In-Person (well, sort of) session?

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Re: In-Person (well, sort of) session?

Post by Blackferne » Wed Apr 29, 2015 3:24 am

Whiteness wrote:Looks like evening will be fine for me!

Also, what guidelines do we have for armor/weapons/etc?
I'm still reading the dmg so give me a bit to sort that out.
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Re: In-Person (well, sort of) session?

Post by Maizan » Wed Apr 29, 2015 11:03 am

Either day works for me as well. 7pmE start time is good too.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Wed Apr 29, 2015 4:53 pm

Blackferne wrote:
Whiteness wrote:Looks like evening will be fine for me!

Also, what guidelines do we have for armor/weapons/etc?
I'm still reading the dmg so give me a bit to sort that out.
NOW NOW NOW NOW NOW NOW NOW NOW

I mean, no biggie, it was just to help me decide if I should pick up the spell Mage Armor
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Blackferne » Wed Apr 29, 2015 5:10 pm

It is reasonable to assume, you would have some magically enhanced armor and weapon as well as one or two other magical pieces. However, I'm not sure to what extent they will be pumped up.

As far as base equipment goes any nonmagical armor or weapon would be fair game. You guys would be approx twice as powerful as you current characters are and are further along in your adventuring careers. You would have had ample time to get the money for suits of armor and weapons (even very pretty ones with lots of flair). So if your decision about mage armor is dependent on whether you could for example have plate armor, just know you already can get plate armor (super shiney with like a dragon shaped helm with ornate jewels), the only question is whether it has magical properties.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Wed Apr 29, 2015 5:14 pm

I'm not trying to rush you, just bored

that and there's no list of magical items like in the 4e PHB
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Blackferne » Wed Apr 29, 2015 5:34 pm

Poking online it looks like the magic items are in the DMG. Go ahead and make a rough draft of your character without magic items. And I'll look through the equipment stuff after I get the rough draft and tell you what bonus magic items you'd have.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Wed Apr 29, 2015 5:35 pm

ok, it looks like we are limited by level to just Common, Uncommon and Rare magic item. Very Rare are available at 11, Legendary at 17.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Jimer Lins » Wed Apr 29, 2015 6:37 pm

The 16th is right out for me, my wife's 50th birthday party is that day.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: In-Person (well, sort of) session?

Post by Blackferne » Wed Apr 29, 2015 7:00 pm

Jimer Lins wrote:The 16th is right out for me, my wife's 50th birthday party is that day.
Does she want to pay? Paft the Wicked will give her a birthday surprise she'll never forget!
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Re: In-Person (well, sort of) session?

Post by Jimer Lins » Wed Apr 29, 2015 7:15 pm

I'll ask, heh. :)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: In-Person (well, sort of) session?

Post by Bulwark » Thu Apr 30, 2015 2:52 pm

Whiteness wrote: Also, what guidelines do we have for armor/weapons/etc?
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Re: In-Person (well, sort of) session?

Post by Blackferne » Thu Apr 30, 2015 2:54 pm

I was reading the treasure and magic items section in the DMG last night. They give guidelines and random tables for loot. This weekend I'm going to roll treasure for 10 levels assuming 5 characters and post the results. You guys will need to decide who gets what.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Thu Apr 30, 2015 4:41 pm

All I really wanted was a Glamoured Studded Leather armor and a +1 Flame Tounge sword.

