<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments for The Church of Alvis</title> <atom:link href="http://www.thechurchofalvis.com/comments/feed/" rel="self" type="application/rss+xml" /><link>http://www.thechurchofalvis.com</link> <description></description> <lastBuildDate>Tue, 10 Jan 2012 18:43:34 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Comment on Basic Healing Theory by Guest Post: Basic Healing Theory</title><link>http://www.thechurchofalvis.com/2012/01/10/basic-healing-theory/#comment-147</link> <dc:creator>Guest Post: Basic Healing Theory</dc:creator> <pubDate>Tue, 10 Jan 2012 18:43:34 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=484#comment-147</guid> <description>[...] 10, 2012Posted in: HealingI wrote a guest post over at the husband&#8217;s guild&#8217;s blog on Basic Healing Theory.  This is intended for people who have never healed in an MMO before and are feeling a little [...]</description> <content:encoded><![CDATA[<p>[...] 10, 2012Posted in: HealingI wrote a guest post over at the husband&#8217;s guild&#8217;s blog on Basic Healing Theory.  This is intended for people who have never healed in an MMO before and are feeling a little [...]</p> ]]></content:encoded> </item> <item><title>Comment on Follow Your Heart or Follow Orders by Blackferne</title><link>http://www.thechurchofalvis.com/2011/12/02/follow-your-heart-or-follow-orders/#comment-146</link> <dc:creator>Blackferne</dc:creator> <pubDate>Fri, 06 Jan 2012 20:46:47 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=309#comment-146</guid> <description>There have been a few I&#039;ve agonized over for a few minutes before committing. It is definitely interesting.</description> <content:encoded><![CDATA[<p>There have been a few I&#8217;ve agonized over for a few minutes before committing. It is definitely interesting.</p> ]]></content:encoded> </item> <item><title>Comment on Follow Your Heart or Follow Orders by ereesa</title><link>http://www.thechurchofalvis.com/2011/12/02/follow-your-heart-or-follow-orders/#comment-145</link> <dc:creator>ereesa</dc:creator> <pubDate>Fri, 06 Jan 2012 07:38:35 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=309#comment-145</guid> <description>I actually have got up and went and smoked a cigarette while thinking about how to answer one. haha</description> <content:encoded><![CDATA[<p>I actually have got up and went and smoked a cigarette while thinking about how to answer one. haha</p> ]]></content:encoded> </item> <item><title>Comment on [User Interface] Moving and Modifying Group Frames by Njessi</title><link>http://www.thechurchofalvis.com/2011/12/06/user-interface-moving-and-modifying-group-frames/#comment-129</link> <dc:creator>Njessi</dc:creator> <pubDate>Tue, 27 Dec 2011 10:35:43 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=317#comment-129</guid> <description>A bit after posting this article, someone directed me to a video on how to resize the frames too... make the health bars longer or fatter.  It won&#039;t look like Grid, but it&#039;s a start.Now, if I don&#039;t eff up the embed... (edit) Never mind it won&#039;t embed.  Here&#039;s the link.  (shake fist at youtube)http://www.youtube.com/watch?v=ip4hv8ca-aM</description> <content:encoded><![CDATA[<p>A bit after posting this article, someone directed me to a video on how to resize the frames too&#8230; make the health bars longer or fatter.  It won&#8217;t look like Grid, but it&#8217;s a start.</p><p>Now, if I don&#8217;t eff up the embed&#8230; (edit) Never mind it won&#8217;t embed.  Here&#8217;s the link.  (shake fist at youtube)</p><p><a href="http://www.youtube.com/watch?v=ip4hv8ca-aM" rel="nofollow">http://www.youtube.com/watch?v=ip4hv8ca-aM</a></p> ]]></content:encoded> </item> <item><title>Comment on [User Interface] Moving and Modifying Group Frames by Roy</title><link>http://www.thechurchofalvis.com/2011/12/06/user-interface-moving-and-modifying-group-frames/#comment-127</link> <dc:creator>Roy</dc:creator> <pubDate>Mon, 26 Dec 2011 22:56:36 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=317#comment-127</guid> <description>oh dear god thank you!</description> <content:encoded><![CDATA[<p>oh dear god thank you!</p> ]]></content:encoded> </item> <item><title>Comment on A sight-seeing stroll through SWTOR by Miragel</title><link>http://www.thechurchofalvis.com/2011/12/08/a-sight-seeing-stroll-through-swtor/#comment-78</link> <dc:creator>Miragel</dc:creator> <pubDate>Sat, 10 Dec 2011 18:18:05 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=374#comment-78</guid> <description>Thanks so much!  I do a lot of real life photography, and sort of geek out over photos in game.  Glad to see I&#039;m not alone!   I find that as graphics get better in games I&#039;m often struck by how much depth and clarity there is in the environments.  Only a few more days till Early Game Access!  Soon! Soon there will be TOR!