, "What's your decision? I can't imagine this is the end you expected for yourself, so why don't you take your second chance and fight with us, at least your death will be honorable"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Maizan » Wed Mar 08, 2017 2:38 am

My name is Maizan of The BlackRoses. You have my word and my sword. Free my now and I shall destroy this place.
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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Wed Mar 08, 2017 2:48 am

"All right, that's what I like to hear! Now the guard outside is with us, I'm going to let him know you're out. Stay in here and find a weapon."

Syric frees Maizan and slips back out of the stockade to let Tony know about the three freed dragonborns.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Furiel » Wed Mar 08, 2017 3:42 am

Furiel wrote:
Tue Mar 07, 2017 5:21 pm
How far away is the stockade from the nearest tents? And are there any lanterns nearby or are they using mostly torches to light the areas around the camp?
Now that Syric is coming out I kinda need this answer... You left Tony outside alone with time to think...bad things are going to happen to the bad guys... :twisted:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: You'll Never Walk Alone

Post by Maizan » Wed Mar 08, 2017 12:42 pm

Maizan will gear up and armor up.
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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Wed Mar 08, 2017 3:18 pm

Furiel wrote:
Tue Mar 07, 2017 5:21 pm
How far away is the stockade from the nearest tents? And are there any lanterns nearby or are they using mostly torches to light the areas around the camp?
The tents are like 15 feet away. you'd guess it is mostly supply storage. There are lanterns along the road. Open torches would be a fire hazard in a camp. The chulassa know enough to try and restrict open flames in camps. The lanterns light up the main road, but for teh most part the camp is dark since it is night.
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