LPDnD: Barbarians at the Gate
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So is Trinal at 14 and not 24 then?
Jounville Blackferne
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Re: LPDnD: Barbarians at the Gate
Looks that way!
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: Barbarians at the Gate
79 vs C5 1d20+1=12
99 vs c5 1d20+1=12
97 vs C5 1d20+1=14
27 vs C5 1d20+1=20 hit for 4
CE vs Stavis 1d20+4+2=11
AC vs Stavis 1d20+4=24 hit for 4
DG vs Stavis 1d20+4+2=18 hit for 6
52 vs Stavis 1d20+6=9
AA vs Stavis 1d20+4=23 hit for 1
KR vs Stavis 1d20+4=9
20 vs Syric 1d20+6-2=13
DF vs Syric 1d20+4-2=9
KS vs Syric 1d20+4-2=9
DE vs Syric 1d20+4-2=10
EF vs Syric 1d20+4-2=17
56 vs Syric 1d20+6-2=18 hit for 6
58 vs Syric 1d20+6-2+2=23 hit for 10
59 vs Syric 1d20+6-2=13
39 vs Trinal 1d20+6=18 hit for 3
37 vs Trinal 1d20+6=12
HH vs Trinal 1d20+4=7
57 vs Trinal 1d20+6=11
HR vs Trinal 1d20+4=12
HJ vs Trinal 1d20+4+2=13
CC vs Trinal 1d20+4=15 hit for 3
HS vs Trinal 1d20+4+2=23 hit for 6
EE vs C1 1d20+4=13
AB vs c1 1d20+4=17
GJ vs St4 1d20-1=9
GK vs St4 1d20-1=19 hit for 3 killing St4
GL vs St4 1d20-1=17
GM vs St4 1d20-1=13
KP vs C3 1d20-1=6
KT vs C3 1d20-1=8
KN vs Spintik 1d20-1=16
GO vs Spintik 1d20-1=17
GP vs Spintik 1d20-1=6
GR vs Spintik 1d20-1=10
44 vs Spintik 1d20+1=14
43 vs Spintik 1d20+1=11
45 vs Spintik 1d20+1=20 hit for 7
47 vs Spintik 1d20+1=10
Summary of important people
St4 is dead.
Spintik takes 7
Trinal takes 12
Syric takes 16
Stavis takes 11
Tony is stilll dreaming of large breasted women
Heroes turn. Your Enc, Dailies, Second Winds and AP are back up.
Suggestion, see where everyone is HP wise before you act so you can maximize benefit.
99 vs c5 1d20+1=12
97 vs C5 1d20+1=14
27 vs C5 1d20+1=20 hit for 4
CE vs Stavis 1d20+4+2=11
AC vs Stavis 1d20+4=24 hit for 4
DG vs Stavis 1d20+4+2=18 hit for 6
52 vs Stavis 1d20+6=9
AA vs Stavis 1d20+4=23 hit for 1
KR vs Stavis 1d20+4=9
20 vs Syric 1d20+6-2=13
DF vs Syric 1d20+4-2=9
KS vs Syric 1d20+4-2=9
DE vs Syric 1d20+4-2=10
EF vs Syric 1d20+4-2=17
56 vs Syric 1d20+6-2=18 hit for 6
58 vs Syric 1d20+6-2+2=23 hit for 10
59 vs Syric 1d20+6-2=13
39 vs Trinal 1d20+6=18 hit for 3
37 vs Trinal 1d20+6=12
HH vs Trinal 1d20+4=7
57 vs Trinal 1d20+6=11
HR vs Trinal 1d20+4=12
HJ vs Trinal 1d20+4+2=13
CC vs Trinal 1d20+4=15 hit for 3
HS vs Trinal 1d20+4+2=23 hit for 6
EE vs C1 1d20+4=13
AB vs c1 1d20+4=17
GJ vs St4 1d20-1=9
GK vs St4 1d20-1=19 hit for 3 killing St4
GL vs St4 1d20-1=17
GM vs St4 1d20-1=13
KP vs C3 1d20-1=6
KT vs C3 1d20-1=8
KN vs Spintik 1d20-1=16
GO vs Spintik 1d20-1=17
GP vs Spintik 1d20-1=6
GR vs Spintik 1d20-1=10
44 vs Spintik 1d20+1=14
43 vs Spintik 1d20+1=11
45 vs Spintik 1d20+1=20 hit for 7
47 vs Spintik 1d20+1=10
Summary of important people
St4 is dead.
Spintik takes 7
Trinal takes 12
Syric takes 16
Stavis takes 11
Tony is stilll dreaming of large breasted women
Heroes turn. Your Enc, Dailies, Second Winds and AP are back up.
