LPDnD: You'll Never Walk Alone

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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Thu Apr 06, 2017 3:43 pm

Furiel wrote:
Thu Apr 06, 2017 3:23 pm
Probably a fair guess that Tony's general lack of history knowledge means he isn't going to have any useful info on the cube. Unless it relates to religion or Dungeoneering, then I may have a shot.
I'd say that's about right. If you want to roll either of those things feel free, but they may not turn out the kind of information that would be useful in anyway, even with a very good roll. (IE the DC rolls for history, rleigion, and dungeoneering would be different if they even applied at all)
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Re: LPDnD: You'll Never Walk Alone

Post by Furiel » Thu Apr 06, 2017 4:14 pm

"Yeah, Tony Plush isn't exactly what you would call a history buff so Tony Plush isn't going to be much help with that. If anyone cares for a pint though Tony Plush is going to go get a drink."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Thu Apr 06, 2017 5:06 pm

Syric looks at the cube drawing and then to Tony nodding "Drinks sound good, it's been a long night."
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Jimer Lins » Thu Apr 06, 2017 6:50 pm

"I'll pass, I need to stay clear-headed for tomorrow. I imagine Stavis would be pleased if you'd bring some back here for him, since he's not allowed to go anywhere at the moment."

Trinal picks up the paper again. "Stavis, do you have any notion of why you're dreaming about this? Does it seem to be related to this place in some way?"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: You'll Never Walk Alone

Post by Staris » Thu Apr 06, 2017 7:21 pm

Stavis will wave his hand in don't worry about me to Tony and Syric "Don't worry about bringing me back anything the wine will suffice."

He will than look to Trinal bemused "That is the question, it is very strange for me to dream this up, two times no less, which would suggest some outside force is responsible but as to its origin, intent, or even if what is responsible is intending for me to see it. I cannot say."

"Is it a warning of some kind, or is their ill intent at work and I am some how picking up on the effects they are causing." with a slight shrug.

"I am grasping at straws than anything for sure."

With a slight nod going back to his more neutral tone will state "In any case I would suggest you table it for now. No sense overburdening yourself with the gate so close to completion."

Unless otherwise talked to Stavis will ensure that what he had been helping Trinal on the gate is finished, than complete copying the rituals for both Trinal and himself, since he figures he will be expected to leave thru the gate as soon as humanly possible after its completion. He will mediate 4 hours before morning to be fully rested when the others would normally awaken, baring any interruptions.

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Re: LPDnD: You'll Never Walk Alone

Post by Jimer Lins » Thu Apr 06, 2017 10:16 pm

Trinal will take Stavis' advice and get some rest. "Stavis, let me know if you have any other dreams about this thing. I'm quite curious."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Thu Apr 06, 2017 10:36 pm

Before leaving Syric calls back "Have you asked Victae? Maybe it has something to do with the Citadel"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Jimer Lins » Thu Apr 06, 2017 11:05 pm

Trinal says "Based on our distance from the northwest coast, I wouldn't imagine such, but we could ask, certainly."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: You'll Never Walk Alone

Post by Jimer Lins » Thu Apr 06, 2017 11:47 pm

But, Trinal muses to himself. It is an interesting question. What do I know about the history of the Citadel?

History: Rolling 1d20 + 9
( 4 ) + 9 = 13

Bleh.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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LPDnD: You'll Never Walk Alone

Post by Staris » Thu Apr 06, 2017 11:50 pm

"Not yet, Victea hasn't been back since I've had my dreams, though planned on it in case she knew who might know more."


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Re: LPDnD: You'll Never Walk Alone

Post by Whiteness » Fri Apr 07, 2017 1:03 am

Syric, not being a scholar or having much formal schooling in general, will leave this problem to Trinal and Stavis for the night. He won't be lookin to get smashed, just to have a couple drinks to end the night and then head to bed.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: You'll Never Walk Alone

Post by Furiel » Fri Apr 07, 2017 3:35 pm

With Syric and any if the Dragonkin who are interested in tow Tony will head for the bar he drank at a before. Once we arrive and head in Tony will beeline for the bar.
"A round if ale for Tony Plush and his friends!"

I'll buy the first round, there anyone I recognize here other than Syric and any Dragonkin that came with? What's the mood of the room? And what are people talking about as we arrive?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Fri Apr 07, 2017 6:37 pm

Jimer Lins wrote:
Thu Apr 06, 2017 11:47 pm
But, Trinal muses to himself. It is an interesting question. What do I know about the history of the Citadel?

History: Rolling 1d20 + 9
( 4 ) + 9 = 13

Bleh.
Not much. It is renowned as a place of martial training. It's roots go back to the Empire of Antika Sinnum and some legendary warriors have been some of it's alumni.
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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Fri Apr 07, 2017 6:44 pm

Furiel wrote:
Fri Apr 07, 2017 3:35 pm
With Syric and any if the Dragonkin who are interested in tow Tony will head for the bar he drank at a before. Once we arrive and head in Tony will beeline for the bar.
"A round if ale for Tony Plush and his friends!"

I'll buy the first round, there anyone I recognize here other than Syric and any Dragonkin that came with? What's the mood of the room? And what are people talking about as we arrive?
Tony, Syric, Maizan, and Ragescale enter the tavern. The Barkeep remembers you and does a hea dnod and has a big smile. The tables are talkign about the dustup on teh beseigers camp and have a generally elevated mood compared to the other night. Sort of a "yeah poke em in the eye" cheer you might expect from the underdogs. One of the gamblers from the other night, Gible, comes up and slings his arm around Tony.

