Let's Play Dungeons and Dragons: Alvis edition! (Game thread

Grab your 20 sided die and players handbook. A forum dedicated to forum based games. D&D, classic board games, or even games of your own design.
Locked
User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 5:57 pm

Stavis will then ready his horse and follow Syric.

Acrobatics Roll(1d20)+7
6,+7
Total:13

User avatar
Reese
Priest
Posts:713
Joined:Mon Jun 28, 2010 6:26 pm
Location:Santa Ana, CA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Reese » Thu Feb 20, 2014 6:00 pm

Gobo, having successfully guarded the mine entrance unnecessarily chimes in

"Good sirs, I do believe the best strategy is to remain here by the forge to prevent any allies of the thieves from reactivating their operation. For the short duration of time that is required to retrieve the other wagons I would say that Mr. Plush, Ham'mon, and I remain here and create a camp site for Mr. Plush to rest around. I shall maintain my guard status. When you return with the wagons you all may rest and I will load the remaining items."

Gobo seems a bit tired but with the strength of a soldier you know he is at least good enough to wait out the return of the other wagons.

"Mr. Ham'mon, would you be so kind as to assist me in retrieving a bit of fire from the forge if it is still lit? I would like to rapidly make camp and set out a perimeter. After that I was hoping you would help me toast to my elders, family, clan, and our mission. It is time to drink until blessings rain down my good man."

Gobo will then look for what can be made into a fire

Perception
Roll(1d20)+1:
16,+1
Total:17
This... I Command!

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 6:03 pm

I show Syric and Stavis riding bareback the two horses to the camp to retrieve the other two wagons.

Syric did his athletics or acrobatics roll. Stavis?
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 6:05 pm

Okay Stavis and Syric are off and will successfully make it to the camp. They can drive back the twon remaining wagons with the bareback horse in tow within an hour.

Athletics check DC8 for the ride back.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Reese
Priest
Posts:713
Joined:Mon Jun 28, 2010 6:26 pm
Location:Santa Ana, CA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Reese » Thu Feb 20, 2014 6:09 pm

Gobo grabs the pieces of the door he smashed earlier and begins splintering it down to firewood size chunks.

"No soldier worth his scales would allow good supplies like this to go to waste."
This... I Command!

User avatar
Dood
Deacon
Posts:1685
Joined:Thu May 27, 2010 9:17 pm
Location:The Happiest Place On Earth
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Thu Feb 20, 2014 6:18 pm

[ooc]So, are we making camp outside the forge or inside the forge?[/ooc]
fFormerly fknown as fDood.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 6:21 pm

Dood wrote:[ooc]So, are we making camp outside the forge or inside the forge?[/ooc]
You tell me where ham'mon is and that is where he is*.

*Within logical constraints. If you say on a beach I'll say Ham'mon is in a dazed look imagining his "happy place".
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Dood
Deacon
Posts:1685
Joined:Thu May 27, 2010 9:17 pm
Location:The Happiest Place On Earth
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Thu Feb 20, 2014 6:22 pm

Blackferne wrote:
Dood wrote:[ooc]So, are we making camp outside the forge or inside the forge?[/ooc]
You tell me where ham'mon is and that is where he is.
I'm not asking you, I'm asking my teammates so that I can understand what we're doing. I was under the impression we were staying in the building, but now we're building a fire outside.
fFormerly fknown as fDood.

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 6:23 pm

[OOC I would think inside but wouldn't hurt to have a fire outside to help whoever is on guard duty.]

Will then tie the horse he rode on to the wagon he will drive to the quarry behind Syric.

Athletics Roll(1d20)+1:
19,+1
Total:20

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 6:24 pm

Athletics
Roll(1d20)+4:
20,+4
Total:24

[ooc] well, we sure drove those wagons good
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 6:29 pm

Time passes. Tony is resting in the forge if I am understanding. Gobo is tending his door fire outside keeping watch. Ham'mon is in his happy place or confused.

After an hour two wagons roll up with a horse in tow.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 6:40 pm

Stavis after getting back will feed all of the horses with the horse feed that was provided.

"If you will permit Gobo I am willing to assist in loading the wagons as I need a minimal amount of rest. Once the wagons are loaded I'll rest for a bit then help keep watch."

If allowed will help load the rest of Brago's crates, any unmarked, 1 crate of Heppil, and at least 1 crate of the other symbols loaded last for easy access onto the two wagons.

