The Taris Event Chapter 1 OOC thread

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Re: The Taris Event Chapter 1 OOC thread

Post by Bulwark » Wed Feb 23, 2011 1:03 am

It looks like Gandalfini is attacking bricks for the next 2 weeks.

How much XP do you get for killing a wall? Is it more than you get for killing a Gazebo?

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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 1:19 am

Using the list on page 71 of the rule book which situation would this be?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 1:23 am

Whiteness wrote:Using the list on page 71 of the rule book which situation would this be?
The wall 1d20 (1)-15=1 critically fails its intelligence check and stays in a helpful attitude for the next 6 rounds.
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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 1:27 am

I didn't see any but I'm curious are there sundering rules in the game and if so where? :shifty:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 1:33 am

Blackferne wrote:
Whiteness wrote:Using the list on page 71 of the rule book which situation would this be?
The wall 1d20 (1)-15=1 critically fails its intelligence check and stays in a helpful attitude for the next 6 rounds.
I didn't mean the wall...
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 1:35 am

Blackferne wrote:Oh and I forgot to chastise bulwark for this but all posts incombat mode must start with a line of stats like:

HP 24 (Threshold 13) FortD 13 RefD 17 WillD 17 Speed 6, atk +2, Dex +2
where does atk come from? Is our base attack 0?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 1:37 am

Blackferne wrote:the door doesn't really exist after what the gammorean and duros did with the shock grenade. Also you guys can assume that the west wall of the church has a bunch of windows. the ones on the west are cracked or broken. Future maps I'll be sure to specify more closely.
Is the little room I'm in the same? Where did we come into the church, that gap in the west side?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Bulwark » Wed Feb 23, 2011 1:38 am

Blackferne wrote:[That damage progress will continue on a per round basis unless you are interrupted or stop.]
...or are distracted by a shiny object.

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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 1:41 am

Whiteness wrote:
Blackferne wrote:
Whiteness wrote:Using the list on page 71 of the rule book which situation would this be?
The wall 1d20 (1)-15=1 critically fails its intelligence check and stays in a helpful attitude for the next 6 rounds.
I didn't mean the wall...
Oh the gentlemen outside with extended lightsabers and their associates with blaster rifles?

Well you could try to talk to them and see how they respond. I had you guys roll initiative simply because most people get jumpy when they hear scream and shots outside.
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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 1:42 am

Whiteness wrote:
Blackferne wrote:Oh and I forgot to chastise bulwark for this but all posts incombat mode must start with a line of stats like:

HP 24 (Threshold 13) FortD 13 RefD 17 WillD 17 Speed 6, atk +2, Dex +2
where does atk come from? Is our base attack 0?
base attack is 0. That will always be your level -1 untless you multiclass, then it gets more complicated.
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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 1:44 am

Furiel wrote:I didn't see any but I'm curious are there sundering rules in the game and if so where? :shifty:
I don't know of any, but I don't claim to have an encylopedic knowledge of the system yet. Find some and we'll talk.
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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 1:45 am

Whiteness wrote:
Blackferne wrote:the door doesn't really exist after what the gammorean and duros did with the shock grenade. Also you guys can assume that the west wall of the church has a bunch of windows. the ones on the west are cracked or broken. Future maps I'll be sure to specify more closely.
Is the little room I'm in the same? Where did we come into the church, that gap in the west side?
two room building. Main room has one door to the outside next to where Eoc is standing, Then tehre is the south room which only has a door to the main church room.
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Re: The Taris Event Chapter 1 OOC thread

Post by Bulwark » Wed Feb 23, 2011 2:09 am

Blackferne wrote: two room building. Main room has one door to the outside next to where Eoc is standing, Then tehre is the south room which only has a door to the main church room.
no windows?

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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 2:09 am

Wait, so the church is made of permacrete? Normal houses only have 30 hit points don't they?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 2:10 am

Bulwark wrote:
Blackferne wrote: two room building. Main room has one door to the outside next to where Eoc is standing, Then tehre is the south room which only has a door to the main church room.
no windows?
we don't want the altersquids to get away :m_angel:
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Gandolfini » Wed Feb 23, 2011 2:20 am

Personally I thought 150 was kinda high considering "...unit panels making up the main walls, but clearly has stone and clay filler in parts where the prefab panels couldn’t properly join."