"No no no, this man doesn't buy drinks. He's clearly had too much. Only a drunkard or a madman would sneak into the enemy camp, set fires, rescue some lizards, and steal their horses! And I don't think Tony Plush is a madman, so he's clearly a drunkard!" He laughs heartily while slapping his thigh. The crowd rowdily laughs.
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Re: LPDnD: You'll Never Walk Alone

Post by Furiel » Sat Apr 08, 2017 11:25 pm

"Tony Plush is many things, lover, fighter, professional scout, infiltrator and mayhem maker, but drunkard, no, that Tony Plush is not. As for rescuing the DRAGONKIN" Tony purposefully emphasizes their correct species name "it was the right thing to do. They could not be left to the tender mercies of the Chulassa." Tony spits after he says that. "Although truth be told Tony Plush prefers to rescue beautiful maidens in the day, then spend the night receiving their thanks!" Tony says with a laugh. And Tony will head over to an open table and sit down with his companions for a drink. Tony will sit to face as much of the room as possible and look as open and inviting as possible if anyone cares to join us I will make them welcome.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: You'll Never Walk Alone

Post by Maizan » Mon Apr 10, 2017 11:45 am

The 6'8" Maizan looks at creature whose arm is around Tony. Lizards! I would skin and eat you, but dwarf is tough stringy meat. And it gives me gas. Heads to be bar and nods to the bartender Beer, In the largest container you have. I have lost a lot of kin today.
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Re: LPDnD: You'll Never Walk Alone

Post by Furiel » Mon Apr 10, 2017 7:24 pm

Maizan wrote:
Mon Apr 10, 2017 11:45 am
The 6'8" Maizan looks at creature whose arm is around Tony. Lizards! I would skin and eat you, but dwarf is tough stringy meat. And it gives me gas. Heads to be bar and nods to the bartender Beer, In the largest container you have. I have lost a lot of kin today.
Ooc: they are elves or half-elves here
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: You'll Never Walk Alone

Post by Staris » Mon Apr 10, 2017 7:54 pm

Maizan wrote:
Mon Apr 10, 2017 11:45 am
The 6'8" Maizan looks at creature whose arm is around Tony. Lizards! I would skin and eat you, but Elf is naught but skin an bones. And it gives me gas. Heads to be bar and nods to the bartender Beer, In the largest container you have. I have lost a lot of kin today.

[OOC fixed.]

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Re: LPDnD: You'll Never Walk Alone

Post by Maizan » Mon Apr 10, 2017 8:08 pm

Staris wrote:
Mon Apr 10, 2017 7:54 pm
Maizan wrote:
Mon Apr 10, 2017 11:45 am
The 6'8" Maizan looks at creature whose arm is around Tony. Lizards! I would skin and eat you, but Elf is naught but skin an bones. And it gives me gas. Heads to be bar and nods to the bartender Beer, In the largest container you have. I have lost a lot of kin today.

[OOC fixed.]
[ooc :rave: ]
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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Mon Apr 10, 2017 11:51 pm

Ooc: Actually the Citadel is an amalgam of races. Mostly humans, elves, half-elves, and a few dwarves. Some other races are there too, a bit more exotic like gnomes and a few half orcs. A few centuries ago they had a half ogre. Gible is a human in my mind, but I never said what he was, main called him dwarves so he is now dwarven.

"No offense lad, never meant to throw jacks in you scales. Barkeep, get my DRAGONKIN friend here some of the whiskey. He's lost folks, and they deserve a proper toast." Gible says bowing lowly to Maizan.

The bar starts sing the ballad of Tony Plush (a humorous song mocking Plush's Folly) but the leader of the impromptu chorus is a a barrel chested human soldier who is louder than most, but he's changing the punchlines to be more cheering and heroic. People are catching on and Tony is getting the hero reception his name has not heard for decades.
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Re: LPDnD: You'll Never Walk Alone

Post by Staris » Tue Apr 11, 2017 12:35 am

Stavis momentarily looks to the door as if his bardic nature where being called to pen a tale so it not be lost. After the moment passes looks to his new instrument and tempted to play it but quells the feeling getting back to work, chiding myself slightly knowing the work at hand is more important right now. Though does encourage himself knowing he will soon be reunited with his instruments and will likely have free time when he gets back with the Southern Alliance to write more songs about the Phoenix Guard and see to it they are spread, along with work toward erasing Plush's Folly from the history books.

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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Tue Apr 11, 2017 2:11 pm

Unless anyone objects I want to fast forward to the morning.
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Re: LPDnD: You'll Never Walk Alone

Post by Staris » Tue Apr 11, 2017 2:22 pm

Unless there is anything more worth noting at the bar, I'm ok with the fast forward.

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Re: LPDnD: You'll Never Walk Alone

Post by Staris » Tue Apr 11, 2017 2:27 pm

[OOC though I'm assuming that Victea won't be returning to the room this evening, as Stavis would show her the drawing in case there was someone she knew who might know more about what the runes on the cube he dreamed.]

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Re: LPDnD: You'll Never Walk Alone

Post by Blackferne » Tue Apr 11, 2017 2:46 pm

Staris wrote:
Tue Apr 11, 2017 2:27 pm
[OOC though I'm assuming that Victea won't be returning to the room this evening, as Stavis would show her the drawing in case there was someone she knew who might know more about what the runes on the cube he dreamed.]
Short version, she come sback for a little socializing before returning to her reassigned bunk. You show her the drawings and explain what caused them, but she knows nothing useful, suggests that the Professor back in Waterdeep would be the best person to ask.
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