After that a Ring of Protection would be nice as would Periapt of Wound Closure.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Maizan » Fri May 01, 2015 11:26 am

So I was thinking of doing multiclass. Wiz and fighter. The caster class would be for only 2 spells - throw object and knock back :)
I just got my pb and will pick my race/class tonight.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Sat May 02, 2015 2:57 am

Whiteness wrote:Still working on the mechanics, but here's what I've started for my backstory for the Eldritch Knight Jokull Frostman
Spoiler:
Jokull Frostman, born Jord Wysteria to a family of wizards with a long history of magic wielders in Qi Cout of the Freeborne Islands. They were well known in his hometown and live a good, well-to-do lifestyle. His father and uncles were often leading the local officals by the nose, all for the greater good of course, but it was not the life Jokull wanted for himself. At a young age he took an interest in combat arts and started to hone his martial skills. While he had the innate ability of his family to bend arcane powers to his whims, he was not as studious as his brothers, often preoccupied with thoughts of steel clashing against steel instead of finger gestures and odd sounding words. At a very young age he started sneaking out at night, making his way to the dark alleys far from his parent's estate where he fought in street fights. He had managed to hide his other life from his parents until his prowess in the underground fighting circles garnered the attention of legitamate organizations. Once they learned he was the "Unbeatable Ulrich" they disowned their son and kicked him out for choosing brawn over brains.

He thought his fame would open doors but he found his parents influence shut them tight. With no other options he decided to leave the Freeborne Islands completely and bargained for passage on a ship heading to Jartossa using the gold he'd obtained from selling a few magical items he had 'acquired' from his family before leaving.

Life on his own was a far change from the luxury he grew up in. He started by doing anything he could to earn money to dig his way up, exhibition fights, hired muscle for taverns, protection for travelers, all similar jobs that didn't get him very far until he caught the eye of a Dragonborn named Rhogar. Rhogar had seen Jokull fighting at small venues for even smaller coin, but saw a greatness in him. Rhogar took him in took the raw talent and filled in all the gaps he had missed growing up with wizards. All manner of weapon and armor became an extension of his body as he trained with the Dragonborn. Rhogar worked with Jokull and convinced him to stop fighting his nature and to combine his strength of steel with his powerful magic.

Rhogar was able to get Jokull into matches with a much higher payout then he was used to and he was on a path to great success just like before when his life was changed again. Coming off a high visability win he came to see Rhogar only to find his mentor's grizzly corpse. It had the tells of being a dragonborn attack, Rhogar had instructed him on the signs, but he was seeing signs of multiple types of attack. It was clear the rumors were true, there were those dragonborn who had taken Rhogar's training of a human as to great of an insult to ignore.

Jokull wanted revenge, but he wanted to honor Rhogar more. He was the one that picked Jokull up and pointed him on a good path and would have wanted him to get a fresh start instead of fighting his battles. He had enough money to leave Jartossa and start an honest life so he did just that. With the rumors of trouble in the north, caravans were often looking for hired muscle and paid well. Now being a known commodity, Jokull's service was quickly picked up and he headed north with them. Once the caravan made it through the desert and to their destination at Sagemoor, Jokull took his leave and decided to settle down.

Unfortunately, this was right as the Chulassa started harassing Sagemoor. While he hadn't been there long, he was tired of running. Sagemoor would be his last stand. He quickly pledged his service to the city and fought to protect it, first in the city watch then in the Resistance.

For the last 5 years Lieutenant Jokull has been working with a small close group to try and repel the Chulassa harrassing Sagemoor and the surrounding areas.
Jokull wouldn't go into any detail on his life prior to his arrival on the mainland and being taken in by the dragonborn. He doesn't let anyone know about his wizarding childhood, instead letting them think he picked it up later in life.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Furiel » Sun May 03, 2015 2:23 am

So I've got my books, and I have read through a lot of the information and I've got a character concept I like, but I can't find rules for it... Have they not come out with rules for creating scrolls and magic items? I kinda want to do a dwarven mage who does a lot of runic magic, stonecrafting "scrolls" but it doesn't seem that the rules support that yet... Joun, there anything I'm missing?
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Re: In-Person (well, sort of) session?

Post by Furiel » Sun May 03, 2015 3:22 am

Ok, I did find some rules for crafting magic items in the downtime section, pg 128-129. So the question then becomes two-fold. 1) how many, if any, scrolls/runes could I have pre-crafted. 2) how many spells am I allowed to already have in my spellbook. I would think that by level 10 I would have found and or researched more than the 2 per level as I leveled up.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: In-Person (well, sort of) session?

