LPDnD: Hazy Shade of Winter

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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Fri Apr 22, 2016 5:19 pm

"Well if you have a need for breaking and entering then Syric and Tony Plush are your men. Syric does the breaking, Tony Plush does the entering. Truth be told though Tony Plush is quite adept at the breaking part as well. Anything else you have to say though can be said in front of everyone here..."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Staris » Fri Apr 22, 2016 5:49 pm

Stavis won't stop working "Its ok Tony, I'm sure there are maps and such that the commander doesn't have here that would make explaining the issues and any plans made thus far to deal with what he is doing."

"Also seeing as there are literally enemies at the gate, makes sense to have any plans to probably deal with them be heard by as few as possible to ensure word doesn't spread and quite possibly made it back to said enemy or create indicators to put the enemy on edge and higher alert."

He will slightly pause looking up to the commander briefly "Though doubtful to be able to take me up on the offer commander, if the work is happening outside the walls I am capable of stealth and sabotage as well, and willing to accept whatever leash be necessary to help the Citadel." after a short pause Stavis will look towards Tony and Syric as he adds to indicate he is aware that he is giving the commander at least one reasonable reason he couldn't be involved before getting back to work. "Though would probably create those indicators that could put the enemy on edge, which is why I stated it would be doubtful."

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Fri Apr 22, 2016 6:23 pm

"While I'm a bit more accepting of the notion of your help drow, I cannot accept at this time given the general orders regarding your situation. And as for the details, I'm afraid the drow is correct that the materials outling the plan are elsewhere and under close supervision. I know you know about the production of the Chulassa seige engines of unknown make, and I can say, though I probably shouldn't given the standing orders, it involves those." The colonel says.
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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Fri Apr 22, 2016 7:42 pm

"That's about what Tony Plush figured. In fact Tony Plush even mentioned the possibility of us helping with something along those lines when we first came in, so let's go talk about it. Just one more thing Tony Plush would like to say though...you're in a fight for you lives right now. And when you are in a fight like that you should use every weapon you have at your disposal to make sure you win. Stavis and his abilities would be incredibly useful for this mission and in making sure that everyone comes back from it. Don't want to trust him with the details, fine. But let him come with when we go out and prove his worth to all of you. Tony Plush will brief him in the field and he'll prove to you the value he has. You can't overrule the general, Tony Plush gets that, but talk to him about it and give him a chance. You won't regret it..."

And with that Tony will get up, grab his gear and will leave with the colonel.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Fri Apr 22, 2016 7:58 pm

"Understood. I've seen many missions not use every tool at their disposal, but I also know that there are orders, and a chain of command. I'll take your proposal to the General, but his word is final so we go with his mission parameters. That said follow me."

I'm assuming Syric is following as well.

He leads you through a maze of streets, then corridors, then finally to a balcony that overlooks the plain below where the Chulassa army is camped. There are scores of tents, people, spiked temporary fences, and equipment as far as you can see in the morning mist. There are a few towers which they no doubt use for scouting on their end and to communicate between divisions. Pretty standard really. And at Sout south East and South south west from your vantage point you see two structures that are frames for something that has a purple tinge to it.

"Those two things are what we are most interested in. Everything else we understand and can plan for, but those are not anything anyone here has ever seen before. Look through this." He hands Tony a telescope. "Looking at one of them you can see that the frame is holding a metallic tube with some kind of purple light in it. Below you can see the tube has a shaft down to some sort of hut or shed or something. We notice there are covered carts that come to the hut periodically and leave unburdened. The mission should you choose to accept it is to find out what the purple light is and what is in those carts. And if possible to blow up one or both of those things. I'll say outright the secondary objective is idealistic, it if better for us to know what it is so if sabotage is not possible just find out what is in the carts, and maybe a brief description of the huts, and return."
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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Fri Apr 22, 2016 8:40 pm

"Tony Plush assumes you've had your mages look at it and they don't know either. Part of Tony Plush thinks the best route would be to just blow them up and ask questions later but given that there is likely to be backlash it might not be the best course. Are any of your men going with or are we on our own?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Fri Apr 22, 2016 8:56 pm

