In-Person (well, sort of) session?

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Staris
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Re: In-Person (well, sort of) session?

Post by Staris » Fri Apr 24, 2015 2:07 pm

I blame being tired but will probably have to put me down for maybe next Saturday as I'm going to Ultron with my family around 2. So late enough should be fine but wouldn't surprise me if we do some shopping at the mall and the like after and that lead to doing something for dinner together.

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Re: In-Person (well, sort of) session?

Post by Whiteness » Fri Apr 24, 2015 3:03 pm

This looks interesting, free during beta.

http://www.beyondtabletop.com/dungeons-and-dragons-5e
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Blackferne » Fri Apr 24, 2015 5:05 pm

Generic background for you guys to work with. The time is current (ie these activities will be taking place about the same time more or less as the main party arriving at Silverdeep)

The Alternate Group were a band of heroes who fought bravely fought for the glory of the city of Sagemoor. Their patron is a Dorinel the Wise, Duke in Exile of Sagemoor. Their chief villain they have been working against is a Paft the Wicked. They have worked primarily around Sagemoor and the Chulassa occupied lands, and across the inland Sea into the Deserts of the Dragonscales (due south of Sagemoor on the map).

You guys have background together and have a part name. If you guys could decide on that before we play that would be great.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Fri Apr 24, 2015 5:08 pm

How long have we been fighting together?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Blackferne » Fri Apr 24, 2015 5:12 pm

Whiteness wrote:How long have we been fighting together?
Well you guys are level 10 so a while. I imagine at least 5 levels (so like 4-5 years). I don't know if you guys started off all together at level 1 or had separate journeys to come to work for Dorinel the Wise before he assembled the team.

Sagemoore fell about 15 years ago to the Chulassa and the their is a weakened resistance trying to liberate it and do harassment campaigns against the occupiers.

Of note though is that the Dragonscales Desert is not ruled by the Chulassa, but is sort of a free cities zone before you get to the Dragonborn Empire deeper in the southern continent.
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Re: In-Person (well, sort of) session?

Post by Blackferne » Fri Apr 24, 2015 6:34 pm

Descriptions of all 5e classes and a brief description of the paths. http://www.escapistmagazine.com/news/vi ... s-Handbook If you need more information on one let me know and this weekend I can draft up some stuff.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Fri Apr 24, 2015 8:26 pm

I can't decide between a Ranger Hunter with an Archery Focus or a Fighter Eldritch Knight with a dueling focus

5th edition problems :woe:
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Jimer Lins » Fri Apr 24, 2015 8:30 pm

I might play against type and just go with a bog-standard fighter, no magical abilities at all. That's actually something I don't think I've ever done in D&D.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: In-Person (well, sort of) session?

Post by Whiteness » Fri Apr 24, 2015 8:32 pm

I've played a wizard and an ardent, I have a lot of holes to fill still and all I know is I miss ranged attacks.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Blackferne » Sun Apr 26, 2015 9:08 pm

This weekend I bought the DMG and MM for 5e and think Roll20.net is probably the best way to go. I have used it in the past, it is free and seems pretty stable overall. Now to make maps and build the encounter set pieces I want to use.
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Re: In-Person (well, sort of) session?

Post by Furiel » Sun Apr 26, 2015 9:38 pm

Whiteness wrote:I have a lot of holes to fill.
Joun, can we get a tentacle monster of some kind in one of the encounters to take care of this little issue for Whitey? :twisted:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: In-Person (well, sort of) session?

Post by Furiel » Mon Apr 27, 2015 12:42 am

I may have to back out of the session Sat night. My best friends mom died today and they are talking about the funeral being on Sat and that kinda takes precedent over hanging out with you jokers. I'll know more in the next couple days, but I'm willing to step aside for Sat night for someone who can guarantee participation now.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: In-Person (well, sort of) session?

Post by Blackferne » Mon Apr 27, 2015 1:25 am

This does't have to be this upcoming staurday necessarily as it would give me (and everyone) time to prepare.
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Re: In-Person (well, sort of) session?

Post by Whiteness » Mon Apr 27, 2015 1:32 am

Yeah I'd be OK if this was not this weekend.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Furiel » Mon Apr 27, 2015 1:34 am

The following weekend I'm taking Gabby to Chicago, so then I'm definitely out. So unless we are pushing this out 2 weeks I'm probably going to be out.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: In-Person (well, sort of) session?

Post by Maizan » Mon Apr 27, 2015 2:34 am

I need to get myself a 5e players handbook so I am ok with waiting a week or two.

Also, I was reading up and I like the advantage/disadvantage idea of rolling an extra d20 and taking the higher/lower of the roll.

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Re: In-Person (well, sort of) session?

Post by Blackferne » Mon Apr 27, 2015 4:19 pm

Since people are planning new characters and maybe want an expanded map to play with...

https://drive.google.com/file/d/0B4WEg8 ... sp=sharing
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Re: In-Person (well, sort of) session?