Post by Blackferne » Sun May 03, 2015 2:44 pm

I'll look in the dmg today and see if they have any ideas.
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Re: In-Person (well, sort of) session?

Post by Blackferne » Sun May 03, 2015 8:41 pm

okay so I did a random loot treasue horde roll fro what they'd suggest for levels 1-10 as best I can tell. The total gold you guys would have gotten is 84,477gp. That is 16,895g 4sp each. There were a few other items and potions and what not. There is a cost per magic crafted item (5k gp per rare item) so let me link what you have got from my mass rolling, you can see if that helps sort out stuff for you Furiel.

https://docs.google.com/spreadsheets/d/ ... sp=sharing

tab 2 items is the magic items included in the hordes of treasure. There is also a few scrolls in there that are blank.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Mon May 04, 2015 1:15 am

I would like to buy or make a set of Glamoured Studded Armor, it is a rare item. Can this happen?

If so, I'd also like to try and make a +2 (rare) or +1 (uncommon) rapier.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Blackferne » Mon May 04, 2015 3:13 am

Magic item price list:
Common 100gp
uncommon 500gp
rare 5,000gp

Pg 129 dungeon master guide. Use that price list to buy additional gear as you see fit.
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Re: In-Person (well, sort of) session?

Post by Furiel » Mon May 04, 2015 4:56 am

The price to make some of this stuff is ridiculous TBH. According to the rules it costs 5000gp to create 1 scroll of Summon Minor Elemental because that's a level 4 spell.

Other things that you can get for the same 5000 gp...
1 Wand of the following - fireballs, lightning bolts, paralysis
Stone of Controlling Earth Elementals
Bowl of Commanding Water Elementals
+1 Armor
+2 Shield
+2 Weapon
Wings of Flying

I mean I could keep going on but I think the point here would hopefully be made. These rules make sense for making other magic items, but to me they don't makes sense at all for scroll creation for stuff above level 3. I mean I can summon a full size earth or water elemental once per day forever for the same prices as being able to summon several minor ones once? Tell me how that makes sense...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: In-Person (well, sort of) session?

Post by Blackferne » Mon May 04, 2015 1:15 pm

Your point is made. So let's look at why people would want scrolls. First they prevent the need to use a spell slot for the spell and second they prevent the need for spell components. So a larger spell arsenal with reduced component burden. I think you are right that scrolls are overpriced compared to the +1 armor etc. What I would like though is to prevent your dwarf wizard from tripling or quadrupling the size of his spell slot size via scrolls. (I'm picturing a dwarf with a backpack overflowing with scrolls running behind the party shouting "wait for me" as he clumsily drops a pile of additional scrolls in his hands").

Option 1: We adjust the price so you can get a few more slots so it wouldn't be full price (ie a rare instead of 5k might be 2500, or something)

Option 2: We figure out a formula to account for the price of spell components. So like let's say the materials needed to make a 4th level spell are 100g, that over 20 days would be 2000g. I'd have to review spell components for spells and see.

Basically I need a way to prevent you from having a near infinite supply of your most powerful spell. Because if I don't it is either a death trap I need to make, or it is no fun for everyone else. Let's figure out a compromise.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Sat May 16, 2015 11:07 pm

Whiteness wrote:
Whiteness wrote:Still working on the mechanics, but here's what I've started for my backstory for the Eldritch Knight Raum Frostman
Spoiler:
Raum Frostman, born Jord Wysteria to a family of wizards with a long history of magic wielders in Qi Cout of the Freeborne Islands. They were well known in his hometown and live a good, well-to-do lifestyle. His father and uncles were often leading the local officals by the nose, all for the greater good of course, but it was not the life Raum wanted for himself. At a young age he took an interest in combat arts and started to hone his martial skills. While he had the innate ability of his family to bend arcane powers to his whims, he was not as studious as his brothers, often preoccupied with thoughts of steel clashing against steel instead of finger gestures and odd sounding words. At a very young age he started sneaking out at night, making his way to the dark alleys far from his parent's estate where he fought in street fights. He had managed to hide his other life from his parents until his prowess in the underground fighting circles garnered the attention of legitamate organizations. Once they learned he was the "Unbeatable Ulrich" they disowned their son and kicked him out for choosing brawn over brains.