Suggestion, see where everyone is HP wise before you act so you can maximize benefit.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
- Jimer Lins
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Re: LPDnD: Barbarians at the Gate
Oh, ouch. Trinal's at 2.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Barbarians at the Gate
Spintik = HP 4/34
My plan is to step forward and use my daily big arrows on 59 and 58. It might be a good idea to group together towards the drawbridge. Thoughts?
My plan is to step forward and use my daily big arrows on 59 and 58. It might be a good idea to group together towards the drawbridge. Thoughts?
Last edited by Maizan on Wed Apr 02, 2014 2:33 am, edited 1 time in total.
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Re: LPDnD: Barbarians at the Gate
"Father always said that if you have to go, go with a bang."
He screams at the Captain (C1), "GET BACK!" (he wants him to shift one square back from Trinal toward C5).
He screams at the Captain (C1), "GET BACK!" (he wants him to shift one square back from Trinal toward C5).
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Barbarians at the Gate
Whitey, make your death save now. On the off chance you self-stabilize you can heal yourself and leave Stavis to heal Trinal or Spitnik.
And Tony is at -1 or 0 or whatever mostly dead but not continuing to die is in 4E. Feel free to NOT heal me, with the lack of flanking, etc I'm pretty gimped right now anyway.
And Tony is at -1 or 0 or whatever mostly dead but not continuing to die is in 4E. Feel free to NOT heal me, with the lack of flanking, etc I'm pretty gimped right now anyway.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: LPDnD: Barbarians at the Gate
Having been given permission to move the good captain- C1 shifts back one square in response to Trinal's shout.
Trinal nods to the Captain, smiles and salutes him. "Now hold on to your knickers!"
Trinal casts Lightning Breath (daily, close blast 3). He's using his Staff of the War Mage power to increase the blast area to close blast 4. Target area is overlaid in yellow.
Attack is d20+8 vs reflex, damage is 3d8+8 (booshies). A miss is half damage.
EE: 17+8=25, dmg 12+8=20
57: 13+8=21, dmg 12+8=20
HR: 1+8=9, dmg 19+8=27, crit botch roll 34%
DG: 10+8=18, dmg 12+8=20
AB: 4+8=12, dmg 9+8=17
DE: 11+8=19, dmg 10+8=18
HJ: 14+8=22, dmg 16+8=24
52: 7+8=15, dmg 12+8=20
DF: 5+8=13, dmg 12+8=20
EF: 8+8=16, dmg 17+8=25
56: 6+8=14, dmg 15+8=23
AA: 9+8=17, dmg 12+8=20
58: 3+8=11, dmg 15+8=23
Spending an action point, Trinal uses Tempest Breath. Close Blast 3, target area highlighted in blue.
Attack: d20+8 vs reflex. Damage 2d6+8.
EE: 17+8=25, dmg 4+8=12
57: 20+8=28, dmg 6+7+8=21 (my staff grants an extra d8 of damage on a crit), crit roll: 64%- if it's automatic max, it's 28 total.
HR: 15+8=23, dmg 5+8=13
AB: 15+8=23, dmg 7+8=15
DE: 18+8=26, dmg 5+8=13
HJ: 1+8=9, dmg 10+8=18, crit botch roll 36%
DF: 8+8=16, dmg 6+8=14
EF: 17+8=23, dmg 6+8=14
55:1+8=9, dmg 7+8=15, crit botch roll 08%.
Trinal uses his minor action to activate his fireburst armor's effect.
Until the end of his next turn, Trinal has the following status effects:
Lightning Breath aftereffect: Any melee attack that hits does 5 damage to the attacker, and pushes them one square.
Tempest Breath effect: Concealment.
Armor effect: Any melee attack that hits does 1d8+4 fire damage.
"YOU WANT PAIN? I WILL BRING YOU PAIN!" Trinal snarls at the enemies around him as fire and lightning crackle over his body.
Minions:
T5(HS)(flanked) 8+6+2=16, dmg 8+2=10
H3(HS)(flanked) 8+6+2=16, dmg 2+2=4
[ooc- not a bad way to go out, all things considered]
Trinal nods to the Captain, smiles and salutes him. "Now hold on to your knickers!"
Trinal casts Lightning Breath (daily, close blast 3). He's using his Staff of the War Mage power to increase the blast area to close blast 4. Target area is overlaid in yellow.
Attack is d20+8 vs reflex, damage is 3d8+8 (booshies). A miss is half damage.
