LpDND: Reunions

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Furiel
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Re: LpDND: Reunions

Post by Furiel » Wed Mar 19, 2014 2:42 pm

"In Tony Plush's professional opinion it would be stratgically stupid of them to leave us unmolested though as well. If they bypass us we have a base which we could harass them from and could cut their supply lines with. You don't scout with a force of 200 unless you intend to fight some as well. If they aren't going to try to lay seige then the other likely way to assault us would be for them to attack us with fire arrows, set fire to our fortifications to force us out into the open. If they do that then we have an advantage we can use with our additional range on our bows and we can whittle them down prior to the full engagement.

And while the Professor may believe that they can be bought, Tony Plush does not think that it is worth the risk to attempt to bargain with them. They are out here doing force recon. If we want to keep them from coming back for a time the only way to do that is to either send them back having been soundly defeated or preferably we crush them completely and the barbarian leadership is left to wonder what happened to his men because they just seemed to disappear.

Once the firebreaks are complete we all need to rest because Tony Plush believes tomorrow is going to result in a very long day."


[ooc]this is Tony rethinking his position a bit and advocating for option 1, wait til tomorrow and defend[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LpDND: Reunions

Post by Whiteness » Wed Mar 19, 2014 3:11 pm

"I think I'm in agreement with Lt. Plush, lets get the firebreak finished, keep filling barrels for water and get rested for tomorrow.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LpDND: Reunions

Post by Staris » Wed Mar 19, 2014 3:31 pm

"Understood, if you will excuse me I will help with the firebreak before resting for what is to come tomorrow." Stavis will then excuse himself and help with the firebreak before meditating for 4 hours.

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Re: LpDND: Reunions

Post by Blackferne » Wed Mar 19, 2014 4:15 pm

Okay assuming you guys are preparing for the worst in a defensive position. You fill barrels with extra water, make a firebreak zoen 20 feet around the fort, and place distance markers for the archers per Spintik's suggestion. You also each get assigned a crew of 4 subordinates.

Each one has 37HP, attack rolls are 1d20+6 vs AC, Dmg is 1d8+2 with longsword, 1d10+2 with longbow with a supply of 30 arrows. Defenses are AC 18, 16 on the rest.

Longbows typically have a range of 20 squares with no penalty, and -2 penalty 21-40 squares. Given you guys are up on a wall I'm extending your range from the fort 25/50. If you shoot from the ground it goes back to 20/40.


The night is eerily quiet and in the distance you see the fires of the far off barbarian camps.

At day break breakfast is served. And in the distance you hear some chants and drums.

A mass is slowly advancing and stops about 300 (60 squares) feet from the fort (outside archery range). What appears to be a leader and two aides ride out from the main group and stop halfway between the barbarians and dismounts. He starts shouting in an incomprehensible language.

The aide quickly starts translating.

"I am To'rassa the younger. Son of To'rassa the Elder who is brother in blood and deed to Ta'rraka the Great, Chulassa of the mortal plane from the Kingdom of Cine to the western sea. From the Deserts of Qualisso to the frozen tundra of Aern Wo. We come in peace to accept your pledges of loyalty of your Chulosso and accept gifts of allegiance. Hear me and come forth to bow to our feet."
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Furiel
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Re: LpDND: Reunions

Post by Furiel » Wed Mar 19, 2014 4:30 pm

Tony looks around at everyone else and says to everyone inside the fort...

"Yeah, that ain't happening. Anyone feel like going out there to politely decline their offer or shall we do so with a hail of arrows?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LpDND: Reunions

Post by Jimer Lins » Wed Mar 19, 2014 4:35 pm

"Arrows."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LpDND: Reunions

Post by Staris » Wed Mar 19, 2014 4:38 pm

"As tempting as it is to shot them, I would suggest signaling our decline from the walls." Stavis will then signal his men to follow and will move to one of towers with crossbow in hand.

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Re: LpDND: Reunions

Post by Jimer Lins » Wed Mar 19, 2014 4:39 pm

[ooc- I assume we're already on the walls and looking out at this guy and his little coterie]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LpDND: Reunions

Post by Whiteness » Wed Mar 19, 2014 4:45 pm

hey professor do you think the barbarians will accept a one on one fight for leadership other clan? said with a smirk
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LpDND: Reunions

Post by Blackferne » Wed Mar 19, 2014 4:55 pm

"Honestly Stavis, they might. Though it doesn't sound like this guy is the leader of the whole clan, just a general sent to go west. If I followed that right he is the nephew of the chieftan we have heard about." the Professor states.
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Re: LpDND: Reunions

Post by Blackferne » Wed Mar 19, 2014 4:57 pm

Staris wrote:"As tempting as it is to shot them, I would suggest signaling our decline from the walls." Stavis will then signal his men to follow and will move to one of towers with crossbow in hand.

"I can make my voice very loud to decline if you think it wise. What words should we use?" The Professor asks.
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Re: LpDND: Reunions

Post by Jimer Lins » Wed Mar 19, 2014 5:04 pm

Trinal smiles. "How do you say 'go to hell' in barbarianese?"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Furiel
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Re: LpDND: Reunions

Post by Furiel » Wed Mar 19, 2014 5:09 pm

"How about 'Take your offer and shove it up Orcus's slimy, diseased infested ass, and you have one hour to leave the area and return home before we make you wish your dad had rolled over and shot you on the wall.'"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Jimer Lins
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Re: LpDND: Reunions

Post by Jimer Lins » Wed Mar 19, 2014 5:12 pm

"Or, you know- that."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LpDND: Reunions

Post by Maizan » Wed Mar 19, 2014 5:13 pm

I think we should ride and ask for their surrender. Tony or Ham, you both have a great talking voice. Would you do the honors? I few of us can go out with you to cover you.
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Re: LpDND: Reunions

Post by Whiteness » Wed Mar 19, 2014 5:23 pm

[ooc] wait, so did the leader ride into arrow range?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LpDND: Reunions

Post by Blackferne » Wed Mar 19, 2014 5:23 pm

The Professor's brow wrinkles,"I'll go ahead and wing it."

