Search found 3838 matches
- Tue Mar 28, 2017 5:40 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
@Tony syric Maizan and Dragonw=kin are heading into the woods. You have anice lead on the search parties and you hear some dogs barking. Clearly they have some assistance. You currently have the sdvantage of distance and no illumination giving you away. The hillside wood gets thicker as you approac...
- Mon Mar 27, 2017 7:52 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
[Ooc]I thought we were following Tony's plan to follow the horses out before we doubled back. If it didn't work out that way then Syric would prioritize speed over covering tracks, his goal was to prevent any tail tracks or things identifying the Dragonborn were with them I took it to be following ...
- Fri Mar 24, 2017 2:52 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
That's actually probably what I meant...stupid fucking concussion making words hard...
- Thu Mar 23, 2017 9:30 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
I have no idea how the autocorrect on my phone changed stampeding to spooning...
- Thu Mar 23, 2017 8:32 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Assuming Syric now has the gate open Tony gestures to the Dragonkin to have them start spooning the horses to get them to run off through the gate. Tony will keep watch toward the camp to see when or if anyone notices. Once the horses are gone we will head out walking at first along where the horses...
- Mon Mar 20, 2017 11:17 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Having been unobserved Tony will reassume stealth mode and make his way to the other corral guard with the intent of doing significant bodily harm. Stealth: 1d20+20: (20)+20=40 I don't know how you are doing it, but your footsteps are somehow absording sound. Just to keep this moving along I'll go ...
- Mon Mar 20, 2017 8:08 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Having been unobserved Tony will reassume stealth mode and make his way to the other corral guard with the intent of doing significant bodily harm.
Stealth: 1d20+20: (20)+20=40
Stealth: 1d20+20: (20)+20=40
- Mon Mar 20, 2017 3:23 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Tony will go ahead and relieve the gate guard of his life... Attack with encounter power Rogue's Luck. If I miss I get a second attack on the same target. Attack from concealment and before the target has moved both grant me combat advantage. Attack is 1d20+15+2+1: (16)+18=34 Damage is 2d8+8 weapon ...
- Thu Mar 16, 2017 5:00 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
If the guards are willing to let us run off the horses without raising an alarm or violence then there won't be a fight. Otherwise they are dead men.
Tony will be sneaking up on the gate guard.
Stealth: 1d20+20: (5)+20=25
Tony will be sneaking up on the gate guard.
Stealth: 1d20+20: (5)+20=25
- Thu Mar 16, 2017 1:33 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
"We could true, but we would also die in the process. There are thousands of them and 5 of us. Dieing is an entirely overrated experience, one Tony Plush is in no rush to further experience. It's probably worth the risk so let's take the guard at the gate, then Maizan and Tony Plush can go take out...
- Wed Mar 15, 2017 9:39 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
@Tony, Maizan, and Syric "I'd like to kill a few on our way out." Ragescale says with a little anger in his voice. "But I'm not the leader, and I don't know where we are going after we pass the fence." "We have about a 4 hour hike ahead of us to the Citidel. Assuming we're not dodging or fighting p...
- Wed Mar 15, 2017 6:33 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Does the corral only have 1 gate or is there more than 1? More than one. A south one(leading to the open plains and a east one (leading into the camp). And where are the guards right now? I would prefer to not have to fight the guards if possible while opening/destroying the southern gate to run th...
- Wed Mar 15, 2017 5:42 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Does the corral only have 1 gate or is there more than 1? More than one. A south one(leading to the open plains and a east one (leading into the camp). And where are the guards right now? I would prefer to not have to fight the guards if possible while opening/destroying the southern gate to run th...
- Wed Mar 15, 2017 4:38 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Does the corral only have 1 gate or is there more than 1?
- Wed Mar 15, 2017 4:16 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Once we are across the street Tony will say to the others... "Once we get to their horse lines cut them on our way past. Tony Plush is going to set another firetrap on their supply tents." Using the lantern I procured earlier I'm going to setup a similar firetrap to set fire to supply tents near th...
- Tue Mar 14, 2017 4:48 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Once we are across the street Tony will say to the others... "Once we get to their horse lines cut them on our way past. Tony Plush is going to set another firetrap on their supply tents." Using the lantern I procured earlier I'm going to setup a similar firetrap to set fire to supply tents near the...
- Mon Mar 13, 2017 2:37 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Tony stealth
1d20+20: (2)+20=22
1d20+20: (2)+20=22
- Fri Mar 10, 2017 9:23 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
@Tony, Syric, and Maizan. Wrymtoz and Ragescale follow Tony, but each grab a tarp to fashion a bit of a wrap over them to conceal their dragonkin-ness. Tony grabs a lantern. Sticking to the alleys Tony will be moving as quickly away from the soon to be bonfire as possible without looking overly sus...
- Thu Mar 09, 2017 2:27 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Tony will stick his head in the door. "Time to go. In about 30 seconds this building is going to catch fire. Maybe another minute on top of that before it's noticed and all hell breaks loose. Tony Plush is leaving, if you're coming with now is the time." Tony will give it a second to make sure peopl...
- Wed Mar 08, 2017 4:00 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Tony to Syric "Ok, Tony Plush has an idea for a diversion on our way out. Be ready to move on Tony Plush's signal." Tony is going to make sure there isn't a Chulassa in sight, then grab the nearest lantern, duck around the side of the stockade and setup a delayed firetrap. How this would work is I w...
- Wed Mar 08, 2017 3:42 am
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
How far away is the stockade from the nearest tents? And are there any lanterns nearby or are they using mostly torches to light the areas around the camp? Now that Syric is coming out I kinda need this answer... You left Tony outside alone with time to think...bad things are going to happen to the...
- Tue Mar 07, 2017 5:21 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
How far away is the stockade from the nearest tents? And are there any lanterns nearby or are they using mostly torches to light the areas around the camp?
- Tue Mar 07, 2017 4:23 am
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
The cage on the left has a large dragonkin smashing his cage door rather violently. The Dragonkin in the left had cage settles down and waits to be released. Although you can still easily see the fury in him. [ooc] Sounds like a trap, best to leave that one there and bring the others...[/ooc]
- Wed Mar 01, 2017 5:52 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Tony will catch the keys then take up a position by the door. Once the guards are out of earshot Tony will look at Syric and give a little shrug. "That was easy. Tony Plush will stay outside and keep watch while you start freeing the prisoners. They might need a bit of convincing to not try to kill ...
- Wed Mar 01, 2017 3:01 pm
- Forum: Tabletop
- Topic: LPDnD: You'll Never Walk Alone
- Replies: 555
- Views: 2212232
Re: LPDnD: You'll Never Walk Alone
Tony will walk along with Syric and smile aimiably at the guards. Tony will pause outside while Syric goes to open the door with the intent of being the last one through the door.