EE: 17+8=25, dmg 12+8=20
57: 13+8=21, dmg 12+8=20
HR: 1+8=9, dmg 19+8=27, crit botch roll 34%
DG: 10+8=18, dmg 12+8=20
AB: 4+8=12, dmg 9+8=17
DE: 11+8=19, dmg 10+8=18
HJ: 14+8=22, dmg 16+8=24
52: 7+8=15, dmg 12+8=20
DF: 5+8=13, dmg 12+8=20
EF: 8+8=16, dmg 17+8=25
56: 6+8=14, dmg 15+8=23
AA: 9+8=17, dmg 12+8=20
58: 3+8=11, dmg 15+8=23
Spending an action point, Trinal uses Tempest Breath. Close Blast 3, target area highlighted in blue.
Attack: d20+8 vs reflex. Damage 2d6+8.
EE: 17+8=25, dmg 4+8=12
57: 20+8=28, dmg 6+7+8=21 (my staff grants an extra d8 of damage on a crit), crit roll: 64%- if it's automatic max, it's 28 total.
HR: 15+8=23, dmg 5+8=13
AB: 15+8=23, dmg 7+8=15
DE: 18+8=26, dmg 5+8=13
HJ: 1+8=9, dmg 10+8=18, crit botch roll 36%
DF: 8+8=16, dmg 6+8=14
EF: 17+8=23, dmg 6+8=14
55:1+8=9, dmg 7+8=15, crit botch roll 08%.
Trinal uses his minor action to activate his fireburst armor's effect.
Until the end of his next turn, Trinal has the following status effects:
Lightning Breath aftereffect: Any melee attack that hits does 5 damage to the attacker, and pushes them one square.
Tempest Breath effect: Concealment.
Armor effect: Any melee attack that hits does 1d8+4 fire damage.
"YOU WANT PAIN? I WILL BRING YOU PAIN!" Trinal snarls at the enemies around him as fire and lightning crackle over his body.
Minions:
T5(HS)(flanked) 8+6+2=16, dmg 8+2=10
H3(HS)(flanked) 8+6+2=16, dmg 2+2=4
[ooc- not a bad way to go out, all things considered]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Barbarians at the Gate
Stavis is at -7 so down as well.
- Jimer Lins
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Re: LPDnD: Barbarians at the Gate
Ye gods, am I the last one standing?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Barbarians at the Gate
Roll(1d20)+0:
17,+0
Total:17
17,+0
Total:17
- Blackferne
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Re: LPDnD: Barbarians at the Gate
C1 vs DG [dice]0[/dice] dmg [dice]1[/dice]
C5 vs DG [dice]2[/dice] dmg [dice]3[/dice]
C4 untrained heal check to stabalize Stavis (dc 15)[dice]4[/dice]
C3 vs CC [dice]5[/dice] [dice]6[/dice]
C5 vs DG [dice]2[/dice] dmg [dice]3[/dice]
C4 untrained heal check to stabalize Stavis (dc 15)[dice]4[/dice]
C3 vs CC [dice]5[/dice] [dice]6[/dice]
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
- Blackferne
- Archbishop
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Re: LPDnD: Barbarians at the Gate
Just need Spintik and then we can have the barbarians go.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
r1/21 [ooc]interesting note. if a round is about 7 seconds, we have been fight for 147 seconds, just over 2 minutes.[ooc]
HP 4/34 - blooded
Spintik will move to the line of site position on 59.
Spintik hunters quary on 59
Spintik will do Spit the tree on 59 and 58 (2 hit take higher, results go to both targets, 2[w] +dex)
1st arrow
2nd arrow
if hit
Hunters Quary (59)
HP 4/34 - blooded
Spintik will move to the line of site position on 59.
Spintik hunters quary on 59
Spintik will do Spit the tree on 59 and 58 (2 hit take higher, results go to both targets, 2[w] +dex)
1st arrow
2nd arrow
if hit
Hunters Quary (59)
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Re: LPDnD: Barbarians at the Gate
Spintik will spend his action point
Spintik hunters quary on 58
and do Two Fanged strike on 58 (2 hits one target, [1]+dex per hit, if both success then +wis
1st arrow
if hit
2nd arrow
if hit
if both hit +2
Hunters Quary (58)
Spintik will shout GET OUT OF MY HOUSE
Spintik hunters quary on 58
and do Two Fanged strike on 58 (2 hits one target, [1]+dex per hit, if both success then +wis
1st arrow
if hit
2nd arrow
if hit
if both hit +2
Hunters Quary (58)
Spintik will shout GET OUT OF MY HOUSE
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Re: LPDnD: Barbarians at the Gate
if melee attacked I will activate armor daily interrupt to have attacker hit the attacker beside him.
