LPDnD: Life is a Highway

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Jimer Lins
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Re: LPDnD: Life is a Highway

Post by Jimer Lins » Wed Oct 15, 2014 6:40 pm

oops, I guess I should make a perception check for grins:

12+4=16
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life is a Highway

Post by Blackferne » Wed Oct 15, 2014 6:51 pm

@Trinal by the time your shift happens the smoke Syric tries to point out stops. Nothing else of note happens.
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Re: LPDnD: Life is a Highway

Post by Jimer Lins » Wed Oct 15, 2014 7:15 pm

We'll make sure we let the next folks on watch know about the campfire and to keep an ear and eye out for anyone snooping about.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 3:22 pm

Daylight comes, rise and shine. After a brief breakfast you break camp and head back to the road and head north. Shortly after you start the walk you start to see the flood of refugees heading south start up. Wagon's overloaded with supplies surrounded by people who seem undernourished. Crying children and wailing elders are becoming all to familiar sounds. The day continues much like this. In the mid afternoon you hear some horses coming from the south. A calvary unit is headed north. They are met with a combination of cheers from the refugees and please for help. The riders remain stoic in their advance.
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Re: LPDnD: Life is a Highway

Post by Jimer Lins » Thu Oct 16, 2014 3:27 pm

"I truly hope we can do something that makes a difference for all these people." Trinal looks around and when a quiet moment presents itself, suggests "Perhaps we should consider removing the tabards at the next stop. We're going to be getting close to the border soon and I'd rather we didn't appear any more different than we have to. The fact that we're moving north at all is enough to make us stand out."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 3:33 pm

"Agreed. Once we get to the border the last thing we need is for allied commanders thinking we are reinforcements, and on the other side of the border we don't want to draw attention to ourselves in any manner." Victae says.
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Re: LPDnD: Life is a Highway

Post by Jimer Lins » Thu Oct 16, 2014 3:37 pm

"Actually, I think we should consider leaving the road well ahead of the front. I shouldn't call it a border, I suppose. We'll go a bit slower cross-country but I don't think the road is safe at all for us much further."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life is a Highway

Post by Whiteness » Thu Oct 16, 2014 4:52 pm

"My thoughts exactly. How long until we're enemy territory?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 5:08 pm

Whiteness wrote:"My thoughts exactly. How long until we're enemy territory?"
Probably another week of walking.

We can fats forward some. I was just doing this to reinforce the "OMG REFUGEES POOR HUNGRY DESOLATE"
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Re: LPDnD: Life is a Highway

Post by Jimer Lins » Thu Oct 16, 2014 5:09 pm

OOC- I considered doing something or starting an RP discussion about it, but I didn't find it interesting enough as a player given our constraints in a forum environment. If we were doing this over a table, it'd be interesting.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life is a Highway

Post by Whiteness » Thu Oct 16, 2014 5:14 pm

They were just adding to Syric's guilt and reinforcing his desire to make up for the past.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 5:18 pm

A week later.


The routine of wake up, eat, hike, eat, sleep. Continues. Wednesday was miserable as it rained most of the day. Thursday was mostly horrible as while the rain let up, there was a good deal of mud and muck. You had decided a week ago to pack away the tabards agreeing that it would draw unnecessary attention. The path off the road hadn't been too bad overall though. A lot of farmland was there and the harvest had happened recently so the grass was low and easy to make quick time over.

Three days ago you noticed a few fortified watch towers which had been made out of wood for the military. They kept watch on the woods you entered. the woods were full of oak trees with hefty trunks and often gnarly branches. Light on the forest floor is lower than you had seen. previous. The first night in the forest you had heard some noises, but the investigation of the noise turned up nothing within 100yds of the camp. The second night was quiet except for a few deer which were viewing you from the edge of firelight.

Today you have noticed some tracks that don't look like animal tracks.
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Re: LPDnD: Life is a Highway

Post by Whiteness » Thu Oct 16, 2014 5:39 pm

Syric will try to identify the tracks.

Nature
[dice]0[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 5:40 pm

Whiteness wrote:Syric will try to identify the tracks.

Nature
[dice]33641:0[/dice]
They are boots. Headed east.
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Re: LPDnD: Life is a Highway

Post by Jimer Lins » Thu Oct 16, 2014 5:43 pm

Are we in enemy territory yet?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 5:44 pm

Jimer Lins wrote:Are we in enemy territory yet?
Shouldn't be yet. The forest is thick enough that large armies can't really move through it.
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Re: LPDnD: Life is a Highway

Post by Jimer Lins » Thu Oct 16, 2014 6:05 pm

Quietly, Trinal says "I think we should avoid any entanglements, even if they are with our own forces, because they will have no information regarding us and we don't want to risk any unnecessary incidents. I suggest we move north a bit further and swing wide around whatever made these tracks- discreetly. My guess would be that the tracks were made by a patrol. We may want to consider traveling at night starting soon."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 6:20 pm

"If the Mortal Alliance is patrolling the forest that means the Bha'alists might be too. Remember those fortified lookout towers we saw coming into the forest? I imagine there will be similar structures on the otherside as well. If I was commanding a regiment responsible for holding the line I would do something on the other side of this forest." Victae says quietly.
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Re: LPDnD: Life is a Highway

Post by Jimer Lins » Thu Oct 16, 2014 6:35 pm

"I imagine your experience will be most valuable in helping us avoid both sides. What is your advice to avoid running afoul of any patrols? Do you think moving at night will help or hinder us?"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 6:54 pm

"Night movement is preferable, and before dawn we should try and find ways to hide shelter for the day. Thick brush, caves, or what not to stay unseen. Travelling in the forest I don't imagine will be the biggest issue. Patrols tend not to be many people, so should we need to fight we could, or make a forceful exit. The real issue will be when we get to the other edge of this forest and whatever fortifications they have." Victae says.
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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 6:55 pm

@Stavis make a perception check please.
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Re: LPDnD: Life is a Highway

Post by Staris » Thu Oct 16, 2014 7:00 pm

"Hard to say. If we rely on me to guide us at night means we don't need torches as much but will mean much slower progress. There is also the issue of the sides having among them, those that can see just as well if not better at night."

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Re: LPDnD: Life is a Highway

Post by Whiteness » Thu Oct 16, 2014 7:18 pm

"As long as we have moonlight the only one that may have an issue seeing is Tony"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life is a Highway

Post by Blackferne » Thu Oct 16, 2014 7:25 pm

"Well that might normally be the case, but the leaves haven't fallen yet so moonlight will be nominal at best." Victae points out.
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Re: LPDnD: Life is a Highway

Post by Whiteness » Thu Oct 16, 2014 7:38 pm

[ooc] where are we on the map?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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