Nope. Strike one.Jimer Lins wrote:Death saving throw: 7 (any adjustments to this?)
LPDnD: Barbarians at the Gate
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Jounville Blackferne
Archbishop of the Church of Alvis
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Re: LPDnD: Barbarians at the Gate
[ooc]My records had SP5 as having 25 hit points, being hit for 7 brings him to 18 and alive. What did I miss?[ooc]
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Re: LPDnD: Barbarians at the Gate
r3/18
ME HP 12/34 - blooded
SP5 HP 18/37 - maybe
Spintik will move foward 2 squares to beside Trinal
Spintik hunters quary on HP
Spintik will do Twin strike on HP then CF
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (HP)
Spin Crew (if alive)
Sp5 (CG)
if hit
Spintik will spend his action point and administer his healing point to Trinal (or if Trinal has a healing point use his)
If I read the house rules correctly he now has 10 points.
ME HP 12/34 - blooded
SP5 HP 18/37 - maybe
Spintik will move foward 2 squares to beside Trinal
Spintik hunters quary on HP
Spintik will do Twin strike on HP then CF
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (HP)
Spin Crew (if alive)
Sp5 (CG)
if hit
Spintik will spend his action point and administer his healing point to Trinal (or if Trinal has a healing point use his)
If I read the house rules correctly he now has 10 points.
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Re: LPDnD: Barbarians at the Gate
there was the hit for 6 before this oneMaizan wrote:[ooc]My records had SP5 as having 25 hit points, being hit for 7 brings him to 18 and alive. What did I miss?[ooc]
hit for 4 before that
hit for 10 before that
hit for 6 before that
the first hit for 6
Spoiler:
Re: LPDnD: Barbarians at the Gate
Ok, thank you. I was about to go and do that. So Sp5 stands up, cries out "It's only a flesh wound. Come back here." and falls back down.
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Re: LPDnD: Barbarians at the Gate
Correction, it is healing potion, not healing point. - finger/brain disconnect.
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Re: LPDnD: Barbarians at the Gate
If that works, Trinal will use his move action to stand and will take a standard action to use his second wind. That healing surge would bring him to 18 HP.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: Barbarians at the Gate
Trinal is standing and at 18.
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Re: LPDnD: Barbarians at the Gate
Barbarians are up.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
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Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
Tonight's forecast...dark with 100% chance of doom.Blackferne wrote:Barbarians are up.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: LPDnD: Barbarians at the Gate
At least I have a small chance to take a couple with me.
Don't forget I have a +2 to all defenses from my second wind, Joun.
Don't forget I have a +2 to all defenses from my second wind, Joun.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: Barbarians at the Gate
I regret to inform you Family Guy has been cancelled...(see bottom for details)Furiel wrote:Tonight's forecast...dark with 100% chance of doom.Blackferne wrote:Barbarians are up.
And Jimer I factored in the +2 to defenses.
Various units shift to deny OA
DE vs H5 1d20+4=24 hit for 5 killing him
DF vs To5 1d20+4=19 hit for 7 killing him
DD vs H4 1d20+4=9
57 vs H4 1d20+6=25 hit for 10
HJ vs H4 1d20+4=20 hitting for 6 killing him
DJ vs To2 1d20+4=12
FO vs To2 1d20+4=15
HS vs To2 1d20+4=23 hit for 8
CH vs To2 1d20+4=24 hit for 6 killing him
DG vs To4 1d20+4=9
CE vs To4 1d20+4=18 hitting for 4
HH vs To4 1d20+4=11
58 vs To4 1d20+6=21 hit for 6
52 vs To4 1d20+6=20 hit for 4 killing To4
CD vs Tr2 1d20+4=12
CC vs Tr2 1d20+4=11
56 vs Tr2 1d20+6=12
59 vs Tr2 1d20+6=7
CF vs Syric 1d20+4=7
CG vs Syric 1d20+4=11
AC vs Syric 1d20+4=8
AD vs Syric 1d20+4=9
FP vs Tony 1d20+4=20 hit for 3
HP vs Trinal 1d20+4=20 hit for 7
CJ vs C1 1d20+4=7
AA vs C1 1d20-1=19 hit for 5
AB vs C4 1d20-1=1
EF vs C4 1d20-1=12
EE vs C4 1d20-1=14
37 vs C5 1d20+1=8
39 vs C5 1d20+1=2
20 vs C5 1d20+1=13
27 vs C5 1d20+1=3
79 vs St4 1d20+1=21 hit for 8
99 vs St4 1d20+1=11
97 vs St4 1d20+1=6
47 vs St4 1d20+1=11
45 vs St4 1d20+1=6
43 vs St4 1d20+1=12
44 vs St4 1d20+1=6
GJ vs St4 1d20-1=14
GK vs St4 1d20-1=2
GL vs St4 1d20-1=5
GM vs St4 1d20-1=15
KN vs Stavis 1d20-1=3
GO vs Stavis 1d20-1=2
GR vs Stavis 1d20-1=14
GP vs Stavis 1d20-1=11
HR vs Spintik 1d20-1=18
KT vs Spintik 1d20-1=8
KS vs Spintik 1d20-1=16
KR vs Spintik 1d20-1=2
KP vs Spintik 1d20-1=2
Imporant people notes
H4, H5, To2, To4, To5 all died
Tony was hit for 3 (Unconcious?)
Trinal took 7
Syric, Stavis, and Spintik were missed
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
Tony collapses
HP -1/35
edit correction, I'm at -1
HP -1/35
edit correction, I'm at -1
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: LPDnD: Barbarians at the Gate
[ooc]Since I hear no more distant thunder, I am assuming team pin cushion is up[ooc]
r4/19
ME HP 12/34 - blooded
Spintik hunters quary on HP
Spintik will do Twin strike on HP
1st arrow
if hit
2nd arrow (HP or CF)
if hit
Hunters Quary (HP)
Once done, Spintik will duck for full cover from arrows behind.
r4/19
ME HP 12/34 - blooded
Spintik hunters quary on HP
Spintik will do Twin strike on HP
1st arrow
if hit
2nd arrow (HP or CF)
if hit
Hunters Quary (HP)
Once done, Spintik will duck for full cover from arrows behind.
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Re: LPDnD: Barbarians at the Gate
Trinal looks around wearily. "I guess I get to lock the door." He sketches a salute to Tony, then his face sets grimly. He knows this is it.
Shift one square to get maximum effect. Casting Burning Spray into the area marked in yellow. Close blast 3, d20+8 vs reflex, damage 1d8+8.
CH: 9+6=15, dmg 5+8=13
DD: 16+6=24, dmg=2+8=10
CD: 17+6=23, dmg 6+8=14
AC: 3+6=9, dmg 1+8=9
DJ: 2+6=9, dmg 2+8=10
CC: 7+6=13, dmg 4+8=12
CJ: 16+6=22, dmg 6+8=14
DG: 5+6=11, dmg 1+8=9
FO: 14+6=20, dmg 4+8=12
Minions:
T2 (CE): 12+6=18, dmg 8+2=10
T5 (HP) (flanking) 15+6+2=23, dmg 7+2=9
H3(CG) 13+6=9, dmg 4+2=6
Trinal looks around the battlefield and sees all his men dead, the rest dying. He says "I'm so sorry, lads. We should have done better for you. You've acquitted yourselves beyond any measure and I thank you."
Shift one square to get maximum effect. Casting Burning Spray into the area marked in yellow. Close blast 3, d20+8 vs reflex, damage 1d8+8.
CH: 9+6=15, dmg 5+8=13
DD: 16+6=24, dmg=2+8=10
CD: 17+6=23, dmg 6+8=14
AC: 3+6=9, dmg 1+8=9
DJ: 2+6=9, dmg 2+8=10
CC: 7+6=13, dmg 4+8=12
CJ: 16+6=22, dmg 6+8=14
DG: 5+6=11, dmg 1+8=9
FO: 14+6=20, dmg 4+8=12
Minions:
T2 (CE): 12+6=18, dmg 8+2=10
T5 (HP) (flanking) 15+6+2=23, dmg 7+2=9
H3(CG) 13+6=9, dmg 4+2=6
Trinal looks around the battlefield and sees all his men dead, the rest dying. He says "I'm so sorry, lads. We should have done better for you. You've acquitted yourselves beyond any measure and I thank you."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Barbarians at the Gate
Syric, a virtual whirlwind of sword strikes, continues striking
Energizing strike vs AC
target CG
[dice]0[/dice]
dmg
[dice]1[/dice]
Energizing strike vs AC
target CG
[dice]0[/dice]
dmg
[dice]1[/dice]
Last edited by Whiteness on Tue Apr 01, 2014 1:32 pm, edited 1 time in total.
Spoiler:
Re: LPDnD: Barbarians at the Gate
If melee attacked, Spintik will us his armor interrupt and have said attacker wack the barbarian beside him.
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Re: LPDnD: Barbarians at the Gate
[ooc] So how many dead bodies and horses are stacked up at our back door? And when do the bad guys have to start making checks for slippage and hurl? And how many more required to make it a plug?
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Last edited by Maizan on Tue Apr 01, 2014 2:24 pm, edited 1 time in total.
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Re: LPDnD: Barbarians at the Gate
My energizing strike will give someone 5 temp HPs
If they count as a 'heal' I give them to Tony, if they would not get him conscious then I give them to Trinal.
If they count as a 'heal' I give them to Tony, if they would not get him conscious then I give them to Trinal.
Spoiler:
Re: LPDnD: Barbarians at the Gate
Can I be someone?Whiteness wrote:My energizing strike will give someone 5 temp HPs
fFormerly fknown as fDood.
Re: LPDnD: Barbarians at the Gate
your corpse is too far awayDood wrote:Can I be someone?Whiteness wrote:My energizing strike will give someone 5 temp HPs
and probably too violated
Spoiler:
Re: LPDnD: Barbarians at the Gate
Dood, he's what's for dinner.Whiteness wrote:your corpse is too far awayDood wrote:Can I be someone?Whiteness wrote:My energizing strike will give someone 5 temp HPs
and probably too violated
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: LPDnD: Barbarians at the Gate
I deleted the area of effect after processing Trinal's moves so I can see the door.
C1 vs CJ [dice]0[/dice] dmg [dice]1[/dice]
C4 drag Tony a square back str check DC 10 [dice]2[/dice]
C5 untrained heal check on Tony to stabilize condition(DC15) [dice]3[/dice]
C3 vs HS [dice]4[/dice] [dice]5[/dice]
C1 vs CJ [dice]0[/dice] dmg [dice]1[/dice]
C4 drag Tony a square back str check DC 10 [dice]2[/dice]
C5 untrained heal check on Tony to stabilize condition(DC15) [dice]3[/dice]
C3 vs HS [dice]4[/dice] [dice]5[/dice]
Jounville Blackferne
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Dungeon Master of the Tabletop Forum
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Re: LPDnD: Barbarians at the Gate
Dragging back is successful, Stabilizing is not.
Stavis and minion's moves and a death save from Tony is needed.
Stavis and minion's moves and a death save from Tony is needed.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
[dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel