LpDnD: Boom Company and Wolf Company

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Whiteness
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Re: LpDnD: Boom Company and Wolf Company

Post by Whiteness » Fri Feb 28, 2014 4:03 pm

[ooc] I say we kill the NPCs and blame it on the vampires :twisted:
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Jimer Lins
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Re: LpDnD: Boom Company and Wolf Company

Post by Jimer Lins » Fri Feb 28, 2014 4:04 pm

Trinal will use some time to replenish his food supplies and buy a whetstone.

Edit: And a tarp plus stakes for setting up a shelter on the road.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Whiteness
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Re: LpDnD: Boom Company and Wolf Company

Post by Whiteness » Fri Feb 28, 2014 4:18 pm

"Drayson, do you have any specific advice for killing vampires? Anything we should watch out for?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Blackferne
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Re: LpDnD: Boom Company and Wolf Company

Post by Blackferne » Fri Feb 28, 2014 4:28 pm

Whiteness wrote:"Drayson, do you have any specific advice for killing vampires? Anything we should watch out for?"
"If you see a Vampire Lord, run away, do not engage. They would be too powerful for you without special training. If they are vampiric servants, usually stabbing works well. If you can get them into sunlight they'd die immediately. Do not drink their blood though, or you'll get the evil in you."
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Whiteness
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Re: LpDnD: Boom Company and Wolf Company

Post by Whiteness » Fri Feb 28, 2014 4:49 pm

Syric thinks back on anything he may have heard about vampires.

Streetwise[dice]0[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Whiteness
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Re: LpDnD: Boom Company and Wolf Company

Post by Whiteness » Fri Feb 28, 2014 4:50 pm

[ooc]I don't know why I put streetwise, that was dungeneering[ooc]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Blackferne
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Re: LpDnD: Boom Company and Wolf Company

Post by Blackferne » Fri Feb 28, 2014 6:27 pm

Okay groups are locked. I will lock this thread.

Tony and Syric please go to the soon to be created LPDnD: Tales from the Crypt

Gobo, Ham'mon, Stavis, Trinal and Spintik please go to the soon to be created LPDnD: The Goblins, The Bad, and the Ugly
Jounville Blackferne
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Dungeon Master of the Tabletop Forum

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