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Repopulation: New Sandbox MMO

Posted: Sat Nov 24, 2012 9:42 pm
by Blackferne
Happyclam wrote:As this is a sci-fi sandbox game, I figured you might be interested in it, considering a lot of old SWG people are interested in it. I've pushed it a couple of times, but I suppose that some sort of decision needs to be made eventually. The reason I say this is because I contributed to the kickstarter campaign and got some stuff that I would need to get your input on, if there was going to be an Alvis contingent in the game. These are the rewards available to me:



Custom weapon model - Here I was thinking of a whiskey bottle type of thing
Statue monument - Alvis, obviously, from the Feast of Alvis special
Custom logo for armor or clothes - No idea. Do we even have a logo?
Customize a NPC - Some sort of old timer frontier type of person extolling the virtues of Alvis? We would also need to come up with dialogue.
OWON Voyage Plaque or FPR's Founder Plaque
All 3 Memberships
Beta Preview +
$70 Store Credit
5 days headstart + 5 other accounts (5 other people would get into the headstart. Would need people dedicated to building up the city.)
Founder Title
Name Reservation
Forum Backer Rank
7 Repop Tokens

As a founding member, I am also eligible to found a city and build it up. I was thinking of going FPR as they are more independent than OWON. Anyway, I just wanted to get some input from you before I cemented any ideas.
If others want to help form an Alvis contingent over there we can make a sub forum for it, and coordinate with Happy to establish the formation.

Re: Repopulation: New Sandbox MMO

Posted: Sun Nov 25, 2012 12:13 am
by Yimayz
I just went and checked the game out. This seems to be exactly what I've been looking for.
I'm down to be involved.

Re: Repopulation: New Sandbox MMO

Posted: Mon Nov 26, 2012 4:26 pm
by Maizan
Has there been any release days or beta testing dates announced?

I am interested in joining.

Maizan

Re: Repopulation: New Sandbox MMO

Posted: Mon Nov 26, 2012 11:11 pm
by Happyclam
Release date is not for a while. They're in alpha right now and might expand it here soon.

As far as the game goes, they're pretty open to suggestions on the forums and have a weekly/monthly 'Ask the devs' thread as well as asking for feedback on specific mechanics that are in alpha. One in recent memory was about shields while another was about lasers. Another was about friendly fire.

Re: Repopulation: New Sandbox MMO

Posted: Tue Nov 27, 2012 7:52 am
by Yimayz
Just signed up for the forums so you might see a post about contraband from me soon.

Re: Repopulation: New Sandbox MMO

Posted: Tue Nov 27, 2012 3:06 pm
by Fynn
Yimayz wrote:Just signed up for the forums so you might see a post about contraband from me soon.
If there is smuggling involved, I'm in!

Re: Repopulation: New Sandbox MMO

Posted: Wed Nov 28, 2012 5:39 am
by Yimayz
Fynn wrote:
Yimayz wrote:Just signed up for the forums so you might see a post about contraband from me soon.
If there is smuggling involved, I'm in!
There are no classes & no levels. In fact you can learn every skill in the game (it will just take a long time).
http://therepopulation.com/index.php?op ... Itemid=461
http://www.therepopulation.com/index.ph ... Itemid=471

Some skills of Interest:
Dual Wielding
Hacking
Assassination
Thievery
Dirty Fighting
Stealth
Disguise

As to actual Smuggling there's no mention of it but there's also no mention of a Combat Medic or Paladin either so....

Re: Repopulation: New Sandbox MMO

Posted: Wed Nov 28, 2012 9:47 am
by Darklinda
is it like eve with time training?

i could be interested depends on how it turns out

Re: Repopulation: New Sandbox MMO

Posted: Sat Dec 01, 2012 2:28 pm
by Happyclam
November update and they added the entertainment skill line, a la SWG.

http://www.therepopulation.com/index.ph ... Itemid=428

As to how skills work, here is the overview page:

http://www.therepopulation.com/index.ph ... Itemid=460