Destiny Patch 1.0.3 is Live!

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Marrkin
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Destiny Patch 1.0.3 is Live!

Post by Marrkin » Mon Nov 17, 2014 5:00 pm

Patch 1.0.3 went live this morning....

http://www.bungie.net/en/News/News?aid=12398

1.0.3 : The one about Iron Banner and Voice.

This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

Voice
-Added a new social feature that enables users to access a channel for Team Chat
-Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
-To learn more about how to toggle between chat channels, click here

Classes

-Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
-Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
-Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons

General
-Reduced camera shake when being hit with explosive rounds



Perks
-Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
-Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities

Missions
-Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray

Strikes
-Winter's Run: Fixed an exploit zone in the Aksor boss encounter
-Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them

Heroics
-Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner
-Players must now be level 20 and above to lead an Iron Banner Fireteam
-Players below Level 20 can only accompany players above Level 20
-Lord Saladin now has 5 reputation ranks (increased from 3)
-New Features Added: Tempered Buff, Reforging
-For more detailed information, click here

Cinematics
-Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations

Combatants
-Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
-Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties

Events
-Public Events will occur 10-15% more frequently in all public spaces

Vendors
-Increased the number of Bounty slots in the Inventory from 5 to 10
-Added shaders to Eva Levante's stock in the Tower
-Shader preview functionality added to vendor and inventory screens
-Emblems on vendors can now be previewed in the inventory screen
-Marks and Reputation icons and meters were adjusted to better differentiate the two
-Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
-Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
-Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
-Armor Stat upgrade potentials added to item compare on vendor and inventory screens


PVP

General
-Enabled revive scoring for Skirmish and Salvage
-Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
-Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
-Added new functionality to match pre-formed fireteams against each other
-This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
-In 3v3 games, Fireteams of 2 or more players will match together more frequently
-In 6v6 games, Fireteams of 4 or more players will match together more frequently


Medals
-Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
-Mark of the Unbroken no longer requires a minimum player count
-Sum of All Tears no longer requires a minimum player count
-Sum of All Tears should now trigger consistently


Maps

First Light
-Implemented multiple fixes to stop players from getting into advantageous positions

Blind Watch
-Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
-Adjusted landing and respawn points to accommodate new geometry changes
-Added protection to prevent players from getting on top of a pipe high above the intended playable space

Firebase Delphi
-Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room

Rusted Lands
-Blocked off the monitors above Control Zone A to prevent players from hiding in them

Shores of Time
-Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
-Implemented multiple fixes to stop players from getting into unfairly-advantageous positions

Exodus Blue
-Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
-Fixed an issue with visibility culling behind Control Zone A

Twilight Gap
-Adjusted landing points to keep players from fighting too soon in Rumble matches
-Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
-Added geometry to fill in small gaps that let players see out of the world

HUD
-Improved the readability of Grenade and Melee recharge states
-Improved the visibility of objectives in the Motion Tracker
-Improved the visual look of Revive waypoint and Last Man Standing
-Added skull modifier descriptions to the Navigation Mode screen
-Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit
-Destiny version number to added to the Character Login screen
-Added dialog imagery for various events
-Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
-Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
-Added countdown timers for weekly/special events
-Fixed various issues with Director animations
-Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
-Added the post-game carnage report for the previous games during Matchmaking search

Menus

General
-Fixed an issue in which cursor speed in 4:3 and PAL was not consistent

Roster
-Network Connection Quality Indicators now added to the Roster
-New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
-Added support for direct fireteam joins from the roster on the Xbox One

Inventory
-Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
-Fixed and updated several inventory icons
-Fixed and updated several talent tree icons


Audio
-Improved audio cues for sticking others and being stuck with certain Grenades
-Fixed an issue in which an audio cue would not play when completing a Bounty
-Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese


Technical
-Added the ability for the Bungie DOC to send in-game alerts and messages
-Fixed stability issues across all platforms
-Fixed an issue that would cause a rare crash during space flight into activities
-Improved patch installation process
-Implemented PS3-specific performance optimizations
-Fixed some issues causing beetle and lionfish Kicks to Orbit
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Cuspar
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Re: Destiny Patch 1.0.3 is Live!

Post by Cuspar » Mon Nov 17, 2014 5:57 pm

10 bounties is good.

DeeJ didn't say whether the "exploit" is under the platform or up on the cliffs...
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Marrkin
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Re: Destiny Patch 1.0.3 is Live!

Post by Marrkin » Mon Nov 17, 2014 6:02 pm

Cuspar wrote:10 bounties is good.

DeeJ didn't say whether the "exploit" is under the platform or up on the cliffs...
I noticed as well.... curious which part they changed. Could even be something we aren't really familiar with. We will definitely need to check it out before we are forced into this strike again though. Maybe 3 of us go run it as a normal/non-playlist strike to see what's up....
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Staris
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Re: Destiny Patch 1.0.3 is Live!

Post by Staris » Mon Nov 17, 2014 6:05 pm

I'm betting the cliff got fixed first as it sounded like you where pretty well protected from getting hit from the boss, could have fixed the cliff as well but if you aren't smart can still wipe up there.

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Re: Destiny Patch 1.0.3 is Live!

Post by Furiel » Mon Nov 17, 2014 6:27 pm

I'm betting on the cliff actually. Under the deck us still pretty deadly and the cliff if you are up there alone and you crouch virtually nothing can hit you but the occasional shank.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Destiny Patch 1.0.3 is Live!

Post by Furiel » Mon Nov 17, 2014 8:22 pm

Marrkin wrote:
Cuspar wrote:10 bounties is good.

DeeJ didn't say whether the "exploit" is under the platform or up on the cliffs...
I noticed as well.... curious which part they changed. Could even be something we aren't really familiar with. We will definitely need to check it out before we are forced into this strike again though. Maybe 3 of us go run it as a normal/non-playlist strike to see what's up....
According to reddit the nerf was the platform, it is no longer accessible.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Marrkin
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Re: Destiny Patch 1.0.3 is Live!

Post by Marrkin » Mon Nov 17, 2014 8:25 pm

Furiel wrote:..... the nerf was the platform, it is no longer accessible.
Oh sheeeeit..... :shifty:
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Re: Destiny Patch 1.0.3 is Live!

Post by Dashl » Tue Nov 18, 2014 1:08 am

Legendary Engram on my hunter turned into an exotic helmet. Knucklehead Radar, for a hunter. Radar remains visible for all Primary Weapons.
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Re: Destiny Patch 1.0.3 is Live!

Post by Cuspar » Tue Nov 18, 2014 5:33 am

Dashl wrote:Legendary Engram on my hunter turned into an exotic helmet. Knucklehead Radar, for a hunter. Radar remains visible for all Primary Weapons.
Swee nutz!!
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