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Re: Would there be interest in a DnD 4e game?

Posted: Thu Oct 09, 2014 3:44 pm
by Blackferne
Hunter's pack is outside he scope. However you can probably come up with the items contained within and build your own.

Re: Would there be interest in a DnD 4e game?

Posted: Thu Oct 09, 2014 3:57 pm
by Staris
Understood on Hunters does that also hold true for the Cold-weather?

Re: Would there be interest in a DnD 4e game?

Posted: Thu Oct 09, 2014 4:07 pm
by Blackferne
Also cold weather.

Re: Would there be interest in a DnD 4e game?

Posted: Thu Oct 09, 2014 4:12 pm
by Whiteness
Everlasting provisions = 840
2 bags of holding @ 1K each = 2000
4 tents @ 10 each = 40
4 standard adventure's kits @ 15 = 60
5 climbing kits @ 2 each = 10
thieve's tools = 20
everburning torch = 50
subtotal = 3020

5 sets of winter clothes/cloaks + Material to make snowshoes = X

Do we need the second bag of holding or should we save more money for the arcane teleport components?

Re: Would there be interest in a DnD 4e game?

Posted: Thu Oct 09, 2014 4:30 pm
by Furiel
Need probably not but as soon as we think we don't we'll realize we do. And it was the best way I could find to get approximate value of the armor in a few items.

Maybe change tactics in the haggling and go for items instead of gold and we can probably get more.

Re: Would there be interest in a DnD 4e game?

Posted: Mon Oct 13, 2014 7:05 pm
by Whiteness
Sending Stones:

Bring with or use with the prof? I see merit in both and don't feel strongly either way, just trying to get the decision finalized.

Does the need to have them on hand for scouting purposes outweigh the need to stay in touch with the Professor?

I'd say yes unless we need to coordinate anything else on the gate or travel.

Re: Would there be interest in a DnD 4e game?

Posted: Mon Oct 13, 2014 7:07 pm
by Jimer Lins
Whichever way we go, we'll find a need for the other. Let's just keep them with us, as they're more useful tactically that way.

Re: Would there be interest in a DnD 4e game?

Posted: Mon Oct 13, 2014 7:12 pm
by Blackferne
On gate coordination, the Waterdeep gate will probably be done well before you guys boot up the Citadel and thus when you do your end it will be able to go.