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Thu Feb 20, 2014 6:46 pm

Sentry outside with fire, everyone else inside the forge resting I believe is the plan.

Sentry is outside to watch the forge, warehouse and mine at the same time but is close to the forge to fall back if needed. Everyone else is inside to be protected from the weather and in case of attack we are already in a defensible position. Oh, and we're not in the same building as the gunpower so IF it were to detonate when we don't mean it to we would have some protection from it within the stone walls of the forge.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 6:50 pm

[OOC to slightly clarify if there is more then 10 crates of unmarked will leave however many here putting priority on Heppils and the other symbols putting them next to the wagon but putting them on last so they would be the first and easiest to unload. Should there me extra room will fully load the wagon with the other symbols.]

User avatar
Reese
Priest
Posts:713
Joined:Mon Jun 28, 2010 6:26 pm
Location:Santa Ana, CA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Reese » Thu Feb 20, 2014 7:04 pm

Gobo allows the assistance in loading the wagons then maintains his sentry post by the fire. He is clearly a bit weary and leaning on his sword a little too often for comfort.

He whispers "dask majak ve dastudr ekess eligne sia clan" and looks to be in prayer.
This... I Command!

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 7:12 pm

[OOC]So we loaded 20 of Truque's crates on the first two wagons(10 each), now we have 10 more of Truques to load + 10 of the others?[OOC]

Syric will pitch in to help with loading or watching, whatever is needed.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 7:14 pm

Whiteness wrote:[OOC]So we loaded 20 of Truque's crates on the first two wagons(10 each), now we have 10 more of Truques to load + 10 of the others?[OOC]

Syric will pitch in to help with loading or watching, whatever is needed.
Yes 3 wagosn full of Brago's crap. And you have 10 crate spots to fill with whatever or nothing. Your choice.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 7:20 pm

[OOC oh something I just thought of did Tony leave the large barrel on Dragon or unload it as that would take up some space if left. If he did unload Stavis would load that on the empty wagon and still take up some of the space to load crates.]

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 7:29 pm

Staris wrote:[OOC oh something I just thought of did Tony leave the large barrel on Dragon or unload it as that would take up some space if left. If he did unload Stavis would load that on the empty wagon and still take up some of the space to load crates.]
[ooc]I think the wagon has two seats so you could ride with it next to you.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 7:32 pm

Whiteness wrote:
Staris wrote:[OOC oh something I just thought of did Tony leave the large barrel on Dragon or unload it as that would take up some space if left. If he did unload Stavis would load that on the empty wagon and still take up some of the space to load crates.]
[ooc]I think the wagon has two seats so you could ride with it next to you.
[OOC The party one maybe but from my understanding with Joun the large was 60 servings of ale so kinda doubt its small enough and was thinking possibly taking up the space of 2 crates but will accept whatever Joun decides. Just wanting to make sure we aren't getting away with over packing the wagons.]

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 7:55 pm

I will allow you to put 10 supply crates per wagon. In addition the bench up front can seat 2(including the driver. The other spot can be used for one barrel of ale (from the mine or what you bought). You may substitute one crate in the back per barrel if you so choose.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 8:12 pm

[OOC ok so with our numbers we can take mine and two other barrels up front so doubt we need to take up crate space at that point. One question how may different symbols did we find?]

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 8:33 pm

[ooc] I'm not sure what time it is, or where we're at with loading, but Syric will make sure that someone is on watch and that Gobo isn't soley responsible since he seems sleepy. He will ensure that the mine is being watched as well.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 8:41 pm

It is 2am

You have 3 wagons full of Brago's stuff (tulip mark).

The following other markings are found (it exceeds your capacity to load all of it)
Skull blooddrops- 30 crates worth
Wolf head- 15 crates
Pine tree-12 crates
Windmill- 7 crates
Dwarven letter (no one reads dwarvish but you'd realize it is a letter and not like dueling sticks or whatever)- 3 crates
Double Fish- 3 crates
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 8:57 pm

Stavis will suggest either 1 of each type leaving 4 crate spots that could hold barrels of some kind or if we want all crates 1 Skull blooddrops crate, 3 Wolf head crates, 2 Pine tree crates, 2 Windmill crates, 1 Dwarven letter crate, and 1 Double Fish crate.

Locked