But, hey, I'm rolling with it. :lightsaber:
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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 2:20 am

Bulwark wrote:
Blackferne wrote: two room building. Main room has one door to the outside next to where Eoc is standing, Then tehre is the south room which only has a door to the main church room.
no windows?
Previously in this thread:
Blackferne wrote:the door doesn't really exist after what the gammorean and duros did with the shock grenade. Also you guys can assume that the west wall of the church has a bunch of windows. the ones on the west are cracked or broken. Future maps I'll be sure to specify more closely.
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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 2:23 am

Whiteness wrote:Wait, so the church is made of permacrete? Normal houses only have 30 hit points don't they?
Gandolfini wrote:Personally I thought 150 was kinda high considering "...unit panels making up the main walls, but clearly has stone and clay filler in parts where the prefab panels couldn’t properly join."

But, hey, I'm rolling with it. :lightsaber:
The back wall was one of the better walls. And I assumed you weren't just trying to get through the back wall but the settlement wall behind it. For that 150hp seems reasonable.

Also I've not GMed since 95ish so cut me some slack.
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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 2:32 am

Blackferne wrote:Also I've not GMed since 95ish so cut me some slack.
I've never played before so I'm questioning everything.

everything

:rave:
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Gandolfini » Wed Feb 23, 2011 3:18 am

Blackferne wrote:
Whiteness wrote:Wait, so the church is made of permacrete? Normal houses only have 30 hit points don't they?
Gandolfini wrote:Personally I thought 150 was kinda high considering "...unit panels making up the main walls, but clearly has stone and clay filler in parts where the prefab panels couldn’t properly join."

But, hey, I'm rolling with it. :lightsaber:
The back wall was one of the better walls. And I assumed you weren't just trying to get through the back wall but the settlement wall behind it. For that 150hp seems reasonable.

Also I've not GMed since 95ish so cut me some slack.
I wasn't aware of the settlement wall. I'm just trying to get out of the building so we aren't such a sweet target for a grenade or four. Missa don't like being trapped.
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Re: The Taris Event Chapter 1 OOC thread

Post by Gandolfini » Wed Feb 23, 2011 3:20 am

Blackferne wrote:Also I've not GMed since 95ish so cut me some slack.
As for slack, I'm surprised you choose to do this. ...sucker...
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Re: The Taris Event Chapter 1 OOC thread

Post by Bulwark » Wed Feb 23, 2011 5:01 am

The GM does the moves for anyone that hasn't moved in 24 hours?

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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 5:15 am

Bulwark wrote:The GM does the moves for anyone that hasn't moved in 24 hours?
Yep so tomorrow by 1pm cst if happy hasn't done the initiative roll I'll take over combat operations for the droid and we will roll on.
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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 5:52 am

Reese's post I cut out of the main thread:
"You know what boys" looking towards the Sith and their drawn weapons still leaning on the doorway, "I would love nothing more than to work off this ringing between my ears". Klak reached up and rubs his missing horn with one hand while placing his other hand on his holstered weapon. " But all your shouting is making it hard to see which of the 16 of you to focus on. Why don't you just settle down for a minute." Klak moved to conceal Bulwark crouching behind the window.

Looking generally in the direction of the Sith, Kalk exclaimed "i'll tell ya what, I would love if Jounville walked out here. In fact if your yelling could bring him out I'd give you 50 credits right now, but the fact that we are trying to find him ourselves means he ain't here. So why not put those Jedi toys away before I loose my buzz and get upset.." Klak unlocked his holster but did not draw his rifle.
Just because it has dialog and some action and most important was out of turn. Preserved so he can do that if he wants when his turn comes around.
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Re: The Taris Event Chapter 1 OOC thread

Post by Bulwark » Wed Feb 23, 2011 1:36 pm

does aim work with full auto? I didn't find anything one way or another.
also is Lok under Sith jurisdiction?

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