Cantrip: Racial encounter power

"Oh To'rassa, son of To'rassa the elder who is brother of Ta'rakka the Great, we are humbled you have paid us this courtesy of a visit. But as the duly appointed representative of Baron Howell, Earl Karlkyns, Duke Rausten, and his majesty King Gavin of Waterdeep, I hereby order you to cease and desist any and all encroachment past the Green Sea and onto the Eastern Shelf, and with most haste please return to your place of origin or the next hunting ground of convenience."

Diplomacy [dice]0[/dice]

"Well that ought to do it." Victae says dryly.
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Re: LpDND: Reunions

Post by Whiteness » Wed Mar 19, 2014 5:26 pm

If the prof is within 10 squares of me he gets +1 to diplomacy, if within 5 he gets and additional +2 for a total of +3

edit: possibl +1 for being within 10 of Trinal
Last edited by Whiteness on Wed Mar 19, 2014 5:29 pm, edited 1 time in total.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Jimer Lins
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Re: LpDND: Reunions

Post by Jimer Lins » Wed Mar 19, 2014 5:26 pm

[ooc- let's show this prehistoric bitch how we do things downtown]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Furiel
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Re: LpDND: Reunions

Post by Furiel » Wed Mar 19, 2014 5:30 pm

"That certainly lacked flair..."

[ooc]When the combat starts, which I assume it's about to, how viable will it be Joun for Tony to play sniper and take a shot, crouch and hide along the walkway, breaking line of sight and giving me the opportunity it enter stealth, then come up again and take another shot from concealment so I get CA/sneak attack?[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LpDND: Reunions

Post by Blackferne » Wed Mar 19, 2014 5:44 pm

Okay here is the battle map. Google drawing has tables of 20x20. I have used 9 of them to make a giant field.

Each has a place A1 is bottom left corner, C3 is upper right.

A3B3C3
A2B2C2
A1B1C1

The fort is in B1
To'rassa the younger is in B2
The barbarian army is in B3.

Here are the links. I know this is ungodly large, but I wanted to give you guys an epic battle opportunity and well here it is.

A1:
https://docs.google.com/drawings/d/1SFm ... sp=sharing

A2:
https://docs.google.com/drawings/d/1ORR ... sp=sharing

A3:
https://docs.google.com/drawings/d/1WTz ... sp=sharing

B1:
https://docs.google.com/drawings/d/1X6f ... sp=sharing

B2:
https://docs.google.com/drawings/d/1m3k ... sp=sharing

B3:
https://docs.google.com/drawings/d/1YUI ... sp=sharing

C1:
https://docs.google.com/drawings/d/14gU ... sp=sharing

C2:
https://docs.google.com/drawings/d/13jY ... sp=sharing

C3:
https://docs.google.com/drawings/d/159t ... sp=sharing

If you are moving a marker from one map part to another ctrl C and ctrl V allow you to copy and paste.

If we get to open battle some onetime rules changes. Encounter powers will periodically be reset. So like every 5 rounds I will say "encounters are reset" anything you didn't use in the previous 5 turns is lost, so you can't "save encounters" and then blow like 9 in a row. Dailies will have a much longer "cooldown" of 20 rounds.

Horses have a movement of 10.

In the fort you will notice you guys have 3 S1s and 2 T1s etc. The markers are your squad with 1 being you and the four others being your lackeys. Please call which color you are to start if you share a starting initial. Like T has a green set and a yellow set. Tony is one color (probably green) Trinal is the yellow.

Also the dark blue line across teh bottom of A1,B1,C1 is the stream. The bridge across it to the fort is obviously up atm. And teh light blue area around the fort is the no burn zone made. If we start fighting this thread will be locked, and we will start a new thread.
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Re: LpDND: Reunions

Post by Blackferne » Wed Mar 19, 2014 5:46 pm

Furiel wrote:"That certainly lacked flair..."

[ooc]When the combat starts, which I assume it's about to, how viable will it be Joun for Tony to play sniper and take a shot, crouch and hide along the walkway, breaking line of sight and giving me the opportunity it enter stealth, then come up again and take another shot from concealment so I get CA/sneak attack?[/ooc]
Pretty easy. Just by being up there you guys get light concealment (+2 to defense essentially). Your movement to crouch goes to total concealment.
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Re: LpDND: Reunions

Post by Blackferne » Wed Mar 19, 2014 5:54 pm

To'rassa hits the servant as the Professor's words are translated. He starts back. The aide translates.

"To'rassa the younger thinks he misheard you. Through his benevolence he offers you the chance to speak again to show your loyalty to Ta'rakka the Great. He asks you to come out to the field before you and bow at his feet."
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Re: LpDND: Reunions

Post by Whiteness » Wed Mar 19, 2014 5:56 pm

I'll take the blue S1 in the middle

what is the light blue border around the fort mean?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LpDND: Reunions

Post by Blackferne » Wed Mar 19, 2014 5:58 pm

Whiteness wrote:I'll take the blue S1 in the middle

what is the light blue border around the fort mean?
No burn zone. There is no grass to burn and the area was heavily watered over the night.
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