Post by Whiteness » Mon Apr 27, 2015 5:40 pm

Still working on the mechanics, but here's what I've started for my backstory for the Eldritch Knight Jokull Frostman
Spoiler:
Jokull Frostman, born Jord Wysteria to a family of wizards with a long history of magic wielders in Qi Cout of the Freeborne Islands. They were well known in his hometown and live a good, well-to-do lifestyle. His father and uncles were often leading the local officals by the nose, all for the greater good of course, but it was not the life Jokull wanted for himself. At a young age he took an interest in combat arts and started to hone his martial skills. While he had the innate ability of his family to bend arcane powers to his whims, he was not as studious as his brothers, often preoccupied with thoughts of steel clashing against steel instead of finger gestures and odd sounding words. At a very young age he started sneaking out at night, making his way to the dark alleys far from his parent's estate where he fought in street fights. He had managed to hide his other life from his parents until his prowess in the underground fighting circles garnered the attention of legitamate organizations. Once they learned he was the "Unbeatable Ulrich" they disowned their son and kicked him out for choosing brawn over brains.

He thought his fame would open doors but he found his parents influence shut them tight. With no other options he decided to leave the Freeborne Islands completely and bargained for passage on a ship heading to Jartossa using the gold he'd obtained from selling a few magical items he had 'acquired' from his family before leaving.

Life on his own was a far change from the luxury he grew up in. He started by doing anything he could to earn money to dig his way up, exhibition fights, hired muscle for taverns, protection for travelers, all similar jobs that didn't get him very far until he caught the eye of a Dragonborn named Rhogar. Rhogar had seen Jokull fighting at small venues for even smaller coin, but saw a greatness in him. Rhogar took him in took the raw talent and filled in all the gaps he had missed growing up with wizards. All manner of weapon and armor became an extension of his body as he trained with the Dragonborn. Rhogar worked with Jokull and convinced him to stop fighting his nature and to combine his strength of steel with his powerful magic.

Rhogar was able to get Jokull into matches with a much higher payout then he was used to and he was on a path to great success just like before when his life was changed again. Coming off a high visability win he came to see Rhogar only to find his mentor's grizzly corpse. It had the tells of being a dragonborn attack, Rhogar had instructed him on the signs, but he was seeing signs of multiple types of attack. It was clear the rumors were true, there were those dragonborn who had taken Rhogar's training of a human as to great of an insult to ignore.

Jokull wanted revenge, but he wanted to honor Rhogar more. He was the one that picked Jokull up and pointed him on a good path and would have wanted him to get a fresh start instead of fighting his battles. He had enough money to leave Jartossa and start an honest life so he did just that. With the rumors of trouble in the north, caravans were often looking for hired muscle and paid well. Now being a known commodity, Jokull's service was quickly picked up and he headed north with them. Once the caravan made it through the desert and to their destination at Sagemoor, Jokull took his leave and decided to settle down.

Unfortunately, this was right as the Chulassa started harassing Sagemoor. While he hadn't been there long, he was tired of running. Sagemoor would be his last stand. He quickly pledged his service to the city and fought to protect it, first in the city watch then in the Resistance.

For the last 5 years Lieutenant Jokull has been working with a small close group to try and repel the Chulassa harrassing Sagemoor and the surrounding areas.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Blackferne » Mon Apr 27, 2015 6:14 pm

To build on Whitey's background. The stand alone (possibly live series?) has you guys working for Dorinel the Wise, Duke in Exile of Sagemoor. He was the leader of Sagemoor before it fell and his army was known as the Expeditionary Force. Whatever your background is, the endgame is 4-5 years ago minimum you latched onto the Expeditionary Force and after promotions due to talent, valor whatever, at some point you guys became a special force for him (which you guys get to name) Something like the Dorinel's Dragons, or The Sea Serpents or whatever.
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Re: In-Person (well, sort of) session?

Post by Blackferne » Mon Apr 27, 2015 6:59 pm

Live Session Scheduling

I would ideally like 4-5 hours to play with 5 players max. Ideally this would give us a good amount of time to have a set piece or two, and some story to dig into. Let's figure out a when would be a good time.

Saturday May 16th
7pm Eastern
6pm Central
5pm Mountain
4pm Pacific

Or?

Saturday May 23rd
7pm Eastern
6pm Central
5pm Mountain
4pm Pacific

Or other date or time?
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Re: In-Person (well, sort of) session?

Post by Staris » Mon Apr 27, 2015 7:02 pm

Either day works for me.

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Re: In-Person (well, sort of) session?

Post by Whiteness » Mon Apr 27, 2015 7:05 pm

That seems a bit late to start, if I played I'd have to step away for stretches of time to get the kids to bed.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: In-Person (well, sort of) session?

Post by Blackferne » Mon Apr 27, 2015 7:36 pm

My issue with earlier is I won't know if my wife will be home (these next five weeks are peak busy for her job). So I'll be juggling my daughter as is. The later time increases my chances of doing a game even if jess is at work. If however the consensus is a daytime game, I can probably make arrangements for Zoe.
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Re: In-Person (well, sort of) session?

Post by Furiel » Mon Apr 27, 2015 9:31 pm

As of now I'm available for either day.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: In-Person (well, sort of) session?

Post by Whiteness » Wed Apr 29, 2015 1:21 am

Looks like evening will be fine for me!

Also, what guidelines do we have for armor/weapons/etc?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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