2.2 and beyond...

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Marrkin
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2.2 and beyond...

Post by Marrkin » Fri May 24, 2013 5:37 pm

Excerpted from Official SWTOR Forums: (I have highlighted some of what I think are awesome points)

"BruceMaclean
Today , 09:26 AM | #1

Hello everyone,

My name is Bruce Maclean and I am a Senior Producer here at BioWare Austin. I know there have been a lot of questions around the forums about what kind of content you can expect from us this year and so I’m here today to give you all a bit of information about what we’re working on bringing to you this summer!

First up, Game Update 2.2, which is currently targeted for launch on June 11th:
•Nightmare Mode Terror From Beyond. It’s got vicious new mechanics and is definitely not for the faint of heart. I’m very excited for you to see the new gear that comes with this, which uses a new appearance system we’ve developed for armor and weapons called ‘Scrolling UVs’.
New Guild Bonuses! Players in guilds currently receive a +5% experience bonus, but now every 5 active players in the guild will add an additional 1% bonus to XP and reputation, up to a maximum bonus of 10% each.
Crafters can now craft Underworld gear! But don’t RE that piece if you are still using it…
Unified fleet chat channel for each faction, for easier group finding without having to hop between instances.

We’ve seen a lot of requests for a rerun of our Double XP weekends. Well, okay! We’d like to help you stay cool in the heat of the summer with three weekends starting June 22nd and continuing through July 7th. The third and last weekend will actually start early on Thursday the 4th of July, in case you are enjoying a long Independence Day weekend.

By July 9th Ops groups will have had four weeks to cut their teeth on Nightmare Mode Terror From Beyond. That’s when we will launch Nightmare Mode Scum and Villainy as a part of Game Update 2.2.2! New mechanics and unique loot for you.

July 23rd look for a return of the Relics of the Gree Event for a nice two week long run. Per community request the Event will scaled up to level 55 on this next run!

August 6th is our target date for Game Update 2.3, which we are working on right now and will be our biggest update since 2.0. Some of the bigger parts of this update are:
New Flashpoints
•New Daily Area
•New Recurring Event
Significant graphical upgrades

This isn’t an exhaustive list, and we are also working on some longer term stuff. Sometimes we have been averse to discussing specific dates well in advance, because we aren’t going to release anything unless we feel it is ready to go live and we don’t want to upset folks if we move a date back. Well I think we should just tell you what date the teams are shooting for, and if we don’t hit them we’ll just tell you why. Radical thinking, I know. As we get closer we’ll have a lot more juicy details on these - keep your eyes peeled to the forums and SWTOR.com for more information. Also, for those who are curious about the next updates to PvP, I will just say… apart from minor tweaks (like stunbreak abilities cooldown being reset on death in 2.2) you should look forward to Game Update 2.4. /rubshands

Bruce Maclean | Senior Producer"
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Re: 2.2 and beyond...

Post by Marrkin » Fri May 24, 2013 6:19 pm

Just read through all 19 pages of the crying from this post on the official forums. 18 pages of it is PVP'ers, and the combined 1 page that isn't is made up of people saying "good job with the communication" and/or "I understand their frustrations, but good bye unsubbers"

It was funny to read it all. I jusmped out of PVP after the first change they made to it which ruined it, as well as borking all the open-world PVP (like Ilum). Ilum was the most damn fun I ever had doing PVP, but that was telltale and it happened over a year ago. WTH do these people expect?

PVE game with PVP content, the communication says it wasn't a complete list. Ah well.... the game goes on :rave:
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Re: 2.2 and beyond...

Post by Furiel » Fri May 24, 2013 6:30 pm

Without going to look I'm trying to figure out what the PVPers problem is. The only things I can think of top of my head is either the stun break on death reset, which is a good thing IMO, or that there are new FPs coming but no promise of new WZs, which is the more likely of the 2.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: 2.2 and beyond...

Post by Marrkin » Fri May 24, 2013 6:36 pm

Furiel wrote:Without going to look I'm trying to figure out what the PVPers problem is. The only things I can think of top of my head is either the stun break on death reset, which is a good thing IMO, or that there are new FPs coming but no promise of new WZs, which is the more likely of the 2.
Actually most of what I saw they dont want a new WZ, they want PVP options and the like. I dunno, like actually making the PVP gameplay make "sense". Bolster = Borked... Ranked = Borked... Resolve system = Borked... Open World = Borked. Also thinkgs like 4v4, or some different PVP rulesets for specific matches. Not sure what else, the big thing was something about "8 months in-between" some major PVP stuff.

And the stun break reset thing, I can see that being bad. uh.... /stuck in WZ's anyone?

Personally though, I could care less. The PVP in this game is atrocious. I'll get that fix on my PS3 or Xbox like I already do.
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Re: 2.2 and beyond...

Post by Blackferne » Fri May 24, 2013 6:41 pm

Sweet!
Jounville Blackferne
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Dungeon Master of the Tabletop Forum

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Re: 2.2 and beyond...

Post by Furiel » Fri May 24, 2013 7:03 pm

Marrkin wrote:
Furiel wrote:Without going to look I'm trying to figure out what the PVPers problem is. The only things I can think of top of my head is either the stun break on death reset, which is a good thing IMO, or that there are new FPs coming but no promise of new WZs, which is the more likely of the 2.
Actually most of what I saw they dont want a new WZ, they want PVP options and the like. I dunno, like actually making the PVP gameplay make "sense". Bolster = Borked... Ranked = Borked... Resolve system = Borked... Open World = Borked. Also thinkgs like 4v4, or some different PVP rulesets for specific matches. Not sure what else, the big thing was something about "8 months in-between" some major PVP stuff.

And the stun break reset thing, I can see that being bad. uh.... /stuck in WZ's anyone?

Personally though, I could care less. The PVP in this game is atrocious. I'll get that fix on my PS3 or Xbox like I already do.
PVP is also a niche in this game. Maybe if it was better it would be more than that, but as a smaller sub-market of the game they should not be expecting to get constant updates at the cost of the primary player base. But of course they do.

I don't see /stuck being useful to reset your stun break in WZ's because of the door timer. The reset is on a 60 second CD anyway IIRC, so by the time you use it, then get stunned again, use stuck, get through the door timer your stun break is likely about to be back up anyway so you've gained virtually nothing.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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