[ooc]Power: Daily Immediate interupt: Trigger an enemy targets you for a melee attack: Effect the triggering enemy targets a creature of your choice adjacent to you.[ooc]
[ooc]Power: Daily Immediate interupt: Trigger an enemy targets you for a melee attack: Effect the triggering enemy targets a creature of your choice adjacent to you.[ooc]
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Re: LPDnD: Barbarians at the Gate
Barbs are up.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
- Blackferne
- Archbishop
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Re: LPDnD: Barbarians at the Gate
79 vs Trinal 1d20+6-2=12
39 vs Trinal 1d20+6-2=7
KN vs Trinal 1d20+4-2=14 hit for 2
37 vs Trinal 1d20+6-2 (takes 5 dmg, maybe more)=19 hit for 4 (takes 5+7=12 fire damage to 37)
KR vs Trinal 1d20+4-2=15 hit for 2
GO vs Trinal 1d20+4-2 (Takes 5 maybe more)=5 (GO takes 5 dmg)
56 vs Trinal 1d20+6-2 (takes 5 maybe more)=20 hit for 10 (56 takes 5+10=15 fire damage killing him)
27 vs Spintik 1d20+6=11
20 vs Spintik 1d20+6=7
52 vs Spintik 1d20+6=9
KP vs Spintik 1d20+4=20 hit for 2
AC vs Spintik 1d20+4=7
KT vs Spintik (armor activates and he attacks KP) 1d20+4=6 misses KP
CE vs Spintik 1d20+4=21 hit for 7
GJ vs Spintik 1d20-1=8
GK vs Spintik 1d20-1=4
GL vs Spintik 1d20-1=17
GM vs Spintik 1d20-1=2
GP vs C3 1d20-1=1
GR vs C3 1d20-1=3
CC vs C3 1d20+4=20 hit for 6 killing him
HH vs C4 1d20+4=10
DF vs C4 1d20+4=19 hit for 5
99 vs C4 1d20+1=16
97 vs C4 1d20+1=13
47 vs H3 1d20+1=2
44 vs Tr5 1d20+1=16
43 vs Tr5 1d20+1=20 hit for 4
45 vs Tr5 1d20+1=6
DG vs C1 1d20+4=10
KS vs C1 1d20+4=12
Important people
Trinal takes 18 (incapacitated?)
Spintik takes 9 (incapacitated?)
C3 is killed
Does everyone want to take the death roll, or call it?
39 vs Trinal 1d20+6-2=7
KN vs Trinal 1d20+4-2=14 hit for 2
37 vs Trinal 1d20+6-2 (takes 5 dmg, maybe more)=19 hit for 4 (takes 5+7=12 fire damage to 37)
KR vs Trinal 1d20+4-2=15 hit for 2
GO vs Trinal 1d20+4-2 (Takes 5 maybe more)=5 (GO takes 5 dmg)
56 vs Trinal 1d20+6-2 (takes 5 maybe more)=20 hit for 10 (56 takes 5+10=15 fire damage killing him)
27 vs Spintik 1d20+6=11
20 vs Spintik 1d20+6=7
52 vs Spintik 1d20+6=9
KP vs Spintik 1d20+4=20 hit for 2
AC vs Spintik 1d20+4=7
KT vs Spintik (armor activates and he attacks KP) 1d20+4=6 misses KP
CE vs Spintik 1d20+4=21 hit for 7
GJ vs Spintik 1d20-1=8
GK vs Spintik 1d20-1=4
GL vs Spintik 1d20-1=17
GM vs Spintik 1d20-1=2
GP vs C3 1d20-1=1
GR vs C3 1d20-1=3
CC vs C3 1d20+4=20 hit for 6 killing him
HH vs C4 1d20+4=10
DF vs C4 1d20+4=19 hit for 5
99 vs C4 1d20+1=16
97 vs C4 1d20+1=13
47 vs H3 1d20+1=2
44 vs Tr5 1d20+1=16
43 vs Tr5 1d20+1=20 hit for 4
45 vs Tr5 1d20+1=6
DG vs C1 1d20+4=10
KS vs C1 1d20+4=12
Important people
Trinal takes 18 (incapacitated?)
Spintik takes 9 (incapacitated?)
C3 is killed
Does everyone want to take the death roll, or call it?
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
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Dungeon Master of the Tabletop Forum
- Blackferne
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Re: LPDnD: Barbarians at the Gate
Strike 2 syric.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
HP -5/34 - blooded
Death Save
Oh my Raven Queen, Grant me flight to ahhhh fight!?
Death Save
Oh my Raven Queen, Grant me flight to ahhhh fight!?
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Re: LPDnD: Barbarians at the Gate
Spintik strike 1
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
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Dungeon Master of the Tabletop Forum
- Jimer Lins
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Re: LPDnD: Barbarians at the Gate
I'm not at my desk. Might as well call it.
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder