1.4 Patch Notes

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Skiggity
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1.4 Patch Notes

Post by Skiggity » Tue Sep 11, 2012 4:13 am

http://www.darthhater.com/articles/swto ... update-1-4


Scroll down to the EC changes; they're making EC SM MUUUUCH easier by the looks of it. Can't kill the shield generators? Hello, AOE goodness.
-Skiggity, Sage DPS
Multiple Personality Disorder: Anna'Molie, Trooper Healer --- Alephia, Jedi Guardian Tank --- Butterchubbs, Jedi Sentinel DPS --- Little'Lincoln, Scoundrel --- Doctoracula, Operative Healer

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Re: 1.4 Patch Notes

Post by Cuspar » Tue Sep 11, 2012 5:18 am

Definitely some neat stuff in there. Looking forward to having more time to play!
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TimmySchneeks
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Re: 1.4 Patch Notes

Post by TimmySchneeks » Tue Sep 11, 2012 11:22 am

"Players can now set their moods, altering your character’s facial expression."
Drat, now I can't use my new helmet!

Reduced respawn on all the BH dailies is a nice touch
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Re: 1.4 Patch Notes

Post by Staris » Tue Sep 11, 2012 2:06 pm

TimmySchneeks wrote:"Players can now set their moods, altering your character’s facial expression."
Drat, now I can't use my new helmet!

Reduced respawn on all the BH dailies is a nice touch
Wouldn't surprise me if they also have the mood as declared as an emote to tell the world.

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Re: 1.4 Patch Notes

Post by Marrkin » Tue Sep 11, 2012 2:45 pm

Staris wrote:Wouldn't surprise me if they also have the mood as declared as an emote to tell the world.
this is how EQ2 had it set up. If you typed /mood scared, you would put on an "O" face and it would emote that you are frightened. Same with happy, sad, tired, angry. Prob one or two more I can't remember.

Also,

it appears they basically "easy-moded" all the Story-mode Ops. Increased Enrage timer lengths, less boss damage output, higher debuff cast times, etc etc. Not entirely sure this was all necessary (maybe some), just seems it is their way of either balancing or scaling the content, and I'd dare say it's so that the "newer" playerbase doesn't have a panty-wadding coronary trying to run these things in GF.
Last edited by Marrkin on Tue Sep 11, 2012 3:20 pm, edited 1 time in total.
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Re: 1.4 Patch Notes

Post by Blackferne » Tue Sep 11, 2012 3:16 pm

Marrkin wrote:
Staris wrote:Wouldn't surprise me if they also have the mood as declared as an emote to tell the world.
this is how EQ2 had it set up. If you typed /mood scared, you would put on an "O" face and it would emote that you are frightened. Same with happy, sad, tired, angry. Prob one or two more I can't remember.
SWG had this and Alvians usually set moods like vengeful or drunk.
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Furiel
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Re: 1.4 Patch Notes

Post by Furiel » Tue Sep 11, 2012 3:28 pm

Blackferne wrote:
Marrkin wrote:
Staris wrote:Wouldn't surprise me if they also have the mood as declared as an emote to tell the world.
this is how EQ2 had it set up. If you typed /mood scared, you would put on an "O" face and it would emote that you are frightened. Same with happy, sad, tired, angry. Prob one or two more I can't remember.
SWG had this and Alvians usually set moods like vengeful or drunk.
I think I had a macro the set /mood vengeful at login...

I would only change it for initiations...which would then be changed to /mood drunk
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: 1.4 Patch Notes

Post by TimmySchneeks » Tue Sep 25, 2012 9:59 pm

Looks like 1.4 is coming tomorrow!
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Re: 1.4 Patch Notes

Post by Blackferne » Tue Sep 25, 2012 10:08 pm

If 1.4 drops tomorrow I am not optimistic about a stable server come raid time.

I guess what I'm saying is make sure your beer fridge is stocked.
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Re: 1.4 Patch Notes

Post by Marrkin » Tue Sep 25, 2012 10:26 pm

Blackferne wrote:I guess what I'm saying is make sure your beer fridge is stocked.
Ooohh! You're buying me a beer fridge! Awesome! :rave:
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Re: 1.4 Patch Notes

Post by Furiel » Tue Sep 25, 2012 10:47 pm

TimmySchneeks wrote:Looks like 1.4 is coming tomorrow!
I would suggest everyone do all of the BH dailies tonight if possible on the off chance the weekly gets reset with the change to 1.4

Also like Joun I'm not optimistic about server stability for tomorrow...but we'll see how things are tomorrow.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
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Re: 1.4 Patch Notes

Post by Maizan » Tue Sep 25, 2012 11:10 pm

Blackferne wrote:I guess what I'm saying is make sure your beer fridge is stocked.
Was down to 3 bottles of beer, it was a travesty. I was considering drinking wine.
Happy day today though, brought home 2 kegs so I am ready for tomorrows crap.

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Re: 1.4 Patch Notes

Post by Skiggity » Wed Sep 26, 2012 4:12 am

Those monsters, I just got Borderlands 2. Oh well, time management it is!
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Re: 1.4 Patch Notes

Post by Marrkin » Wed Sep 26, 2012 9:16 pm

Skiggity wrote:Those monsters, I just got Borderlands 2. Oh well, time management it is!
Whatchoo gonna be playin this on Skig? I'm prob gonna be pickin this up as well, and I hear the co-op is pretty sweet....
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Re: 1.4 Patch Notes

Post by Skiggity » Wed Sep 26, 2012 9:34 pm

PC, I picked it up on Steam. I can't handle FPSes without a mouse.

Pretty sweet so far. Friend me as Skiggity if you see me on, I think that's my Steam name too.
-Skiggity, Sage DPS
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Re: 1.4 Patch Notes

Post by Dashl » Wed Sep 26, 2012 9:36 pm

I am playing the XBOX 360 version. I know the PC version would look better, but I have more friends with the xbox copy. Going to be hard to play that after Resident Evil 6 next week.
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Re: 1.4 Patch Notes

Post by Marrkin » Wed Sep 26, 2012 9:42 pm

LOL, you and your Gaming-A.D.H.D. :roflmao:
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