"Blowing up would be good of course, but I'm assuming they'll be guarded so getting to a position where you could destroy one or miraculously both seems a bit ambitious. The easiest assumption is if we can figure out what they are or get a clue as to what they use, our mages might have a shot at making something to counter it. As for mission size, they are square in the middle of Chulassa army so if you elect to take additional people, that could complicate your ability to blend in and organize. I'll leave that to your discretion depending on how you want to play it. Sergeant Meneldur spoke highly of your capabilities, but as this is an extremely dangerous mission I'd want you to have the freedom to play to your strengths, and unfortunately I'm not entirely sure what those might be."
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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Fri Apr 22, 2016 10:28 pm

OOC: Remind me, do the Chulassa speak common or their own language? This would make a HUGE difference in my insertion plan...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Fri Apr 22, 2016 10:46 pm

Furiel wrote:OOC: Remind me, do the Chulassa speak common or their own language? This would make a HUGE difference in my insertion plan...
They didn't when you encountered them 70 years ago, but they have enough enslaved workers from conquered lands that the Colonel tells you that as long as you could maintain an "eastern Shelf" accent (Where you guys started in Belholt) it wouldn't be suspicious. Obviously the higher ups would be ethnically Chulussa with a more almond coloring and speak Chulassan among themselves, but basic to the conquered people who can get to mid management levels. The Chulassa are based on the mongols and the mongols when the conquered were generally pretty meritocratic in their general empire knowing that as long as shit got done no sense in making all of their empire learn and speak chulassan exclusively.
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Re: LPDnD: Hazy Shade of Winter

Post by Staris » Sun Apr 24, 2016 2:55 am

[OOC I'll be honest I kinda forgot I had a stone since Stavis usually doesn't have it and I'll accept that I gave the stone back to Tony when Trinal stated he should have a stone again but could also see Trinal giving up his since he was the one who mentioned Tony should have one, since Stavis could be a kind of secretary since he is stuck in the room thus able to pass on messages for the different people.

Since it hasn't been defined yet if Stavis kept his stone would he have heard what the commander has said up to this point?]

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Re: LPDnD: Hazy Shade of Winter

Post by Jimer Lins » Sun Apr 24, 2016 3:11 am

OOC: The stone only works when activated.

I'll give my stone to Tony, leaving the other with Stavis; that's a good point about being central to things.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Mon Apr 25, 2016 9:41 pm

Blackferne wrote:"Blowing up would be good of course, but I'm assuming they'll be guarded so getting to a position where you could destroy one or miraculously both seems a bit ambitious. The easiest assumption is if we can figure out what they are or get a clue as to what they use, our mages might have a shot at making something to counter it. As for mission size, they are square in the middle of Chulassa army so if you elect to take additional people, that could complicate your ability to blend in and organize. I'll leave that to your discretion depending on how you want to play it. Sergeant Meneldur spoke highly of your capabilities, but as this is an extremely dangerous mission I'd want you to have the freedom to play to your strengths, and unfortunately I'm not entirely sure what those might be."
"Well, to make it short and to the point, Tony Plush is a world class scout and infiltrator. If you need someone to get somewhere unseen and gather information, then Tony Plush is your guy. Which is exactly what you need, so that works out. We'll need some disguises as Syric cannot get in unseen so we'll have to rely on him to help us talk our way into the camp, then from there Tony Plush can sneak in and get the info you need."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Tue Apr 26, 2016 3:51 pm

"What sort of disguises are you thinking? Laborers, soldiers, or what? We have some captured soldier uniforms, but nothing terribly high ranking." The Colonel says.
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Re: LPDnD: Hazy Shade of Winter

Post by Whiteness » Wed Apr 27, 2016 2:30 pm

(At the mention of surveillance and sabotage, Syric slightly panicked and just clammed up trying to play the strong silent type to hide his lack of confidence in subterfuge. Now seeing the odd siege weapons, he slips back into his own comfortable skin)

"Whaddya think Tony? I'm sure you've already got one plan bouncing around already so I'll just add that I think we need to try and take down at least one of those things if we get the chance."
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Wed Apr 27, 2016 5:16 pm

"Right now Tony Plush is thinking we take some uniforms to disguise ourselves and you talk us into the camp. From there we make our way to one of the devices and you engage the guards while Tony Plush slips inside for a little personal intelligence gathering. Tony Plush is hoping to be able to setup some sort of trap while he's there that will trigger the destruction of the device once we are well clear. If it all goes well at the first one and we have the opportunity we go to the second one and repeat the process. Then we talk/sneak back out and report."

OOC - The #1 rule of going somewhere you shouldn't, look like you fit in. In basic game terms, the disguises make us look like we fit in so Syric can then use his diplomacy to talk us past the guards to get into the camp and to allow us to get close, he creates a conversation/distraction with the duty guards that Tony uses to sneak in and get the info we need. And maybe a quick and dirty trap on the device if time and opportunity allows.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Wed Apr 27, 2016 5:45 pm

"Okay I'll get the armorer to take teh captured uniforms we have and make them fit. Meet back here in about an hour." The Colonel says before walking out the room to the left.
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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Thu Apr 28, 2016 5:22 pm

Tony will head back to the group to let them know what's up.

"Looks like Tony Plush and Syric get to go play undercover Chulassa. Stavis, Tony Plush put in a good word for you and asked that they let you come with. No promises were made but with luck they'll let you come with and start building some trust. We'll see how it works out."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Staris » Thu Apr 28, 2016 6:02 pm

Stavis will pause his work when Tony arrives and gets him up to speed "Hmm, a direct infiltration, not sure if I would be helpful with as we aren't sure if they have successfully enslaved Drow. Personally doubt they would succeed other than maybe the occasional surface Drow but still likely rare enough that I would still stick out as I doubt we would be able to sneak the whole way there and more have Syric distract guards closest to the devices so you can investigate."

"Would suggest caution when getting close as they may require people to have a certain level of rank the closer you get to the devices. May need that quick tongue to merely get out of trouble of being too close and not high enough rank." Stavis will look to Syric for the last part.

"Should getting close enough prove difficult, I've got an idea to try and deal with that which I would be more able to help with. That is if they should they allow it, the cart setup with a delayed detonator... ah but no sense going with a more complicated plan should yours work. To which I wish you both the best of luck." Stavis will delay getting back to work long enough to ensure if they something to add that he doesn't seem unwilling to listen but will otherwise get back to work since they where only waiting for an hour to get started.

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Thu Apr 28, 2016 9:27 pm

After an hour the Colonel has the armorer fit you for the gear and makes some minor adjustements.

"Now you will obviously need to exit through the tunnel you came in on and work your way down to the plain and infiltrate their encampments. Overall that should be about half a days hike. When you complete the mission and want to return, remember the ward's pass word is in elvish 'Wisdom tempers my sword'. Is there anything else you need? Do you want to plan the exit for a morning or evening sortie or what?" The Colonel asks.
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Re: LPDnD: Hazy Shade of Winter

Post by Whiteness » Mon May 02, 2016 5:26 am

"I guess we'll try to enter their camp at dark. You've been watching them for awhile I assume, have you seen any weak points or possible holes to slip through?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Mon May 02, 2016 4:45 pm

"Exiting where you would I'd recommend going south about 5 miles then cut east and come in on the less fortified parts of the camps on the far side. " teh Colonel says. "If you are going at night, I'd suggest resting today so you can be fresh in the night."
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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Mon May 02, 2016 7:43 pm

"We want to enter the camp at night, with the route that you suggest would it take us a full day to arrive? Tony Plush would much rather arrive, recon and leave all under the cover of darkness."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Whiteness » Mon May 02, 2016 7:46 pm

"Agreed. And have there been any reports of their scouts in the area where the trail comes out? I don't remember seeing any when we came in."
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Mon May 02, 2016 9:41 pm

"Approaching cautiously the plan I propose would be perhaps 4 hours. Scouting parties go out periodically but our experience is they are usually mounted so they tend to stick to the road mostly which you will be crossing and then breaking East." Colonel says.
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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Tue May 03, 2016 4:36 pm

@Syric and Tony The Colonel says "Whenever you are ready to depart, I'll have my men escort you to the exit. Also remember that the password to re-enter is "Wisdom tempers my sword".


@Trinal The processing of materials to prepare for the ritual seem to be going well. Several of the people assisting in the process seem eager at the prospect of relief on the siege. One of them looks somewhat concerned this morning though and approaches you.

"Sir, I've a small problem. The essences I've been refining per your instruction do not appear to be where I left them the night before. I was working with the essences, and we had a count of 15, but this morning it seems the number has reduced to 12. If I understand correctly this will be insufficient for the ritual." His number are right, without the full 15 he was working with you would be short.
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