He thought his fame would open doors but he found his parents influence shut them tight. With no other options he decided to leave the Freeborne Islands completely and bargained for passage on a ship heading to Jartossa using the gold he'd obtained from selling a few magical items he had 'acquired' from his family before leaving.

Life on his own was a far change from the luxury he grew up in. He started by doing anything he could to earn money to dig his way up, exhibition fights, hired muscle for taverns, protection for travelers, all similar jobs that didn't get him very far until he caught the eye of a Dragonborn named Rhogar. Rhogar had seen Raum fighting at small venues for even smaller coin, but saw a greatness in him. Rhogar took him in took the raw talent and filled in all the gaps he had missed growing up with wizards. All manner of weapon and armor became an extension of his body as he trained with the Dragonborn. Rhogar worked with Raum and convinced him to stop fighting his nature and to combine his strength of steel with his powerful magic.

Rhogar was able to get Raum into matches with a much higher payout then he was used to and he was on a path to great success just like before when his life was changed again. Coming off a high visability win he came to see Rhogar only to find his mentor's grizzly corpse. It had the tells of being a dragonborn attack, Rhogar had instructed him on the signs, but he was seeing signs of multiple types of attack. It was clear the rumors were true, there were those dragonborn who had taken Rhogar's training of a human as to great of an insult to ignore.

Raum wanted revenge, but he wanted to honor Rhogar more. He was the one that picked Raum up and pointed him on a good path and would have wanted him to get a fresh start instead of fighting his battles. He had enough money to leave Jartossa and start an honest life so he did just that. With the rumors of trouble in the north, caravans were often looking for hired muscle and paid well. Now being a known commodity, Raum's service was quickly picked up and he headed north with them. Once the caravan made it through the desert and to their destination at Sagemoor, Raum took his leave and decided to settle down.

Unfortunately, this was right as the Chulassa started harassing Sagemoor. While he hadn't been there long, he was tired of running. Sagemoor would be his last stand. He quickly pledged his service to the city and fought to protect it, first in the city watch then in the Resistance.

For the last 5 years Lieutenant Raum has been working with a small close group to try and repel the Chulassa harrassing Sagemoor and the surrounding areas.
Raum wouldn't go into any detail on his life prior to his arrival on the mainland and being taken in by the dragonborn. He doesn't let anyone know about his wizarding childhood, instead letting them think he picked it up later in life.
Raum's story will be that he was sold into slavery at a young age and trained in the gladiator pits, not really sure of his parents.

edit: upated with new name
Last edited by Whiteness on Sun Aug 16, 2015 11:30 pm, edited 1 time in total.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Maizan » Tue May 19, 2015 1:13 am

Blackferne wrote:okay so I did a random loot treasue horde roll fro what they'd suggest for levels 1-10 as best I can tell. The total gold you guys would have gotten is 84,477gp. That is 16,895g 4sp each. There were a few other items and potions and what not. There is a cost per magic crafted item (5k gp per rare item) so let me link what you have got from my mass rolling, you can see if that helps sort out stuff for you Furiel.

https://docs.google.com/spreadsheets/d/ ... sp=sharing

tab 2 items is the magic items included in the hordes of treasure. There is also a few scrolls in there that are blank.
May I have the Gloves of Thievery?
There are 10 potions of healing - so 2 each?
There is 4 potions of greater healing and 2 of superior healing. I would like one of the greater healing if ok.

Can we get definitions on the 7 spell scrolls?
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