LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 8:04 pm

Jimer Lins wrote:Death saving throw: 7 (any adjustments to this?)
Nope. Strike one.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Mon Mar 31, 2014 9:01 pm

[ooc]My records had SP5 as having 25 hit points, being hit for 7 brings him to 18 and alive. What did I miss?[ooc]
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Mon Mar 31, 2014 9:09 pm

r3/18
ME HP 12/34 - blooded
SP5 HP 18/37 - maybe

Spintik will move foward 2 squares to beside Trinal
Spintik hunters quary on HP
Spintik will do Twin strike on HP then CF
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (HP)


Spin Crew (if alive)
Sp5 (CG)
if hit

Spintik will spend his action point and administer his healing point to Trinal (or if Trinal has a healing point use his)
If I read the house rules correctly he now has 10 points.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Mon Mar 31, 2014 9:17 pm

Maizan wrote:[ooc]My records had SP5 as having 25 hit points, being hit for 7 brings him to 18 and alive. What did I miss?[ooc]
there was the hit for 6 before this one
hit for 4 before that
hit for 10 before that
hit for 6 before that
the first hit for 6
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Mon Mar 31, 2014 9:39 pm

Ok, thank you. I was about to go and do that. So Sp5 stands up, cries out "It's only a flesh wound. Come back here." and falls back down.

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Mon Mar 31, 2014 9:41 pm

Correction, it is healing potion, not healing point. - finger/brain disconnect.

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Mon Mar 31, 2014 9:54 pm

If that works, Trinal will use his move action to stand and will take a standard action to use his second wind. That healing surge would bring him to 18 HP.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Apr 01, 2014 1:11 am

Trinal is standing and at 18.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Apr 01, 2014 1:25 am

Barbarians are up.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Tue Apr 01, 2014 1:47 am

Blackferne wrote:Barbarians are up.
Tonight's forecast...dark with 100% chance of doom.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Tue Apr 01, 2014 1:51 am

At least I have a small chance to take a couple with me.

Don't forget I have a +2 to all defenses from my second wind, Joun. ;)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Apr 01, 2014 1:59 am

Furiel wrote:
Blackferne wrote:Barbarians are up.
Tonight's forecast...dark with 100% chance of doom.
I regret to inform you Family Guy has been cancelled...(see bottom for details)

And Jimer I factored in the +2 to defenses.




Various units shift to deny OA

DE vs H5 1d20+4=24 hit for 5 killing him
DF vs To5 1d20+4=19 hit for 7 killing him
DD vs H4 1d20+4=9
57 vs H4 1d20+6=25 hit for 10
HJ vs H4 1d20+4=20 hitting for 6 killing him
DJ vs To2 1d20+4=12
FO vs To2 1d20+4=15
HS vs To2 1d20+4=23 hit for 8
CH vs To2 1d20+4=24 hit for 6 killing him
DG vs To4 1d20+4=9
CE vs To4 1d20+4=18 hitting for 4
HH vs To4 1d20+4=11
58 vs To4 1d20+6=21 hit for 6
52 vs To4 1d20+6=20 hit for 4 killing To4
CD vs Tr2 1d20+4=12
CC vs Tr2 1d20+4=11
56 vs Tr2 1d20+6=12
59 vs Tr2 1d20+6=7
CF vs Syric 1d20+4=7
CG vs Syric 1d20+4=11
AC vs Syric 1d20+4=8
AD vs Syric 1d20+4=9
FP vs Tony 1d20+4=20 hit for 3
HP vs Trinal 1d20+4=20 hit for 7
CJ vs C1 1d20+4=7
AA vs C1 1d20-1=19 hit for 5
AB vs C4 1d20-1=1
EF vs C4 1d20-1=12
EE vs C4 1d20-1=14
37 vs C5 1d20+1=8
39 vs C5 1d20+1=2
20 vs C5 1d20+1=13
27 vs C5 1d20+1=3
79 vs St4 1d20+1=21 hit for 8
99 vs St4 1d20+1=11
97 vs St4 1d20+1=6
47 vs St4 1d20+1=11
45 vs St4 1d20+1=6
43 vs St4 1d20+1=12
44 vs St4 1d20+1=6
GJ vs St4 1d20-1=14
GK vs St4 1d20-1=2
GL vs St4 1d20-1=5
GM vs St4 1d20-1=15
KN vs Stavis 1d20-1=3
GO vs Stavis 1d20-1=2
GR vs Stavis 1d20-1=14
GP vs Stavis 1d20-1=11
HR vs Spintik 1d20-1=18
KT vs Spintik 1d20-1=8
KS vs Spintik 1d20-1=16
KR vs Spintik 1d20-1=2
KP vs Spintik 1d20-1=2

Imporant people notes
H4, H5, To2, To4, To5 all died
Tony was hit for 3 (Unconcious?)
Trinal took 7
Syric, Stavis, and Spintik were missed
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Tue Apr 01, 2014 2:08 am

Tony collapses

HP -1/35

edit correction, I'm at -1
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Tue Apr 01, 2014 3:00 am

[ooc]Since I hear no more distant thunder, I am assuming team pin cushion is up[ooc]
r4/19
ME HP 12/34 - blooded

Spintik hunters quary on HP
Spintik will do Twin strike on HP
1st arrow
if hit
2nd arrow (HP or CF)
if hit
Hunters Quary (HP)


Once done, Spintik will duck for full cover from arrows behind.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Tue Apr 01, 2014 4:25 am

Trinal looks around wearily. "I guess I get to lock the door." He sketches a salute to Tony, then his face sets grimly. He knows this is it.

Shift one square to get maximum effect. Casting Burning Spray into the area marked in yellow. Close blast 3, d20+8 vs reflex, damage 1d8+8.

CH: 9+6=15, dmg 5+8=13
DD: 16+6=24, dmg=2+8=10
CD: 17+6=23, dmg 6+8=14
AC: 3+6=9, dmg 1+8=9
DJ: 2+6=9, dmg 2+8=10
CC: 7+6=13, dmg 4+8=12
CJ: 16+6=22, dmg 6+8=14
DG: 5+6=11, dmg 1+8=9
FO: 14+6=20, dmg 4+8=12

Minions:

T2 (CE): 12+6=18, dmg 8+2=10
T5 (HP) (flanking) 15+6+2=23, dmg 7+2=9
H3(CG) 13+6=9, dmg 4+2=6

Trinal looks around the battlefield and sees all his men dead, the rest dying. He says "I'm so sorry, lads. We should have done better for you. You've acquitted yourselves beyond any measure and I thank you."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Tue Apr 01, 2014 5:05 am

Syric, a virtual whirlwind of sword strikes, continues striking

Energizing strike vs AC

target CG
[dice]0[/dice]

dmg
[dice]1[/dice]
Last edited by Whiteness on Tue Apr 01, 2014 1:32 pm, edited 1 time in total.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Tue Apr 01, 2014 11:03 am

If melee attacked, Spintik will us his armor interrupt and have said attacker wack the barbarian beside him.

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Tue Apr 01, 2014 12:54 pm

[ooc] So how many dead bodies and horses are stacked up at our back door? And when do the bad guys have to start making checks for slippage and hurl? And how many more required to make it a plug?

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Last edited by Maizan on Tue Apr 01, 2014 2:24 pm, edited 1 time in total.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Tue Apr 01, 2014 1:37 pm

My energizing strike will give someone 5 temp HPs

If they count as a 'heal' I give them to Tony, if they would not get him conscious then I give them to Trinal.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Dood » Tue Apr 01, 2014 3:07 pm

Whiteness wrote:My energizing strike will give someone 5 temp HPs
Can I be someone?
fFormerly fknown as fDood.

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Tue Apr 01, 2014 3:25 pm

Dood wrote:
Whiteness wrote:My energizing strike will give someone 5 temp HPs
Can I be someone?
your corpse is too far away

and probably too violated
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Tue Apr 01, 2014 4:10 pm

Whiteness wrote:
Dood wrote:
Whiteness wrote:My energizing strike will give someone 5 temp HPs
Can I be someone?
your corpse is too far away

and probably too violated
Dood, he's what's for dinner.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Apr 01, 2014 4:29 pm

I deleted the area of effect after processing Trinal's moves so I can see the door.

C1 vs CJ [dice]0[/dice] dmg [dice]1[/dice]

C4 drag Tony a square back str check DC 10 [dice]2[/dice]

C5 untrained heal check on Tony to stabilize condition(DC15) [dice]3[/dice]

C3 vs HS [dice]4[/dice] [dice]5[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Apr 01, 2014 4:30 pm

Dragging back is successful, Stabilizing is not.

Stavis and minion's moves and a death save from Tony is needed.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Tue Apr 01, 2014 5:07 pm

[dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

Locked