"Yeah. He's quite and keeps to himself. I don't know much about him." He says this time making eye contact.Jimer Lins wrote: ↑Tue Mar 07, 2017 8:55 pm"Well, that's good to know. What about Ocruna? He also had access to the materials."
LPDnD: You'll Never Walk Alone
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Re: LPDnD: You'll Never Walk Alone
Tony to Syric "Ok, Tony Plush has an idea for a diversion on our way out. Be ready to move on Tony Plush's signal."
Tony is going to make sure there isn't a Chulassa in sight, then grab the nearest lantern, duck around the side of the stockade and setup a delayed firetrap. How this would work is I would dump most of the lantern oil onto the side of the stockade then a small trail away to a a short stick that will burn down for about 30 seconds before the oil catches.
If you want a roll I figure thievery is closest since it's kinda a trap.
Thievery - 1d20+14: (17)+14=31
Tony is going to make sure there isn't a Chulassa in sight, then grab the nearest lantern, duck around the side of the stockade and setup a delayed firetrap. How this would work is I would dump most of the lantern oil onto the side of the stockade then a small trail away to a a short stick that will burn down for about 30 seconds before the oil catches.
If you want a roll I figure thievery is closest since it's kinda a trap.
Thievery - 1d20+14: (17)+14=31
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: LPDnD: You'll Never Walk Alone
You missed a calling as an arsonist. This firetrap is a thing of beuaty.Furiel wrote: ↑Wed Mar 08, 2017 4:00 pmTony to Syric "Ok, Tony Plush has an idea for a diversion on our way out. Be ready to move on Tony Plush's signal."
Tony is going to make sure there isn't a Chulassa in sight, then grab the nearest lantern, duck around the side of the stockade and setup a delayed firetrap. How this would work is I would dump most of the lantern oil onto the side of the stockade then a small trail away to a a short stick that will burn down for about 30 seconds before the oil catches.
If you want a roll I figure thievery is closest since it's kinda a trap.
Thievery - 1d20+14: (17)+14=31
Jounville Blackferne
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Re: LPDnD: You'll Never Walk Alone
Once Geared up and ready.
When the other dragonborn are ready. What do they appear like? (ie fighters, homemakers, crafters etc)
Ok. Let us head up to the main tent and kill that monster up there. He shall pay in kind for what he is doing to my kin.
When the other dragonborn are ready. What do they appear like? (ie fighters, homemakers, crafters etc)
Ok. Let us head up to the main tent and kill that monster up there. He shall pay in kind for what he is doing to my kin.
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Re: LPDnD: You'll Never Walk Alone
"All right. Thank you for your help. We're going to ask you to wait here for a bit longer, Ashorkal."
After leaving the room with the Major, Trinal asks him quietly what his opinion on the conversation we just had was.
We'll move toward the last room (Ocruna, I think it was).
After leaving the room with the Major, Trinal asks him quietly what his opinion on the conversation we just had was.
We'll move toward the last room (Ocruna, I think it was).
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: You'll Never Walk Alone
@Trinal "Seemed a little uneasy to me. Maybe a little nervous, maybe afraid he's gonna be blamed." The Major says. Then he opens teh door to Ocruna. He give sthe now familiar elax son we're just trying to figure this out' spiel.
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Re: LPDnD: You'll Never Walk Alone
Before we go in, Trinal says "Indeed. Still, it felt like he was hiding something. Well, let's see what we get here."
After we go in, Trinal smiles and with a friendly/non-threatening expression says "Hello, Ocruna. Do you know why we're here?"
After we go in, Trinal smiles and with a friendly/non-threatening expression says "Hello, Ocruna. Do you know why we're here?"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: You'll Never Walk Alone
@Trinal "No sir. The sarge told me to come in this room and wait. So I came in the room and waited." He has a quiet tone and meekness about him.
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Re: LPDnD: You'll Never Walk Alone
Syric will duck back inside with the dragonborn, "ok, he's going to setup a diversion so we can get out of here. We were just doing recon. If we make it out in one piece I promise you'll have a chance to punish the Chulasa."
Spoiler:
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Re: LPDnD: You'll Never Walk Alone
"Of course. Would you please tell me when was the last time you saw the essences being used in the gate construction today?"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: You'll Never Walk Alone
"Everyone is asleep. Since we are this close we walk up there now and kill everyone in that tent and rescue our kind. What do you say kin?
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Re: LPDnD: You'll Never Walk Alone
Tony will stick his head in the door. "Time to go. In about 30 seconds this building is going to catch fire. Maybe another minute on top of that before it's noticed and all hell breaks loose. Tony Plush is leaving, if you're coming with now is the time."
Tony will give it a second to make sure people are following and will make for the nearest alley headed toward where we came in. On the way if possible I want to grab another lit lantern and carry it with. I will shutter the lantern so it is giving off as little light as possible as we move.
