LPDnD: Life in a Northern Town

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Whiteness
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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Fri Jun 13, 2014 3:19 pm

Syric will just stay where he is.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Fri Jun 13, 2014 5:47 pm

bad guys are up, right?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Furiel
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Re: LPDnD: Life in a Northern Town

Post by Furiel » Mon Jun 16, 2014 1:12 am

Whiteness wrote:bad guys are up, right?
I think we should just keep taking actions until Joun tells us it's their turn...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Mon Jun 16, 2014 3:53 pm

A attacks Trinal vs AC
[dice]0[/dice]
Dmg
[dice]1[/dice]

6 attacks Ham'mon vs AC
[dice]2[/dice]
Dmg
[dice]3[/dice]

9 attacks Victae vs AC
[dice]4[/dice]
Dmg
[dice]5[/dice]

7 attacks Syric vs AC
[dice]6[/dice]
Dmg
[dice]7[/dice]

5 vs Vlad vs AC
[dice]8[/dice]
Dmg
[dice]9[/dice]

E vs Vlad vs AC
[dice]10[/dice]
Dmg
[dice]11[/dice]

1 moves south

2, R, Y, Q, 3 ar emoving towards the Dock (they have been copied and pasted there in the purple squares, but won't arrive until next round)
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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Mon Jun 16, 2014 3:55 pm

Trinal takes 11
Victae takes 8
Vlad takes 21. He is not bloodied yet.

Heroes are up.
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Re: LPDnD: Life in a Northern Town

Post by Jimer Lins » Mon Jun 16, 2014 4:03 pm

what's the purple area on the seafort2 map?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Mon Jun 16, 2014 4:06 pm

Jimer Lins wrote:what's the purple area on the seafort2 map?
I copied and pasted the baddies from the fort map, they are in transit on what would be a 20x20 field. They are going to end up there but are not there yet.
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Re: LPDnD: Life in a Northern Town

Post by Jimer Lins » Mon Jun 16, 2014 4:07 pm

Blackferne wrote:
Jimer Lins wrote:what's the purple area on the seafort2 map?
I copied and pasted the baddies from the fort map, they are in transit on what would be a 20x20 field. They are going to end up there but are not there yet.
So the guys in the upper left aren't there yet and I shouldn't try to attack them?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life in a Northern Town

Post by Staris » Mon Jun 16, 2014 4:10 pm

Stavis will move into position and go ahead and us use Majestic Word, on Vlad since its clear they focused on him.

[OOC as of level 6]

Surge+Roll(1d6)+4:
1,+4
Surge+5;

After that will attack E with Vicious Mockery

Attack Roll(1d20)+9 vs Will
18,+9
Total:27

Damage Roll(1d6)+6:
3,+6
Total:9

Effect: The target takes a -2 penalty to attack rolls until the end of mine next turn.

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Mon Jun 16, 2014 4:12 pm

Jimer Lins wrote:
Blackferne wrote:
Jimer Lins wrote:what's the purple area on the seafort2 map?
I copied and pasted the baddies from the fort map, they are in transit on what would be a 20x20 field. They are going to end up there but are not there yet.
So the guys in the upper left aren't there yet and I shouldn't try to attack them?
No do not attack them yet. I just wanted to prevent me from making a third map and needed to park them for a second.
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Re: LPDnD: Life in a Northern Town

Post by Jimer Lins » Mon Jun 16, 2014 4:17 pm

Trinal casts burning spray to catch 6 and 9.

dmg: 1d8+9=7+9=16

Attacks (d20+ 11 vs Reflex)

6: 7+11=18
9: 17+11=28

Trinal then shifts one square and out of melee.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life in a Northern Town

Post by Jimer Lins » Mon Jun 16, 2014 4:19 pm

Minor action: Activate Ghostphase armor, becoming insubstantial until the end of my next turn.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Mon Jun 16, 2014 4:26 pm

9 is dead, 6 evades your attack.
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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Mon Jun 16, 2014 4:38 pm

Syric swings an energizing strike at 7.

Energizing strike, Augment 2, vs AC
[dice]0[/dice]

dmg
[dice]1[/dice]
edit: this was a 2[W] damage
[dice]2[/dice]

If it hits, the energy and emotion I put into my attack will flow into Trinal, granting him a healing surge +1.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life in a Northern Town

Post by Maizan » Mon Jun 16, 2014 4:58 pm

Spintik will move over 5 paces.
Spintik hunters quary on A
pintik will do Twin strike on A
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)
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Re: LPDnD: Life in a Northern Town

Post by Maizan » Mon Jun 16, 2014 4:59 pm

crit miss on 2nd arrow


I feel this is a pain that is going to linger
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Re: LPDnD: Life in a Northern Town

Post by Furiel » Mon Jun 16, 2014 5:17 pm

"At this POINT you're following of a dead god is going to get you dead."

Minor action - activate daily power of my Rapier to give me CA on my next attack

Attack 1 with Deft Strike (vs AC) which allows me to move 2 prior to my attack
Attack: [dice]0[/dice]
Damage: [dice]1[/dice]

Move action to shift 1 which puts E flanked between myself and Vlad so I get CA on him

spend action point
attack E with Torturous Strike vs AC
Attack: [dice]2[/dice]
Damage: [dice]3[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Mon Jun 16, 2014 5:36 pm

Combat attack redults in the form of newspaper headlines.

Syric Slays Seven
Spintik Slips Shot, Stings Self!
Plush's Poke Passes Primary, Secondary Strike Slays!
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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Mon Jun 16, 2014 5:37 pm

Forgot to mention Staris hit E making him dead for Tony, so retrocon applying second shot back on 1 killng him.
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Re: LPDnD: Life in a Northern Town

Post by Jimer Lins » Mon Jun 16, 2014 5:43 pm

Trinal takes that healing surge, bringing him back to 100% health. (thanks!)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Mon Jun 16, 2014 6:54 pm

Having dispatched the raider that got toasty in the boat, Syric will dart around to flank #6 to give Ham CA.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Mon Jun 16, 2014 7:27 pm

victae reaping strike on 6
[dice]0[/dice]
dmg
[dice]1[/dice]
miss dmg is 6

Ham'mon
Bond of Pursuit
[dice]2[/dice]
dmg
[dice]3[/dice]

Vlad vs 5
Attack 1
[dice]4[/dice]
dmg
[dice]5[/dice]
Attack 2
[dice]6[/dice]
dmg
[dice]7[/dice]
If both hit bonus damage
[dice]8[/dice]
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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Mon Jun 16, 2014 7:30 pm

Victae kills 6, Hammon shifts to attack A instead and kills him. Vlad finishes off 5.

You have a round to do whatever before the reinforcements arrive.
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Re: LPDnD: Life in a Northern Town

Post by Jimer Lins » Mon Jun 16, 2014 7:47 pm

Trinal falls back to the water's edge. "Draw them in if you can. You be the anvil, I'll be the hammer."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life in a Northern Town

Post by Furiel » Mon Jun 16, 2014 8:14 pm

Into the sending stone
"Fort clear, here comes the hammer"

Tony will run for 1 turn unless that will put me in range of the fort crew that's headed to the docks in 1 round, if so I'll just double move then.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

Locked