</description> <content:encoded><![CDATA[<p>Thanks so much!  I do a lot of real life photography, and sort of geek out over photos in game.  Glad to see I&#8217;m not alone!   I find that as graphics get better in games I&#8217;m often struck by how much depth and clarity there is in the environments.  Only a few more days till Early Game Access!  Soon! Soon there will be TOR!</p> ]]></content:encoded> </item> <item><title>Comment on A sight-seeing stroll through SWTOR by Anexxia</title><link>http://www.thechurchofalvis.com/2011/12/08/a-sight-seeing-stroll-through-swtor/#comment-77</link> <dc:creator>Anexxia</dc:creator> <pubDate>Fri, 09 Dec 2011 03:09:44 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=374#comment-77</guid> <description>I love that there are so many screenshot junkies like myself out there. Seeing your post reminds me yet again that I am itching to get back to the game...</description> <content:encoded><![CDATA[<p>I love that there are so many screenshot junkies like myself out there. Seeing your post reminds me yet again that I am itching to get back to the game&#8230;</p> ]]></content:encoded> </item> <item><title>Comment on The Bad Boys and Babes of Beta by Dodd</title><link>http://www.thechurchofalvis.com/2011/11/25/the-bad-boys-and-babes-of-beta/#comment-66</link> <dc:creator>Dodd</dc:creator> <pubDate>Tue, 29 Nov 2011 16:42:25 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=300#comment-66</guid> <description>I tried the evil Sith angle in the October weekend beta. In the ongoing beta program, I&#039;m now trying to rack up the light side points.As Joun and I were grouped up for a bit last Saturday, he mentioned he had me pegged...I&#039;d be a jerk right up until the time I had a good/evil decision point, then I&#039;d always side with good. It was an interesting observation, and evidently not far off the mark.I&#039;ve since come to the conclusion that as far as group fun is concerned, being evil is more inherently fun in a gaming context than being good. It will be interesting to see how this plays out at launch, with people&#039;s main characters. Especially since CoA is playing on the Republic side, we&#039;re automatically the good guys, right?</description> <content:encoded><![CDATA[<p>I tried the evil Sith angle in the October weekend beta. In the ongoing beta program, I&#8217;m now trying to rack up the light side points.</p><p>As Joun and I were grouped up for a bit last Saturday, he mentioned he had me pegged&#8230;I&#8217;d be a jerk right up until the time I had a good/evil decision point, then I&#8217;d always side with good. It was an interesting observation, and evidently not far off the mark.</p><p>I&#8217;ve since come to the conclusion that as far as group fun is concerned, being evil is more inherently fun in a gaming context than being good. It will be interesting to see how this plays out at launch, with people&#8217;s main characters. Especially since CoA is playing on the Republic side, we&#8217;re automatically the good guys, right?</p> ]]></content:encoded> </item> <item><title>Comment on Ghosts From MMOs Past by Dood</title><link>http://www.thechurchofalvis.com/2011/10/04/ghosts-from-mmos-past/#comment-46</link> <dc:creator>Dood</dc:creator> <pubDate>Thu, 06 Oct 2011 15:07:47 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=257#comment-46</guid> <description>The lack of a &quot;why&quot; is precisely why WOW never appealed to me. There was no personal/emotional investment to even prompt my imagination to determine why I needed to do what quests said I needed to do.That&#039;s actually been the problem with every MMO for me other than SWG and the upcoming SWTOR: lack of emotional investment. Here&#039;s to hoping that BioWare&#039;s storylines combine well with the Star Wars mythos to provide that attachment.</description> <content:encoded><![CDATA[<p>The lack of a &#8220;why&#8221; is precisely why WOW never appealed to me. There was no personal/emotional investment to even prompt my imagination to determine why I needed to do what quests said I needed to do.</p><p>That&#8217;s actually been the problem with every MMO for me other than SWG and the upcoming SWTOR: lack of emotional investment. Here&#8217;s to hoping that BioWare&#8217;s storylines combine well with the Star Wars mythos to provide that attachment.</p> ]]></content:encoded> </item> <item><title>Comment on The Case for Surnames by Blackferne</title><link>http://www.thechurchofalvis.com/2011/08/19/the-case-for-surnames/#comment-38</link> <dc:creator>Blackferne</dc:creator> <pubDate>Fri, 19 Aug 2011 22:24:31 +0000</pubDate> <guid isPermaLink="false">http://www.thechurchofalvis.com/?p=235#comment-38</guid> <description>That is just lovely.</description> <content:encoded><![CDATA[<p>That is just lovely.</p> ]]></content:encoded> </item> </channel> </rss>
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