Tony will give it a second to make sure people are following and will make for the nearest alley headed toward where we came in. On the way if possible I want to grab another lit lantern and carry it with. I will shutter the lantern so it is giving off as little light as possible as we move.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: LPDnD: You'll Never Walk Alone
"Yesterday I did my mixin and stirring like you showed me. After I was done I put them back in the jars and loaded the cart and put them back on the storage shelves at the end of my shift." he says in a soft tone looking at the table.Jimer Lins wrote: ↑Thu Mar 09, 2017 1:43 am"Of course. Would you please tell me when was the last time you saw the essences being used in the gate construction today?"
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Re: LPDnD: You'll Never Walk Alone
@Tony, Syric, and Maizan. Wrymtoz and Ragescale follow Tony, but each grab a tarp to fashion a bit of a wrap over them to conceal their dragonkin-ness.
Tony grabs a lantern.
Tony grabs a lantern.
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Re: LPDnD: You'll Never Walk Alone
"Good, so yesterday things were put away. However, at the end of today's shift, three jars were missing. Do you know anything about those?"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: You'll Never Walk Alone
@Trinal
"Sir all I know is the jars weren't on my worktable this morning when I got in. I reported it Ashorkal and he said I was to work on sweeping the back, so that's what I did." Orcuna says.
"Sir all I know is the jars weren't on my worktable this morning when I got in. I reported it Ashorkal and he said I was to work on sweeping the back, so that's what I did." Orcuna says.
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Re: LPDnD: You'll Never Walk Alone
"To clarify what you're saying- are you saying that some were missing when you arrived for your shift? Did you at any time handle the jars today?"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: You'll Never Walk Alone
"No sir. I walked in Ashkoral was already in the shop and told me to go clean. I didn't see no jars on the table like normal." Orcuna said.
Jounville Blackferne
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Re: LPDnD: You'll Never Walk Alone
Sticking to the alleys Tony will be moving as quickly away from the soon to be bonfire as possible without looking overly suspicious. Exit area is intended to be by the horse lines again like we came in.Blackferne wrote: ↑Thu Mar 09, 2017 2:58 pm@Tony, Syric, and Maizan. Wrymtoz and Ragescale follow Tony, but each grab a tarp to fashion a bit of a wrap over them to conceal their dragonkin-ness.
Tony grabs a lantern.
Are Maizan and Syric following too?
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: LPDnD: You'll Never Walk Alone
I'm assuming so, but as you guys have proven morethan once I can't make you do anything.Furiel wrote: ↑Fri Mar 10, 2017 9:23 pmSticking to the alleys Tony will be moving as quickly away from the soon to be bonfire as possible without looking overly suspicious. Exit area is intended to be by the horse lines again like we came in.Blackferne wrote: ↑Thu Mar 09, 2017 2:58 pm@Tony, Syric, and Maizan. Wrymtoz and Ragescale follow Tony, but each grab a tarp to fashion a bit of a wrap over them to conceal their dragonkin-ness.
Tony grabs a lantern.
Are Maizan and Syric following too?
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: You'll Never Walk Alone
[OOC] I was confused about whether or not Syric was in the stockade when Maizan was talking the first time and was going to follow Tony but Bferne beat me to it with a correct assumption.
[/Ooc]
After Tony told them to follow, Syric would have turned to the Dragonborn and said
"ALRIGHT! He's the other good one, don't kill him and let's get outta here. Live today, kill more tomorrow! "
[/Ooc]
After Tony told them to follow, Syric would have turned to the Dragonborn and said
"ALRIGHT! He's the other good one, don't kill him and let's get outta here. Live today, kill more tomorrow! "
Spoiler:
Re: LPDnD: You'll Never Walk Alone
Maizan growls and grudgingly follows. We Die today, we die tomorrow. The only thing that matters is how many die with you!
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Re: LPDnD: You'll Never Walk Alone
@ Syric, Tony, and Maizan
You make your way down the alley quietly with Tony at point with his partially obscured lantern. The fire trap he made seems to going quite nicely. As you approach a point where the alley meets a major cross road you hear yells of orders and the call for fire brigade. People are waking in the tent. You are about two blocks before you get to osme of the supply tents. The horses are on the other side.
Please make stealth checks before crossing the road.
You make your way down the alley quietly with Tony at point with his partially obscured lantern. The fire trap he made seems to going quite nicely. As you approach a point where the alley meets a major cross road you hear yells of orders and the call for fire brigade. People are waking in the tent. You are about two blocks before you get to osme of the supply tents. The horses are on the other side.
Please make stealth checks before crossing the road.
Jounville Blackferne
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Archbishop of the Church of Alvis
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Re: LPDnD: You'll Never Walk Alone
Tony stealth
1d20+20: (2)+20=22
1d20+20: (2)+20=22
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel